[SPRITES] Spriting Carnival!!

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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Dat melee Archie.

Anyway, a new idle frame for the Nishimura Seven Battle Rifle:

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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

JoeyTD wrote:making some revenant punchs for the archvile.
When revie punches you with agitation, Archine lashes you the hell out of you. :P
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Carbine Dioxide wrote:Very nice! If you wanted to, you could probably either use the last idle frame for the N7 or Sgt. Shiver's M14 frames as a reload, considering some of the weapons in the Trooper will be getting reloads.
I very much intend to do so. In the mean time, the devil's in the details:

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ramon.dexter
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Re: [SPRITES] Spriting Carnival!!

Post by ramon.dexter »

My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.

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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

The RTS-12 "Mosh Stopper" is a medium capacity automatic shotgun. I want to change something about the pump but not sure how I would color/design wise.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks sleek and trustworthy!
ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
Looks really good so far! It almost like he's from cyberpunk-fantasy themed world!
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abbuw
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Re: [SPRITES] Spriting Carnival!!

Post by abbuw »

Mr.Enchanter wrote:
Finished some quick animations for my custom aug.
Neat, however it needs to be sharpened a little.
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DoomKrakken
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Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.
I want this in my monster pack... :D
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

Done! :D Many thanks to you, zrrion! :)
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(for closing animation just reverse the opening animation...)
EDIT: (credits fixed)
Last edited by Orka on Tue Feb 28, 2017 10:13 am, edited 1 time in total.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

SmarineS wrote:Done! :D Many thanks to you, zrrion! :)
Image
(for closing animation just reverse the opening animation...)
I made that ssg pick up tho
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

ThrashfanBert1994 wrote:I made that ssg pick up tho
Sorry... (I always forget someone :( )... Fixed now...
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

JoeyTD wrote:making some revenant punchs for the archvile.
Oh wow man that's fantastic so far... More please! :wink:
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Hekmatyar
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Re: [SPRITES] Spriting Carnival!!

Post by Hekmatyar »

ramon.dexter wrote:My first sprite sheet. 8 rotations, but no pain state still. Would anyone help me with the pain state? I used hexen mage as base, the rest is drawn by myself.

Image
I am absolutely loving this :)

Wish I could help you though. I'm not good with sprites. In fact, I'm looking for spriters and am even willing to pay with moneh :v

Good job!
el armadillo2
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Re: [SPRITES] Spriting Carnival!!

Post by el armadillo2 »

JoeyTD wrote:making some revenant punchs for the archvile.
This looks it was actually made by ID software!
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