[SPRITES] Spriting Carnival!!
- cq75
- Posts: 1212
- Joined: Sun Dec 27, 2009 9:28 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Just beyond the line horizon
Re: [SPRITES] Spriting Carnival!!
Great work so far Untrustable, that death knight is my favorite so far
Re: [SPRITES] Spriting Carnival!!
Nice work indeed
- cypherphage
- Posts: 213
- Joined: Sun Feb 27, 2011 2:54 am
Re: [SPRITES] Spriting Carnival!!
Making a new tree from scratch that fits in with the originals has been annoying. Only 6 more variants to do to finish the tree props for the first forest level.
- Attachments
-
- GreenTreeMedium.png (19.17 KiB) Viewed 1471 times
- Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
- Contact:
Re: [SPRITES] Spriting Carnival!!
Now with DX11 Tessellation and advanced PhysX physics!
Only on Software mode. On EGA monitors. In the dark. When you're on anything which tells you "not for human consumption" on the label.
- cypherphage
- Posts: 213
- Joined: Sun Feb 27, 2011 2:54 am
Re: [SPRITES] Spriting Carnival!!
I really wish I had time to actually make shading look better, but my progress on the actual maps requires me to finish these. They look tolerable in game.
Re: [SPRITES] Spriting Carnival!!
It's pretty cool. (Just looks like the trees are pruned )
- Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
- Contact:
Re: [SPRITES] Spriting Carnival!!
Detail on the leaves is a bit too sharp in that context, maybe.
Re: [SPRITES] Spriting Carnival!!
It's less that and more the fact that all the leaves are the same brightness, which makes it look flat. Darken some and brighten others and it'll give it the illusion of being more 3D, since realistically the leaves in the background are harder to see.
Still, not bad. It's nice n' sharp.
Still, not bad. It's nice n' sharp.
Re: [SPRITES] Spriting Carnival!!
This is very nice, but there is alot in it to improve 3D-wise and shading-wise.
The tree looks to detailed, too flat, too uniform....etc.
The tree looks to detailed, too flat, too uniform....etc.
Re: [SPRITES] Spriting Carnival!!
A tree shouldn't be a solid ball, some parts you ought OT be able to see into the inside, which should have dark shadows. Made some small edit by adding some.
The shape is a bit too round. You could add more flaying around the edges to make it look more layered rather than a solid sphere.
The shape is a bit too round. You could add more flaying around the edges to make it look more layered rather than a solid sphere.
- Minigunner
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: [SPRITES] Spriting Carnival!!
What about making it more oval-shaped, like this:
(The top was from a Blood tree, BTW.)
(The top was from a Blood tree, BTW.)
Re: [SPRITES] Spriting Carnival!!
@Eriance: very nice! That's exactly what I was meaning to refer to -- good to have a visual reference & a fix.
Re: [SPRITES] Spriting Carnival!!
Well, Eriance's edit just blew everything out of the water here.
- cypherphage
- Posts: 213
- Joined: Sun Feb 27, 2011 2:54 am
Re: [SPRITES] Spriting Carnival!!
Nice edit, I'll try to do something similar post an update with all of the new trees soon as I am getting closer to a new release (if only I would stop adding areas that the player won't go to yet).
Re: [SPRITES] Spriting Carnival!!
I think its best, as always in art, to use a reference. Studying life makes art more believable. If you wish to sprite trees, I suggest first picking a species and learn how the foliage pattern develop first; before dedicating yourself to the task of the actual artwork.
These looks pretty good. I recommend adding shadows of the foliage on the trunk also. (with small holes of light to represent the holes in the foliage).Minigunner wrote:What about making it more oval-shaped, like this:
(The top was from a Blood tree, BTW.)