[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Scalliano is talking about the cast, me thinks. It's a pretty sexy cast. :lol:
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Sgt. Pepperoni
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Pepperoni »

Hi, I'm new here, I want to show you some sprites I've created recently. Most of my sprites aren't full custom, most of them being "franken-sprites".
I think they look pretty good, tho'.


New skull-keys for Doom, I used the soulsphere's first frame and merged it with the ones of the keys. You can use them in your projects if you want to.
They are designed to use Doom's palette and saved in .PNG format.

Crediting me isn't required but would be highly appreciated
Image

Don't mind about the numbers, they are here to indicate corresponding frames, just delete them in your favourite editing program then re-export them.



A plasmagun I did by combining the one from Doom 64 ( by Midway ) and the centered plasma rifle from Lameduke, by MidoriMan.
It looks rather pretty in-game, unfortunately, Doom's palette rapes D64's blue tones.
I don't give away this one, sorry.
Image



That's all for now, I'll show you more of my work later in the day.


Almost forgot, in case you find my grammar and spelling weird ---> English isn't my native language. :wink:
Last edited by Sgt. Pepperoni on Tue Feb 17, 2015 2:28 am, edited 1 time in total.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Looks like we have another Sergeant, welcome.

Here are the first walking and standing frames of a trite like Nahzy I am workin on. Not done with the body yet, need some colors for that.
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

tbh i think that plasma rifle looks nicer without the bit at the front

Image
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

another walktest, this one is turning very silly (i loled hard when i saw it animated)

Image

ill probably make the minigun just stay to the side
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

it looks great. but the problem is, he moves the chaingun so wide and loudly. so it almost looks like he's stir with it.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image
Image
Empire of Gartland Infantry from Saber Marionette J.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

raymoohawk wrote:another walktest, this one is turning very silly (i loled hard when i saw it animated)

Image

ill probably make the minigun just stay to the side
Now that's a Hater's Gonna Hate walk if I ever saw one.
Try a full rotation while you're at it, if only because you can. (All hail Romero.)
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

slightly less stoopeed version (but still stoopeed)

Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

now he shakes chaingun much, just make it calmy, nice and easy.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

I won't say what he seems to be doing now...I suspect forum rules won't allow?
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image
You don't get that buff by NOT working out.
You could maybe make it work by adding another frame in between the jumpy chaingun.
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Sgt. Pepperoni
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Pepperoni »

Looks like we have another Sergeant, welcome.
Thanks ;)
tbh i think that plasma rifle looks nicer without the bit at the front
Oh yeah, worth a try, thank you for the idea. :)


BTW, your job is amazing, raymoohawk (jaw drops). :O



Here's a replacement for the chaingun I did by using one of id's unused sprites, and the drum magazine made by JoeyTD.
Image
Last edited by Sgt. Pepperoni on Tue Feb 17, 2015 3:05 am, edited 1 time in total.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Slax wrote:Image
steroids.
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NachtIntellect
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Re: [SPRITES] Spriting Carnival!!

Post by NachtIntellect »

Sgt. Pepperoni wrote:Image
Looks like this can be used in where the player has to complete a task to get the key out of the orb, just an idea.
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