[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

torridgristle wrote:Image

Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.
Slax wrote:The Computech SA-68 light infantry weapon. Oh boy.
Spoiler: More like Incompetech...
The only thing off that I see is that the charging handle isn't ambidextrous, but still, I've always wanted to see sprites of the Slaxguns™.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Needing opinions about this :) ? It's meant to be a Tommy Gun.

Image
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Very angled, but since i don't know if it's a actual idle sprite or just has another use, It's very well done. Sold for me as a Tommy.
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Too angled and too dark in my opinion.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

in-game picture for references (unfinished map for test)
maybe this can be usefull for opinions ?

Image
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

it looks a lot less dark in the screenshot, with better visibility of the gun itself; However it's still too angled. It looks like the character is going to shoot to the side.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Thanks for the opinions, i will work on it to fix that.
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vólentiæn
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Re: [SPRITES] Spriting Carnival!!

Post by vólentiæn »

Image
spear
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

I'm don't think i'm good at ripping HL models, but i'm sharing this anyway.

Leon's Silver Ghost custom handgun:

Image

Credits to Kais, LAM, DayofDefeat123, Teh Snake and CadeOpreto, on GameBanana
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games
eyesoftheworld94
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Re: [SPRITES] Spriting Carnival!!

Post by eyesoftheworld94 »

vólentiæn wrote:Image
spear
Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)
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ZioMcCall
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Re: [SPRITES] Spriting Carnival!!

Post by ZioMcCall »

ElectricPulse wrote:M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games
Cool as always
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vólentiæn
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Re: [SPRITES] Spriting Carnival!!

Post by vólentiæn »

eyesoftheworld94 wrote:
vólentiæn wrote:Image
spear
Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)
This better?

Image
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

if this is not pointing to the sky, in my opinion you should make something like:

Image

EDIT: Better exemple, one i did long ago for Mortila Artificer class:
Image

And here is the idle state pointing to the sky:
Image
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

vólentiæn wrote: spear
The way it is, it looks like the character is in idle position, with the spear pointing upwards (in fact, i initially thought that was the intention of the sprite before reading the other comments). Something like this:

Image

You can use the pitchfork sprites from Blood to have a better reference in perspective. BigProjectAlone's example is also another good reference material. If you're using Gimp, try the perspective tool (Shift + P).
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