Mine would be the psycho grandma.ImpieTwo wrote:The centaur babe has quickly become my favorite.
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
- ElectricPulse
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Re: [SPRITES] Spriting Carnival!!
Are you running outta ammo? Don't worry, i got your solution!
- SoulCircle
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Re: [SPRITES] Spriting Carnival!!
Concept idea: The Soul Circle. May make an actual power up based off this item that gives both the megasphere and berserk affect, maybe even something better.
Danzig's logo (For the mouth)
Demonic cliches (Eyes, flaming pupils)
The entirety of the Project Black Mass team for talking with me on it.
Spoiler: This is what it looks like.Inspirations:
Danzig's logo (For the mouth)
Demonic cliches (Eyes, flaming pupils)
The entirety of the Project Black Mass team for talking with me on it.
- Vostyok
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Re: [SPRITES] Spriting Carnival!!
I was sitting here stuck for ideas with a map I'm doing. Spent an hour or two with these:
More-GrittyTM Suppressed Beretta M9, credits go (deep breath) Mike12, Banjo Software, Midway, Wildweasel, Uboa, Minigunner
Ak74-M, with big-ass hands. Credits go to Sebastian H. Andersson from Sketchfab. Hands and flash from... JDRedalert?? Not sure.
More-GrittyTM Suppressed Beretta M9, credits go (deep breath) Mike12, Banjo Software, Midway, Wildweasel, Uboa, Minigunner
Ak74-M, with big-ass hands. Credits go to Sebastian H. Andersson from Sketchfab. Hands and flash from... JDRedalert?? Not sure.
- YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!
the muzzleflash is from Last Rites, by Ocean, but i believe it was an edit by someone...Vostyok wrote:I was sitting here stuck for ideas with a map I'm doing. Spent an hour or two with these:
More-GrittyTM Suppressed Beretta M9, credits go (deep breath) Mike12, Banjo Software, Midway, Wildweasel, Uboa, Minigunner
Ak74-M, with big-ass hands. Credits go to Sebastian H. Andersson from Sketchfab. Hands and flash from... JDRedalert?? Not sure.
- wildweasel
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Re: [SPRITES] Spriting Carnival!!
If I might offer some criticism, you may want to consider looking at photo reference of what a suppressor attached to a pistol looks like from a profile view - this suppressor ends up significantly thinner in profile view than from its idle position. While this photograph is of a much smaller model than the M9, you will primarily want to look at how thick it is in relation to its barrel. Remember that the suppressor is roughly the same diameter as the barrel inside, with the rest of its thickness being the baffling and gas-pocketing that makes the actual device work. Otherwise, all you have is a really long barrel extension.Vostyok wrote:I was sitting here stuck for ideas with a map I'm doing. Spent an hour or two with these:
More-GrittyTM Suppressed Beretta M9, credits go (deep breath) Mike12, Banjo Software, Midway, Wildweasel, Uboa, Minigunner
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Looks way too thin, but yeah. They're still helpful. Thanks!ElectricPulse wrote:Are you running outta ammo? Don't worry, i got your solution!
Re: [SPRITES] Spriting Carnival!!
She has the best death animation in the whole game, but I don't wanna spoil it here.Gez wrote:Mine would be the psycho grandma.ImpieTwo wrote:The centaur babe has quickly become my favorite.
I will spoil the medusa's idle animation though.
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- Captain J
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Re: [SPRITES] Spriting Carnival!!
Hahahah, nice animation! And come to think of it, the art style indeed reminds me of 8 bit era. Would be nice with 8 bit textures.
- ElectricPulse
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Re: [SPRITES] Spriting Carnival!!
AK47 i worked in the last three days:
3D model by Vulcture on sketchfab and ripped by myself
Hope you guys enjoy it
3D model by Vulcture on sketchfab and ripped by myself
Hope you guys enjoy it
- Vostyok
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Re: [SPRITES] Spriting Carnival!!
I was actually using this for reference:wildweasel wrote: If I might offer some criticism, you may want to consider looking at photo reference of what a suppressor attached to a pistol looks like from a profile view - this suppressor ends up significantly thinner in profile view than from its idle position. While this photograph is of a much smaller model than the M9, you will primarily want to look at how thick it is in relation to its barrel. Remember that the suppressor is roughly the same diameter as the barrel inside, with the rest of its thickness being the baffling and gas-pocketing that makes the actual device work. Otherwise, all you have is a really long barrel extension.
But yeah, it does look like it has magically grown thicker when held 'on target', now that I look at it again. It was just for a bit of practice really, but I'll work on it some more. Thanks.
- ElectricPulse
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Re: [SPRITES] Spriting Carnival!!
Updated the ammo pack:
Re: [SPRITES] Spriting Carnival!!
I'm trying to improve upon Captain J's awesome handless Duke 64 shotty sprite edits by adding more depth to the heat shield and a rear sight, which I'm not entirely satisfied with.
By the way, what is the most efficient way to convert an image to Duke 64's color palette?
By the way, what is the most efficient way to convert an image to Duke 64's color palette?
- Attachments
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- Captain J
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Re: [SPRITES] Spriting Carnival!!
Hmm, nice going lad! And i think it looks good already. And now i'm wondering, where's the Duke Nukem 64 palette? Is it same as Duke3D's?