[SPRITES] Spriting Carnival!!

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I guess it wants more of appealing to the opponent while thinking it's summertime already. :P
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

poss_die.png
poss_die.png (5.57 KiB) Viewed 2413 times
forgot to add this to the sheet yesterday. its the 'main' death anim of the possessed. i based its form on the wolf3d mutie... but im sure you knew that at one glace anyway! :wink:

i like this death on this monster because it really looks like its blown off its feet and backward. ideal for an un
armoured, emaciated zombie i'm sure you'll agree...
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

osjclatchford wrote: possessed:
possessed01.png
...
please do use... its what its made for...
Whats the purpose of bottom left frame?

If you insist :)

Nice monster. I like it. I notice there is no head blow sprites, nor torso removal sprite, neither sprite without leg (you have leg as detached limb). also there should be 1 sprite transition between kneeling and standing pose f.ex. standing without arm (and then kneel without arm).
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Yeah. It's not perfect but it works fine in game (see major crisis) tbh... The legs are for the duke3d style jibs I have in MC and the gore-mist sprites I use do tend to hide a lot of the sprite transitions, reducing the need for such sprites... As for the heads and torsos, I use generic Gibby skull and torso sprites in said mod...

It's made specifically for major crisis but I posted it here because why not? So, done as far as I'm concerned...
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Re: [SPRITES] Spriting Carnival!!

Post by Wereknight »

Still kickin'

Image
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Railgun Pistol? Looks badass and Hi-Tech!
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


So, YukesVonFaust posted that shotgun a while ago but i noticed that masterpiece only now, so i liked that model so much that i decided to make little reshade of it.
Creds: Gameguru (Range Shooter), 972OteV (XNALara rip)
and me for reshading.
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Sonik.o.fan wrote:
So, YukesVonFaust posted that shotgun a while ago but i noticed that masterpiece only now, so i liked that model so much that i decided to make little reshade of it.
Creds: Gameguru (Range Shooter), 972OteV (XNALara rip)
and me for reshading.
NOW THAT'S HOT

and i like you for reshading it.
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

BIG IMAGE POST INCOMING!

Image Image
Items from Evil Dead: Hail to the King (Playstation), ripped with JPSXDEC.

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Items from Countdown Vampires (Playstation), ripped by printing the items on ePSXe on 320x240 resolution. Items are incomplete.

Image
Image
Image
Image
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Items from Parasite Eve 2 (Playstation), ripped by printing the items on ePSXe on 320x240 resolution.
Also had the help of DutchGuyMike on the Parasite Eve 2 wiki for a few key items and the Chicken Plate.

Free to use, just credit because i've spent a few hours on this :lol:

Perfect for Resident Evil/Fallout styled mods, spread the word if you participate of any forums related to it.
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Duke Nukem 2's Proton rifle thing.

Forgot to share when I made it.

Edit: credits to ojsclafchford for the idea and criticism during the design process.

Last edited by Vostyok on Wed Feb 26, 2020 11:54 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

God darn it, sorry about this but i think this weapon might suit nicely for Ashes 2063. Maybe just because of your main TC? I always think like that. But as a complimenting way!
Sonik.o.fan wrote:So, YukesVonFaust posted that shotgun a while ago but i noticed that masterpiece only now, so i liked that model so much that i decided to make little reshade of it.
Creds: Gameguru (Range Shooter), 972OteV (XNALara rip)
and me for reshading.
I say you two did a great job making this model super amazing. I love the metal texture and... Kind of doom-palette friendliness it has? Also reminds me of Action Doom for some reason!
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Exeor
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Re: [SPRITES] Spriting Carnival!!

Post by Exeor »

Lagi wrote:
This looks nice. You plan to do some attack sprites? (because I want it :) ). Let me shameless ask for Cultist spell cast attack (1 sprite x8?) and Serpent melee attack (2 spritex8 ?).

To distinguish him more from DSparil I would:
  • remove the shoulder pads with spikes from rider.
    add rider yellow trident signal (like on disciples-wizard).
    remove the spikes from the serpent spine and tail
    remove the bottom, chin horn from Serpent.
    reduce the 2x horns from serpent
    make serpent smaller (i know its pixel art - and resize would screw up everything, cut his tail maybe?)
Its soo good to tell other people what to do :P
Oops, I completed all sprites a week ago but forgot to share it here, also yeah, I had plans to remove the spikes from the shoulder at least but got a bit lazy, maybe I could do it in the future.

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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

awesome!!
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Vostyok wrote:Duke Nukem 2's Proton rifle thing.

Forgot to share when I made it.

Yeah thanks for the help on this v! Shame I never did that Duke nukem II mod in the end... Perhaps someone else will now...
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

@captainJ
Huh. Maybe I could do a gonzo weapons pack for those who like their post-apocalypse to have plasma and minguns. Hmm... Interesting idea.

@ojsclatchford
Thanks for the idea and help during the process. I guess I should add you to the credits. :D
I need to start writing down who requests me for stuff.
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