[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Ryan Cordell wrote:I love you forever right now. I always wanted to see that gun be useful somewhere else!
thanks I think :? LOL
Xaser wrote:That M16 indeed looks very natural -- the hand style meshes perfectly with the gun itself. Nice. :)

The pistol, though, isn't going to work particularly well because it's angled way too far. There's no way to make it not look like it's shooting to the left. :P
thanks! glad you guys like it, and agreed about the pistol, thats why I made the 1911 version :wink: , should I bother with the other anim frames for that?
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

FireSeraphim wrote:@Untrustable. It would be really cool if someone gave both the shotgun and the super shotgun the grey metallic colouration of the chaingun.
Hmm... maybe when im done with this one... Just maybe....

Image
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

A neat idea, and well made. :)

Only thing left to do is fill in the rotation with Minigunner's spin frames. Smooth spin would be cool.
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Thanks.

If those smooth spinning frames are available, i could fill them in aswell.
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

UnTrustable wrote:If those smooth spinning frames are available, i could fill them in aswell.
Poof! ;)
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

On it. and... thanks for the link.
:D
User avatar
Marine Infierno
Posts: 68
Joined: Thu Aug 09, 2012 5:01 pm
Location: Colombia , Bogota , my aunt's house xD (my geek house)

Re: [SPRITES] Spriting Carnival!!

Post by Marine Infierno »

NeuralStunner wrote:A neat idea, and well made. :)

Only thing left to do is fill in the rotation with Minigunner's spin frames. Smooth spin would be cool.
I would the same
otherwise OK 8-)
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Last edited by UnTrustable on Sat Oct 13, 2012 12:22 pm, edited 1 time in total.
User avatar
BlueFireZ88
Posts: 1087
Joined: Tue Jan 18, 2011 9:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Tallon IV
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by BlueFireZ88 »

Now we need a working mod of this beauty.^
User avatar
UnTrustable
Posts: 756
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Working on the decorate, but i have difficulty in the rotations. See the white screw thingy that is attached around the barrel holder, or what is the name of it.
If im not going to use the screw thing frames, then im done within a minute by using only the 4 frames without the screw thingy.
But...., im not a type who's going by the easy way. :twisted:
Sofar the decorate that i have now should work, but gets stuck to the third rotation position in the ready state.
Aswell its alternate fire rotations...
But ohwell, i will not surrender that easely.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

UnTrustable wrote:
FireSeraphim wrote:@Untrustable. It would be really cool if someone gave both the shotgun and the super shotgun the grey metallic colouration of the chaingun.
Hmm... maybe when im done with this one... Just maybe....

Image
I like it, you said you might change the silver parts.. Well why not change them to look like wood?
or just get rid of them altogether
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [SPRITES] Spriting Carnival!!

Post by HellCattX »

here is an xmas style chaingun! made to fire "old" bfg red and green shots!
Image
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Nash »

HellCattX wrote:here is an xmas style chaingun! made to fire "old" bfg red and green shots!
Image
:trippy: :trippy: :trippy:
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

That is actually quite funny!
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain Awesome »

In before the rainbow acid animated version.
Post Reply

Return to “General”