[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Thanks :)
New color range is better.

Made a few more frames so far, but a bit struggling with this skin TBH, as making 2 separate weapons/weapon animations across rotations (and make them look/animate well) is hell of a job (including the need to recreate the torso). Especially as the gun hand needs pose tweaking.
Not to mention the future need for 2 attacks - melee and gun.
User avatar
Lagi
Posts: 676
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Kagur wrote:3d model rip of Corvus' arm holstering the Dhurnwood staff the from Heretic 2:

Image
this heretic2 staff with hand touchup to remove the squareness of 3dmodel will be looking great
User avatar
Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: [SPRITES] Spriting Carnival!!

Post by Endie »

A W.I.P player skin for Hellrider
(upscaled for better visualization)
Image
Toberone
Posts: 290
Joined: Sun May 12, 2013 10:58 pm

Re: [SPRITES] Spriting Carnival!!

Post by Toberone »

Aw dude sweet, I like her. I don't know if you played that indie fighter Absolver ever but she kinda reminds of the female characters from that game, just with a gun. Idk what direction you will take your current mod but if you ever go for a space pirate-y/combo melee attack in that I'm all for it lol.
User avatar
Ac!d
Posts: 345
Joined: Tue Apr 02, 2019 5:13 am
Location: France

Re: [SPRITES] Spriting Carnival!!

Post by Ac!d »

doomjedi wrote:Made a few more frames so far, but a bit struggling with this skin TBH, as making 2 separate weapons/weapon animations across rotations (and make them look/animate well) is hell of a job (including the need to recreate the torso). Especially as the gun hand needs pose tweaking.
Not to mention the future need for 2 attacks - melee and gun.
If you want to create a SWAT officer.
User avatar
ChopBlock223
Posts: 79
Joined: Tue Apr 02, 2019 3:19 pm
Operating System Version (Optional): Windows 10 with extensive trimming and regedits.
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

Pickup sprite for a Winchester 1897, the 'Trenchgun' variant, as seen in the first world war, originally designed (as the 1893) by fabled John Moses Browning, as one of the earliest successful pump-action shotguns.
Did this on request and as an excuse to get back into the creative habit, I scaled down a stock photo and stenciled over it, then painted it in, and then did lots of post processing. Feel free to use, just leave my name in the credits somewhere. Truecolor and relatively large.
trenchie09.png
trenchie09.png (11.35 KiB) Viewed 2229 times
Doesn't have the bayonet, but that shouldn't be that troublesome to add. If you've ever looked at the 1897 Winchester, the receiver looks a bit awkward (yet also elegant), it's in fact very short for a pump-action shotgun, part of it is because it doesn't house the bolt and its entire travel like on more modern designs, when you rack the action back, the bolt comes out the back of the receiver (which is fine, unless you have an unusually high grip on the stock), and the shell elevator tilts out the bottom. When used in WW1 and WW2, these guns were issued with fully brass cased shells, presumably to avoid the problem paper hulled shells would face in trenchwar hell, the lead buckshot was also hardened for better penetration.
A cool feature of the 1897 is that the trigger doesn't disconnect after the hammer drops, so you can hold the trigger down and then cycle the pump back and forth to fire the gun very rapidly, so called 'slam-firing'.
User avatar
VriskaSerket
Posts: 435
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
Attachments
it's-a me! whackio!
it's-a me! whackio!
zombie mechanix.png (9.64 KiB) Viewed 2145 times
User avatar
middlefingerman
Posts: 52
Joined: Mon May 04, 2020 12:55 pm
Location: On the toilet
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by middlefingerman »

Two muzzle flashes from the DooM TITLEPIC that are modified to work with weapons:
[EDIT] Added Another Flash
Attachments
flash3.png
flash3.png (4.01 KiB) Viewed 2025 times
flash2.png
flash2.png (3.46 KiB) Viewed 2045 times
flash.png
flash.png (4.47 KiB) Viewed 2045 times
Last edited by middlefingerman on Sat May 30, 2020 12:08 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

VriskaSerket wrote:I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
Mario and Luigi, at your plumbing service! :geek:

Anyway i dig those colors. It's now less-flamboyant than average doom palette.
User avatar
doomjedi
Posts: 400
Joined: Tue Oct 03, 2006 12:21 am
Location: Israel
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

VriskaSerket wrote:I did my little color tweaking on those mechanic/engineer zombie sprites because that's how I roll.
These are some real good sprites though, damn fine work.
Thanks for the compliments :)

Hope I"ll have patience to finish the policeman as well.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Image
recoloured heretic's volcano to doom colours and there's two new lavarocks made from super metroid asteroid sprites recoloured to doom's lava colours (I tried to make these look lit from below as if lit by the surface of the lava just like doom's 'floating skull' object...)
Spoiler:
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Just Fran wrote: Image
It indeed looks marvelous.

I play some other games too where i can customise the character.
I made a Doom marine.
Anyways, and in the game you can create your 'nemesis', so i created Cyberdemon... as far as it was possible bytheway.
Attachments
Cyber_Champions_TransParant.png
Cyber_Champions_TransParant.png (57.84 KiB) Viewed 1757 times
Kagur
Posts: 161
Joined: Fri Mar 14, 2014 12:40 am

Re: [SPRITES] Spriting Carnival!!

Post by Kagur »

If the Time bomb of the ancients was an FPS weapon instead of an item artifact in Heretic.
Attachments
3d model Rip
3d model Rip
User avatar
VriskaSerket
Posts: 435
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

UnTrustable wrote:I play some other games too where i can customise the character.
I made a Doom marine.
Anyways, and in the game you can create your 'nemesis', so i created Cyberdemon... as far as it was possible bytheway.
I'm curious about what game it is, it looks neat
User avatar
Lagi
Posts: 676
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

Dinosaurs combat ;)


p.s.
I dont know where is here "random pictures" forum, admins feel free to relocate this post.
Post Reply

Return to “General”