[SPRITES] Spriting Carnival!!
- TheRailgunner
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Re: [SPRITES] Spriting Carnival!!
Dat melee Archie.
Anyway, a new idle frame for the Nishimura Seven Battle Rifle:
Anyway, a new idle frame for the Nishimura Seven Battle Rifle:
- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
When revie punches you with agitation, Archine lashes you the hell out of you.JoeyTD wrote:making some revenant punchs for the archvile.
- TheRailgunner
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Re: [SPRITES] Spriting Carnival!!
I very much intend to do so. In the mean time, the devil's in the details:Carbine Dioxide wrote:Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.
- ramon.dexter
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Re: [SPRITES] Spriting Carnival!!
My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
The RTS-12 "Mosh Stopper" is a medium capacity automatic shotgun. I want to change something about the pump but not sure how I would color/design wise.
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- Captain J
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Re: [SPRITES] Spriting Carnival!!
Looks sleek and trustworthy!
Looks really good so far! It almost like he's from cyberpunk-fantasy themed world!ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
Re: [SPRITES] Spriting Carnival!!
Neat, however it needs to be sharpened a little.Mr.Enchanter wrote:
Finished some quick animations for my custom aug.
- DoomKrakken
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Re: [SPRITES] Spriting Carnival!!
I want this in my monster pack...ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
Re: [SPRITES] Spriting Carnival!!
Done! Many thanks to you, zrrion!
(for closing animation just reverse the opening animation...)
EDIT: (credits fixed)
(for closing animation just reverse the opening animation...)
EDIT: (credits fixed)
Last edited by Orka on Tue Feb 28, 2017 10:13 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
I made that ssg pick up thoSmarineS wrote:Done! Many thanks to you, zrrion!
(for closing animation just reverse the opening animation...)
Re: [SPRITES] Spriting Carnival!!
Sorry... (I always forget someone )... Fixed now...ThrashfanBert1994 wrote:I made that ssg pick up tho
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Re: [SPRITES] Spriting Carnival!!
Oh wow man that's fantastic so far... More please!JoeyTD wrote:making some revenant punchs for the archvile.
Re: [SPRITES] Spriting Carnival!!
I am absolutely loving thisramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
Wish I could help you though. I'm not good with sprites. In fact, I'm looking for spriters and am even willing to pay with moneh :v
Good job!
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Re: [SPRITES] Spriting Carnival!!
This looks it was actually made by ID software!JoeyTD wrote:making some revenant punchs for the archvile.