[SPRITES] Spriting Carnival!!
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
quick little thing i did while messing around
the base gun is from the archimedes II mod for fallout 4
the base gun is from the archimedes II mod for fallout 4
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- Captain J
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Re: [SPRITES] Spriting Carnival!!
That middle magazine part looks detailed and just pure badass. Really loving this gun!
Re: [SPRITES] Spriting Carnival!!
It's nice sprite, but the action bit makes absolutely no sense on a shotgun. Looks wise it's a Remington 1100 which is a gas piston operated gun.ChopBlock223 wrote:[imgur]https://i.imgur.com/mBCexUq.gif[/imgur]
So I did another gun. Somewhat similar in style to the subgun, I suppose.
It's a self-loading shotgun, a bit like the old Browning Auto-5, except instead of long-recoil, where the barrel recoils for the full length of the cartridge, it's a short-recoil gun, where the barrel recoils just for a brief moment, which is much easier to animate.
Otherwise, it would similarly have the recoil spring angled into the stock, and the magazine tube under the barrel (though one could probably easily draw a magazine well and box magazine on the pickup sprite, and then animate accordingly), it even has a bit of a hump shape to the back of the receiver. I figure it could maybe hold 4 or 5 + 1.
I wanted to convey the kind of abrupt and particular recoil impulse that a short-recoil shotgun would have, and I think if you try to emulate the style of my .gif (where there's a kind of pause as the bolt hits the rear of its travel, and the barrel slides back forward), it should look about right.
I didn't do much for reload animations, but I did the angled frames just because. Feel free to work them out as you see fit, they would be rather simple, I figure.
The gun is made from the classic Doom shotguns, a single SSG barrel, the regular shotgun pump-slide, turned into a full-length handguard, the stock is based just vaguely on the Beta frame for the shotgun, the cap for the magazine tube is from the regular shotgun, the sight is based on one of the Beta/Alpha guns, the charging-handle is basically cut from a part of one of those sights and then reshaped, the muzzleflash is also from the old Beta/Alpha guns, but altered.
The pickup sprite just as well is made from the regular shotgun pickup sprites.
Anyone is free to use it as they feel like, just put my name somewhere in the credits.
- NeuralStunner
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Re: [SPRITES] Spriting Carnival!!
Oh, I like this. I'm big on old Norse stuff anyway, and this opens up some new mod ideas...vólentiæn wrote:a norse style axe
- ChopBlock223
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Re: [SPRITES] Spriting Carnival!!
How does it make no sense? The Browning Auto-5 is a long-recoil shotgun, I figure it should be possible to make a short-recoil shotgun, just as well.Procket12 wrote: It's nice sprite, but the action bit makes absolutely no sense on a shotgun. Looks wise it's a Remington 1100 which is a gas piston operated gun.
For appearance, I don't think it bears THAT much resemblance to a Remington 1100, beyond the full-length handguard, the 'humpback' shape on the receiver definitely is different.
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Re: [SPRITES] Spriting Carnival!!
He's a gun nut who whinges and assumes about stuff that doesn't matter (because apparently every fictional gun HAS to be based on some sort of real world weapon)ChopBlock223 wrote:How does it make no sense? The Browning Auto-5 is a long-recoil shotgun, I figure it should be possible to make a short-recoil shotgun, just as well.Procket12 wrote: It's nice sprite, but the action bit makes absolutely no sense on a shotgun. Looks wise it's a Remington 1100 which is a gas piston operated gun.
For appearance, I don't think it bears THAT much resemblance to a Remington 1100, beyond the full-length handguard, the 'humpback' shape on the receiver definitely is different.
In a game where one guy survives hell on the moons of Mars, get's extremely pissed about his dead bunny, and becomes an angel of death.
- ChopBlock223
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Re: [SPRITES] Spriting Carnival!!
In fairness, I went through the effort to describe how my weapon would operate, mostly to convey the animation frames I had in mind, so I'd be open to that kind of criticism and input.XLightningStormL wrote: He's a gun nut who whinges and assumes about stuff that doesn't matter (because apparently every fictional gun HAS to be based on some sort of real world weapon)
However, you can apply basically any kind of cartridge to any kind of action, if you try hard enough, the M2HB is a .50BMG machinegun that operates on short-recoil, and that's an insanely high pressure cartridge, shotguns comparatively work on very low pressures. Some setups are easier than others to make, but as long as you get the weights, springs, and mechanical travel right, I fail to see why it can't be achieved. Short-recoil isn't common in shotguns, but it's been done, the Armalite AR-17 comes to mind (even if that's not a very great design, from an unrelated standpoint).
Maybe he's not as much as a gun nut as he thinks.
Re: [SPRITES] Spriting Carnival!!
I actually knew about about the AR-17. All I'm going to say is there's a good reason it never became common for shotguns, so that this doesn't degenerate into another pissing contest that seems to happen on the Carnival page from time to time.ChopBlock223 wrote:In fairness, I went through the effort to describe how my weapon would operate, mostly to convey the animation frames I had in mind, so I'd be open to that kind of criticism and input.XLightningStormL wrote: He's a gun nut who whinges and assumes about stuff that doesn't matter (because apparently every fictional gun HAS to be based on some sort of real world weapon)
However, you can apply basically any kind of cartridge to any kind of action, if you try hard enough, the M2HB is a .50BMG machinegun that operates on short-recoil, and that's an insanely high pressure cartridge, shotguns comparatively work on very low pressures. Some setups are easier than others to make, but as long as you get the weights, springs, and mechanical travel right, I fail to see why it can't be achieved. Short-recoil isn't common in shotguns, but it's been done, the Armalite AR-17 comes to mind (even if that's not a very great design, from an unrelated standpoint).
Maybe he's not as much as a gun nut as he thinks.
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
aaaand its done now
(actually i could prolly do a better pickup sprite but i've never been very good at those)
(actually i could prolly do a better pickup sprite but i've never been very good at those)
Re: [SPRITES] Spriting Carnival!!
Well, I'm back at it again working on Shadow Elite. Created a AV-8B Harrier. Can't seem to nail down the color... But starting to look good.
Edits are welcome
Edits are welcome
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- ChopBlock223
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Re: [SPRITES] Spriting Carnival!!
Pretty neat. Will it hover in place to pelt the player with 25mm cannon fire and rockets, or will it tear by at insane speeds, shattering windows and eardrums?
- Canned Yams
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Re: [SPRITES] Spriting Carnival!!
what about both...
at the SAME TIME
at the SAME TIME
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- Master of Disasters
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Re: [SPRITES] Spriting Carnival!!
That makes me wonder if with ZScript we can create believable helicopter/vtol ai behaviour ala Half Life.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Yeah, some shading might come in handy with that Jet. Other than that, looks super accurate!
- potetobloke
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Re: [SPRITES] Spriting Carnival!!
Graaicko wrote:Well, I'm back at it again working on Shadow Elite. Created a AV-8B Harrier. Can't seem to nail down the color... But starting to look good.
Edits are welcome
HIGHWAY TO THECanned Yams wrote:what about both...
at the SAME TIME
DANGER ZONE