[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

That lost soul one looks fantastic now! That face expression is top notch improvement.
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Sorry for this very fugly sprite, but i wanted to start a frankensprite of a MAG-7 shotgun, because i can't seem to find a proper rear view of it anywhere.

Image

YukesVonfaust and Graaicko for the sprites.

Here's a Second trial. Crude edit from a model viewer+First sprite:

Image

model by luchadordev on cgtrader.
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Porting most part of doom 4 animations is a hard work. But result:
Image
Imp`s non-combat idle.
Image
Imp`s leap attack (1 of 2) (slow because has too many frames)
Image
Imp`s stagger anim:
Image
User avatar
Gabbuz85
Posts: 117
Joined: Sun Oct 11, 2015 7:35 am

Re: [SPRITES] Spriting Carnival!!

Post by Gabbuz85 »

here comes the Pacifier.

based on the homonymous rifle created (and rejected) by pillowblaster for Guncaster.
https://i.imgur.com/3axkoa7.png

I'd like to see it as an addon for guncaster, but anyway feel free to use it.
Attachments
sprites by doomnukem and carbine dioxide
sprites by doomnukem and carbine dioxide
User avatar
simploo
Posts: 93
Joined: Mon Jun 26, 2017 2:17 am
Graphics Processor: nVidia with Vulkan support
Location: Argent D'nur

Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Gabbuz85 wrote:here comes the Pacifier.
based on the homonymous rifle created (and rejected) by pillowblaster for Guncaster.
I'd like to see it as an addon for guncaster, but anyway feel free to use it.
Very nice work, hopefully someone will grant you that wish someday.

Been working on the Revenant as of late, here's a large (400% zoom) preview of one of his rotation frames, thoughts?

(This is his firing animation)
Image
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Cacodemon`s idle:
Webp.net-gifmaker (19).gif
Webp.net-gifmaker (19).gif (113.11 KiB) Viewed 1047 times
Lost soul:
Webp.net-gifmaker (20).gif
Webp.net-gifmaker (20).gif (22.47 KiB) Viewed 1027 times
They are done.
User avatar
Cherno
Posts: 1311
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

simploo wrote:
Gabbuz85 wrote:here comes the Pacifier.
based on the homonymous rifle created (and rejected) by pillowblaster for Guncaster.
I'd like to see it as an addon for guncaster, but anyway feel free to use it.
Very nice work, hopefully someone will grant you that wish someday.

Been working on the Revenant as of late, here's a large (400% zoom) preview of one of his rotation frames, thoughts?

(This is his firing animation)
Image
Does he really lift his right foot up that much or are you not using an orthogrphic camera to render?
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

Cherno wrote:Does he really lift his right foot up that much or are you not using an orthogrphic camera to render?
No, he dont lift his leg up in game when firing. It`s perspective.

Summoner anims done:
Attachments
Webp.net-gifmaker (21).gif
Webp.net-gifmaker (21).gif (60.09 KiB) Viewed 1000 times
User avatar
simploo
Posts: 93
Joined: Mon Jun 26, 2017 2:17 am
Graphics Processor: nVidia with Vulkan support
Location: Argent D'nur

Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Cherno wrote:Does he really lift his right foot up that much or are you not using an orthogrphic camera to render?
When I render the model, the camera is tilted on it's Y axis by a power of 2 to give it perspective, if you look at the original DOOM sprites, they had a similar approach to rendering the clay models.
Image
REXMaster
Posts: 148
Joined: Wed May 30, 2018 9:36 pm

Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

simploo wrote:
Cherno wrote:Does he really lift his right foot up that much or are you not using an orthogrphic camera to render?
When I render the model, the camera is tilted on it's Y axis by a power of 2 to give it perspective, if you look at the original DOOM sprites, they had a similar approach to rendering the clay models.
Image
Authentic but useless.
User avatar
LossForWords
Posts: 675
Joined: Fri Jan 13, 2017 9:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

GAA1992 wrote:Sorry for this very fugly sprite, but i wanted to start a frankensprite of a MAG-7 shotgun, because i can't seem to find a proper rear view of it anywhere.

Here's a Second trial. Crude edit from a model viewer+First sprite:
if you could cook up an amt automag or a wildey magnum, that would be a great start to an 80s inspired weaponset.
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Yukes made a version of the Charles Bronson baby from Death Wish 3, but It was angled. I do, however, prefer german weapons from the 80's instead of the USA ones =p
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Arctangent »

REXMaster wrote:Authentic but useless.
Far from useless. Doom draws actor sprites "through" the floor for the sake of better matching the player's perspective ( after all, your viewpoint isn't flat on the ground, where feet would actually appear to be flat on the ground, too ). Without stuff like this, it'd actually appear like the the monster is floating off the ground rather having their feet planted firmly on it.
User avatar
Cherno
Posts: 1311
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Well, since there are no orthographic cameras in real life, I would assume that the original Doom sprites have this look because of the camera's perspective, not because it was tilted slightly :)
User avatar
simploo
Posts: 93
Joined: Mon Jun 26, 2017 2:17 am
Graphics Processor: nVidia with Vulkan support
Location: Argent D'nur

Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Arctangent wrote:Far from useless. Doom draws actor sprites "through" the floor for the sake of better matching the player's perspective ( after all, your viewpoint isn't flat on the ground, where feet would actually appear to be flat on the ground, too ). Without stuff like this, it'd actually appear like the the monster is floating off the ground rather having their feet planted firmly on it.
I never knew about that, huh, useful tidbit of info, thanks.
Post Reply

Return to “General”