Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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- Location: Frogland, Mexico
Metal_Spaghetti wrote:I tryed to add some mountains...Gifty wrote:
Quick do-up of an alternate "special edition" titlepic for The Ultimate Doom.
What do u think?
GAA1992 wrote:Double posting and that's the end for today:
A cookie for the one who guess where this sky comes from.
Doom 4 Cacodemon in the Doom 1/2 palette.
Excellent job, everyone!
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- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Very good sprites man, good work!LossForWords wrote:hey guys, i've tried giving some terminator rampage weapon sprites doom hands and blood muzzle flashes.
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when centered version comes?MarlboroMike2100 wrote:Bit of an old project, been slowly working on again and finishing up. Just missing flash fire and pick up. Would finish it now but gotta head to work soon.
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- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Enjay wrote: Has anyone ever done DECORATE to get Mars 3D working in ZDoom? I know that the "MAD" file has been reverse engineered back into the WAD format and there are loads of nice goodies in there (also including a bunch of "borrowed" Doom/Heretic resources or resources based on them). The WAD is loadable into ZDoom but getting it to work fully would need a bunch of DECORATE (or ZScript these days) and perhaps menus and whatever would also need to be looked at.
Somebody did tell me about he did want to make a MARS3D TC for ZDooM(or GZDooM, I forgot) but never heard since then so I don't know if that guy still working on it or not(I hope it still working), and sadly I can't found the original source.
But I won't surprised if no one want to do that...