https://i.imgur.com/nCvzkGD.gif
I made a double-action revolver, anyone who wants to use it as is, or use it as a base for something, feel free.
It's double-action/single-action, with a 4" barrel, stainless steel finish, probably .357 Magnum, bit of a combination of a Ruger Redhawk (rear of the frame, hammer, recoil shield, cylinder release), and a Smith & Wesson Model 66 'Combat Magnum' (underlug, ejector rod, sights). Doesn't have a rib along the top of the barrel, which stylistically would be a bit more like an old 'Victory' Model.
The frame would be an investment casting I figure, with some other parts forged or machined from barstock, and a coil-spring for a mainspring.
The grips are styled to look like an old pair of synthetic Pachmayr 'Presentation Grips'
- Id Software, Lobotomy Software, 3DRealms, Mike12, Me
I made an animation for the double-action, but not for the single-action, because I can't be arsed and I can't find any Doomguy hand graphics I find suitable. Feel free to work something out on your own.
The double-action shooting animations I would say looks the best if you use the same frames and offsets as in my demonstration .gif, animating at 1 tic per frame.
The reload frames are *quite* crude, and I would not recommend showing them very much or show more of them than I do in the couple of demonstration frames showing the ejection, there's really no thumb to hit the cylinder release, the resolution was too small to properly draw the face of the cylinder with the extractor star (nor its ratchet), much less fully depicting extraction. The cartridges/casings look awkward at this resolution.
Includes a small pickup sprite, and a large one for someone who wants it.
Thanks to Lobotomy Software for the original revolver, Id Software for the hands, Mike12 for the edit I based it on, and 3DRealms for the muzzleflashes.