[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Thanks
New color range is better.
Made a few more frames so far, but a bit struggling with this skin TBH, as making 2 separate weapons/weapon animations across rotations (and make them look/animate well) is hell of a job (including the need to recreate the torso). Especially as the gun hand needs pose tweaking.
Not to mention the future need for 2 attacks - melee and gun.
New color range is better.
Made a few more frames so far, but a bit struggling with this skin TBH, as making 2 separate weapons/weapon animations across rotations (and make them look/animate well) is hell of a job (including the need to recreate the torso). Especially as the gun hand needs pose tweaking.
Not to mention the future need for 2 attacks - melee and gun.
- Lagi
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Re: [SPRITES] Spriting Carnival!!
this heretic2 staff with hand touchup to remove the squareness of 3dmodel will be looking greatKagur wrote:3d model rip of Corvus' arm holstering the Dhurnwood staff the from Heretic 2:
- Endie
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Re: [SPRITES] Spriting Carnival!!
A W.I.P player skin for Hellrider
(upscaled for better visualization)
(upscaled for better visualization)
Re: [SPRITES] Spriting Carnival!!
Aw dude sweet, I like her. I don't know if you played that indie fighter Absolver ever but she kinda reminds of the female characters from that game, just with a gun. Idk what direction you will take your current mod but if you ever go for a space pirate-y/combo melee attack in that I'm all for it lol.
Re: [SPRITES] Spriting Carnival!!
If you want to create a SWAT officer.doomjedi wrote:Made a few more frames so far, but a bit struggling with this skin TBH, as making 2 separate weapons/weapon animations across rotations (and make them look/animate well) is hell of a job (including the need to recreate the torso). Especially as the gun hand needs pose tweaking.
Not to mention the future need for 2 attacks - melee and gun.
- ChopBlock223
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Re: [SPRITES] Spriting Carnival!!
Pickup sprite for a Winchester 1897, the 'Trenchgun' variant, as seen in the first world war, originally designed (as the 1893) by fabled John Moses Browning, as one of the earliest successful pump-action shotguns.
Did this on request and as an excuse to get back into the creative habit, I scaled down a stock photo and stenciled over it, then painted it in, and then did lots of post processing. Feel free to use, just leave my name in the credits somewhere. Truecolor and relatively large.
Doesn't have the bayonet, but that shouldn't be that troublesome to add. If you've ever looked at the 1897 Winchester, the receiver looks a bit awkward (yet also elegant), it's in fact very short for a pump-action shotgun, part of it is because it doesn't house the bolt and its entire travel like on more modern designs, when you rack the action back, the bolt comes out the back of the receiver (which is fine, unless you have an unusually high grip on the stock), and the shell elevator tilts out the bottom. When used in WW1 and WW2, these guns were issued with fully brass cased shells, presumably to avoid the problem paper hulled shells would face in trenchwar hell, the lead buckshot was also hardened for better penetration.
A cool feature of the 1897 is that the trigger doesn't disconnect after the hammer drops, so you can hold the trigger down and then cycle the pump back and forth to fire the gun very rapidly, so called 'slam-firing'.
Did this on request and as an excuse to get back into the creative habit, I scaled down a stock photo and stenciled over it, then painted it in, and then did lots of post processing. Feel free to use, just leave my name in the credits somewhere. Truecolor and relatively large.
Doesn't have the bayonet, but that shouldn't be that troublesome to add. If you've ever looked at the 1897 Winchester, the receiver looks a bit awkward (yet also elegant), it's in fact very short for a pump-action shotgun, part of it is because it doesn't house the bolt and its entire travel like on more modern designs, when you rack the action back, the bolt comes out the back of the receiver (which is fine, unless you have an unusually high grip on the stock), and the shell elevator tilts out the bottom. When used in WW1 and WW2, these guns were issued with fully brass cased shells, presumably to avoid the problem paper hulled shells would face in trenchwar hell, the lead buckshot was also hardened for better penetration.
A cool feature of the 1897 is that the trigger doesn't disconnect after the hammer drops, so you can hold the trigger down and then cycle the pump back and forth to fire the gun very rapidly, so called 'slam-firing'.
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
These are some real good sprites though, damn fine work.
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- it's-a me! whackio!
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- middlefingerman
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Re: [SPRITES] Spriting Carnival!!
Two muzzle flashes from the DooM TITLEPIC that are modified to work with weapons:
[EDIT] Added Another Flash
[EDIT] Added Another Flash
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- flash2.png (3.46 KiB) Viewed 2110 times
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- flash.png (4.47 KiB) Viewed 2110 times
Last edited by middlefingerman on Sat May 30, 2020 12:08 am, edited 1 time in total.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Mario and Luigi, at your plumbing service!VriskaSerket wrote:I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
Anyway i dig those colors. It's now less-flamboyant than average doom palette.
Re: [SPRITES] Spriting Carnival!!
Thanks for the complimentsVriskaSerket wrote:I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
Hope I"ll have patience to finish the policeman as well.
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Re: [SPRITES] Spriting Carnival!!
recoloured heretic's volcano to doom colours and there's two new lavarocks made from super metroid asteroid sprites recoloured to doom's lava colours (I tried to make these look lit from below as if lit by the surface of the lava just like doom's 'floating skull' object...)
Spoiler:
- UnTrustable
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Re: [SPRITES] Spriting Carnival!!
It indeed looks marvelous.Just Fran wrote:
I play some other games too where i can customise the character.
I made a Doom marine.
Anyways, and in the game you can create your 'nemesis', so i created Cyberdemon... as far as it was possible bytheway.
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Re: [SPRITES] Spriting Carnival!!
If the Time bomb of the ancients was an FPS weapon instead of an item artifact in Heretic.
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
I'm curious about what game it is, it looks neatUnTrustable wrote:I play some other games too where i can customise the character.
I made a Doom marine.
Anyways, and in the game you can create your 'nemesis', so i created Cyberdemon... as far as it was possible bytheway.