[SPRITES] Spriting Carnival!!
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: [SPRITES] Spriting Carnival!!
Hey, I'm glad someone liked it|! I tried to put some animation and flash on but I think your edit would go smoother. Something like this ( I made a while ago)
edit: Yeah looking back my version is a bit ugly compared to yours. I could have a go animating and gunflash'ng it
edit: Yeah looking back my version is a bit ugly compared to yours. I could have a go animating and gunflash'ng it
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Oh yeah, i almost forgot about this one. This one's sleek and smooth as well. Good work on that!
Re: [SPRITES] Spriting Carnival!!
- one more to go
EDIT - here you go. Now the hardest part...
EDIT - here you go. Now the hardest part...
Last edited by CWolf on Thu Nov 03, 2016 3:57 am, edited 1 time in total.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Now working on it!
Re: [SPRITES] Spriting Carnival!!
The bright blue looks a little silly, but it otherwise looks awesome!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Is this better now? Ignore the other colors besides of skin, though. And i finally followedRe: [SPRITES] Spriting Carnival!!
Smooth, mon. Smooth.xenoxols wrote:
"It's high noon..."
Re: [SPRITES] Spriting Carnival!!
Pretty cool now with black pants and dark red eyes!Captain J wrote:kinsie's original sprite's skin color.Is this better now? Ignore the other colors besides of skin, though. And i finally followed
- chronoteeth
- Posts: 2662
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [SPRITES] Spriting Carnival!!
the back sight posts look so wrong on a western style revolverxenoxols wrote:
"It's high noon..."
Re: [SPRITES] Spriting Carnival!!
this is a little explosion but I think it would work better as a fiery puff of some kind
and this rather smooth animating blue fireball impact
and here is a higher res version of a Stock Explosion from the 90s which has been used in a hell of alot of games (unreal tournament and c&c tiberian sun I remember at least), sized three ways.
It works good in additive mode and I sprited it because I wanted an explosion like the one from Quake 1 for the Vore Firepod to go along with the gutsy quake explosion sound, but the quake explosion is pretty limited and this one reminded me heavily of it with all the sparks (and the small-but-stout feel of it).
below it is a doom explosion with elements from smooth doom adapted for a Ground Explosion, made this adjustment so that I could make a gas explosion spread out from the mancubus and barrels without the bottom part looking like its under the floor (zdoom, not gz). I know the 2nd frame looks pretty funny but when properly animated you actually dont notice.
and this rather smooth animating blue fireball impact
and here is a higher res version of a Stock Explosion from the 90s which has been used in a hell of alot of games (unreal tournament and c&c tiberian sun I remember at least), sized three ways.
It works good in additive mode and I sprited it because I wanted an explosion like the one from Quake 1 for the Vore Firepod to go along with the gutsy quake explosion sound, but the quake explosion is pretty limited and this one reminded me heavily of it with all the sparks (and the small-but-stout feel of it).
below it is a doom explosion with elements from smooth doom adapted for a Ground Explosion, made this adjustment so that I could make a gas explosion spread out from the mancubus and barrels without the bottom part looking like its under the floor (zdoom, not gz). I know the 2nd frame looks pretty funny but when properly animated you actually dont notice.
Re: [SPRITES] Spriting Carnival!!
Yeah, I think it looks better.Captain J wrote:Is this better now?
-
- Posts: 15
- Joined: Thu May 19, 2016 4:41 pm
Re: [SPRITES] Spriting Carnival!!
Question; how do you guys make your gun sprites so detailed and smooth-looking? I've been wanting to re-create some Halo weapons from the first-person perspective but haven't figured out how (nor have I found any good references to go off of :L)
I generally use MSPaint, Gimp 2 and FireAlpaca btw.
I generally use MSPaint, Gimp 2 and FireAlpaca btw.
Re: [SPRITES] Spriting Carnival!!
so it's done, just need to crop it.
- Arctangent
- Posts: 1235
- Joined: Thu Nov 06, 2014 1:53 pm
- Contact:
Re: [SPRITES] Spriting Carnival!!
I'm not sure how I feel about the fact that its chase, attack, and pain animations are all indistinguishable in every way except color. Especially since that color takes up so little of the sprite. Seems like it'd make it really difficult to tell what one of them is doing at a glance.
Re: [SPRITES] Spriting Carnival!!
Current Dead Flare have same issue. I don't have enough of time for make it with differences in frames, sadly. I really hope I'll go to serve my country soon and that's why I'm hurry with Flare so much.Arctangent wrote:I'm not sure how I feel about the fact that its chase, attack, and pain animations are all indistinguishable in every way except color. Especially since that color takes up so little of the sprite. Seems like it'd make it really difficult to tell what one of them is doing at a glance.