[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

From the project I'm currently working on
Image
Pre-cyber demon :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Or should i say, Harbinger of Doom? ;)
User avatar
CWolf
Posts: 354
Joined: Mon Oct 07, 2013 9:24 am
Location: Void Eternal

Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

Image second rotation done... I guess?
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

It's very hard to understand what I'm looking at, there's too much contrast on the individual stones or lumps and nothing to define the main shape.
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

torridgristle wrote:It's very hard to understand what I'm looking at, there's too much contrast on the individual stones or lumps and nothing to define the main shape.
Yep. Looks like a somekind of stoney bugmask with somekind of copper sulfate/ boric acid flame in it.
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Isn't it possible to make the monster itself be a sprite and the flames around it a separate effect
That way it would also allow transparency on the flames
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [SPRITES] Spriting Carnival!!

Post by Accensus »

I believe that will cause problems depending on the angle of the sprite. It'll look weird.
User avatar
Graaicko
Posts: 531
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Heres a suicide Bomber I made.
Spoiler:
User avatar
adamaH_oriH
Posts: 327
Joined: Thu Jul 23, 2015 8:10 am
Location: Mars Base

Re: [SPRITES] Spriting Carnival!!

Post by adamaH_oriH »

Skelegant wrote:From the project I'm currently working on
Image
Pre-cyber demon :D
Check out 'Super demon' from realm 667.

also, on the red dalek sprites i talked about earlier, theyr'e finally in. the only thing that I'm currently working on is the death animation. (which I'm a few frames from finishing.

Image
took me about 4 days.
next up, a preview of the Stealth Cyberman.
Image

and my so far attempt at doing something with the darth vader sprites that were suggested for me...
doing animations, and side, rear-side, and back frames are going to be a challenge, so I may need some assistance.
(keep in mind, this is supposed to replace the Revenant sprites... check out the darth vader wad from D.W. IDGames for info.) the lightsaber was fairly easy, but everything else, well...
Image
User avatar
CWolf
Posts: 354
Joined: Mon Oct 07, 2013 9:24 am
Location: Void Eternal

Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

VriskaSerket wrote:Isn't it possible to make the monster itself be a sprite and the flames around it a separate effect
That way it would also allow transparency on the flames
Why, possible. Both sprite parts are separate. So I editing one, then another.

EDIT: working on more acceptable design of skull
Image
Last edited by CWolf on Sun Sep 04, 2016 3:11 pm, edited 1 time in total.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

The barrels need a lot of editing, but here ye go.
Attachments
SuperShotgunCD.png
SuperShotgunCD.png (3.21 KiB) Viewed 963 times
User avatar
BigBox141
Posts: 33
Joined: Mon Jul 11, 2016 8:01 am
Location: Some base over on Deimos, testing portal devices and stuff.
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by BigBox141 »

Mashed together a few sprites I found from Realm667, 1 silencer from 1 sprite in the carnival (can't remember which, i just found an abandon sprite sheet in my sprite resources folder) and some sleeved hand weapon sprites forum page.

Image
User avatar
YukesVonFaust
Posts: 1343
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

adamaH_oriH wrote: also, on the red dalek sprites i talked about earlier, theyr'e finally in. the only thing that I'm currently working on is the death animation. (which I'm a few frames from finishing.

Image
took me about 4 days.
EXTERMINATE! EXTERMINATE!
i have neither have interest nor a fan of Doctor Who, but this dalek sprite's kind of cool.
User avatar
Solid Steak
Posts: 36
Joined: Tue May 12, 2015 2:53 am

Re: [SPRITES] Spriting Carnival!!

Post by Solid Steak »

nakkemake wrote:
Solid Steak wrote:Been trying to work on a centered version of Doom Nukem's Desert eagle.
Image
I shortened it a bit, giving it a bit more realistic look imo.
I can dig it. I'm trying to see what I can do about some recoil frames.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

CWolf wrote:EDIT: working on more acceptable design of skull
Image
Now it's good, i guess!
BigBox141 wrote:Mashed together a few sprites I found from Realm667, 1 silencer from 1 sprite in the carnival (can't remember which, i just found an abandon sprite sheet in my sprite resources folder) and some sleeved hand weapon sprites forum page.
Image
Doesn't shows at all, sadly! I'd prefer to use other image hosting site, such as imgur.
Post Reply

Return to “General”