[SPRITES] Spriting Carnival!!

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Didn't know you're also making sprites based on 3d models there, gifty. It looks good so far but the light source is quite awkward! The previous version, however, is looking good and less shiny.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Image
Dented, dinked, damaged barrels...
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Barrels! Now in Rusty, Extra Rusty, Leaking and Correctly Labelled Flavors!

We got all your Barrel needs covered here, on the zdoom forums!

Choose Barrel. Choose Zdoom.

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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

continuing the theme:
cans_side.png
cans_side.png (15.74 KiB) Viewed 1560 times
barrels on their sides...

I'm not 100% convinced on the look of these are as good as they can look so if someone wants to polish them up a bit and improve on these please do!
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Seein' all them barrels feels like they're contributions for Jimmy's A Boy and his Barrel.

keep up the good work, guys!
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

osjclatchford wrote:continuing the theme:
cans_side.png
barrels on their sides...

I'm not 100% convinced on the look of these are as good as they can look so if someone wants to polish them up a bit and improve on these please do!
They look decent to me. Could use a bit more perspective on the diagonal views but then they'd probably lose their sense of mass.

Hey, if we add a bit of animation to them we could have some movement. The old "roll the explosive barrels down the stairs" trap those nazis love so much. :D
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I think they all look good. The problem with the ones on their side is that they will look weird as they jump from angle to angle while you move around them, but they will also look quite strange if only a single angle is used. I guess that's why most decorations are tall, narrow and quite symmetrical.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Enjay wrote:I think they all look good. The problem with the ones on their side is that they will look weird as they jump from angle to angle while you move around them, but they will also look quite strange if only a single angle is used. I guess that's why most decorations are tall, narrow and quite symmetrical.
The jumping is not actually that terrible in game but I know of what you speak. It's a bit jarring on some sprites...
Guess that's why the build engine supports more angles. Look at the decoration sprites in ion fury. Simply Loads of angles
Last edited by osjclatchford on Sun Jul 12, 2020 11:12 am, edited 1 time in total.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

osjclatchford wrote:Guess that's why the build engine supports more angles. Look at the decoration sprites in ion fury. Simply Loads of angles
It's a rarely used feature, but GZDoom supports up to 16 angles - it has done for many years. The extra work of making the sprites is probably what puts most people off I guess.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Well i never knew that!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

If you're interested in the details: https://zdoom.org/wiki/Sprite#Angles
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

dual tone blue

Image

vostyok, mike12, sonik.o.fan, dn64
updated
Last edited by chronoteeth on Sat Jul 18, 2020 3:34 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Super duper pistol stuff. I love the reloading part! Nice to see yo stuff again, chrono.
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Re: [SPRITES] Spriting Carnival!!

Post by sinisterseed »

Indeed, I love how smooth and detailed the pistol is, sweet ;) .
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

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