thanks for noticing it. corrected.zrrion the insect wrote:I also did some work on the barrels of that ssg.
[SPRITES] Spriting Carnival!!
- YukesVonFaust
- Posts: 1343
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
More progress:
Idle, walk, melee left hand.
Need to be animated:
Pain, death.
Or can create more anims:
pain variants (left/right), evade (left/right), melee right hand, more death anims, biting, wake from sleep, leap melee attack.
But whether it is necessary to do them?
And i do not know about posessed worker textures (Is them currently extracted?). And where i can got unwilling textures.
Melee right hand done.
Finished:Idle, walk, melee left hand.
Need to be animated:
Pain, death.
Or can create more anims:
pain variants (left/right), evade (left/right), melee right hand, more death anims, biting, wake from sleep, leap melee attack.
But whether it is necessary to do them?
And i do not know about posessed worker textures (Is them currently extracted?). And where i can got unwilling textures.
Melee right hand done.
Re: [SPRITES] Spriting Carnival!!
- you wouldn't believe this thing have BFG role.
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: [SPRITES] Spriting Carnival!!
Use Wraith Revenant, like I posted earlier. It gets all the textures for you.REXMaster wrote:And i do not know about posessed worker textures (Is them currently extracted?). And where i can got unwilling textures.
Re: [SPRITES] Spriting Carnival!!
I dont have main game bought and dont plan to buy it, wraith revenant cant export anything from pirate version and textures from demo, that i already have.Kinsie wrote:Use Wraith Revenant, like I posted earlier. It gets all the textures for you.REXMaster wrote:And i do not know about posessed worker textures (Is them currently extracted?). And where i can got unwilling textures.
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
A bunch of edited Mike12's rifle:
Re: [SPRITES] Spriting Carnival!!
- alright... worst thing that might have been done - is done.
Re: [SPRITES] Spriting Carnival!!
What is that? It's a Soul Cube type weapon with a BFG effect?CWolf wrote: - you wouldn't believe this thing have BFG role.
- alright... worst thing that might have been done - is done
Re: [SPRITES] Spriting Carnival!!
Sorta?Solmir wrote:What is that? It's a Soul Cube type weapon with a BFG effect?CWolf wrote: - you wouldn't believe this thing have BFG role.
- alright... worst thing that might have been done - is done
I wanted to make somewhat like an eye of some alien thing that was augmented with human tech due it's inner strengh and energy it produces for shot.
- Captain J
-
- Posts: 16890
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- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Nice weapon ideas! That horned rocket launcher one is my favorite.
Re: [SPRITES] Spriting Carnival!!
1: In last gzdoom devbuilds we can use PBR materials.
2: I have models.
3: I can use models in GZDoom!
Tested, not working. Sprites must be better.
2: I have models.
3: I can use models in GZDoom!
Tested, not working. Sprites must be better.
Last edited by REXMaster on Tue Jul 17, 2018 6:59 am, edited 1 time in total.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!
Working on turning an FN FAL into an Ayanami-S Carbine.
Re: [SPRITES] Spriting Carnival!!
Making shotgun now. That's for sure look like I saw it somewhere already, in some old game...
After/before
After/before
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [SPRITES] Spriting Carnival!!
Progress - just gotta add a charging handle before I can declare it finished.