[SPRITES] Spriting Carnival!!
-
- Posts: 117
- Joined: Sun Oct 11, 2015 7:35 am
Re: [SPRITES] Spriting Carnival!!
a new sniper rifle
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16774
- Joined: Tue Oct 02, 2012 2:20 am
- Discord: DiscussJ#3128
- Location: A Year old Pizza Box
Re: [SPRITES] Spriting Carnival!!
I see you used some parts of bulletstorm's sniper rifle. The combination looks hella amazing!
-
- Posts: 791
- Joined: Sat May 11, 2013 9:20 am
- Location: Frogland, Mexico
Re: [SPRITES] Spriting Carnival!!
Metal_Spaghetti wrote:I tryed to add some mountains...Gifty wrote:
Quick do-up of an alternate "special edition" titlepic for The Ultimate Doom.
What do u think?
GAA1992 wrote:Double posting and that's the end for today:
A cookie for the one who guess where this sky comes from.
DrPyspy wrote:
Doom 4 Cacodemon in the Doom 1/2 palette.
Excellent job, everyone!
-
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Very good sprites man, good work!LossForWords wrote:hey guys, i've tried giving some terminator rampage weapon sprites doom hands and blood muzzle flashes.
-
- Posts: 136
- Joined: Sun May 22, 2011 4:55 am
- Discord: MMike2100
- Location: Somewheres in PA.
Re: [SPRITES] Spriting Carnival!!
Bit of an old project, been slowly working on again and finishing up. Just missing flash fire and pick up. Would finish it now but gotta head to work soon.


-
- Posts: 527
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
when centered version comes?MarlboroMike2100 wrote:Bit of an old project, been slowly working on again and finishing up. Just missing flash fire and pick up. Would finish it now but gotta head to work soon.
-
- Posts: 3404
- Joined: Sun Oct 19, 2014 6:45 pm
- Discord: DoomKrakken#2719
- Location: Plahnit Urff
Re: [SPRITES] Spriting Carnival!!
Oh wow... that's really spot on!DrPyspy wrote:
Doom 4 Cacodemon in the Doom 1/2 palette.
How'd you do it?

-
- Posts: 527
- Joined: Fri Sep 11, 2015 5:26 am
Re: [SPRITES] Spriting Carnival!!
heres a quick look of my update since it gave me idea
CREDIT
SgtMarkIV
ThrashFanBert1994
Mike12
MarlboroMike2100
CREDIT
SgtMarkIV
ThrashFanBert1994
Mike12
MarlboroMike2100
You do not have the required permissions to view the files attached to this post.
-
- Posts: 160
- Joined: Thu Nov 10, 2016 7:04 am
- Location: MK edenia realm
Re: [SPRITES] Spriting Carnival!!
i just proud for this
-
- Posts: 1418
- Joined: Sun Aug 03, 2014 2:38 am
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
As you should be
Here's a few extra bits for it

You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16774
- Joined: Tue Oct 02, 2012 2:20 am
- Discord: DiscussJ#3128
- Location: A Year old Pizza Box
Re: [SPRITES] Spriting Carnival!!
One proud assault rifle indeed. Excellent work!DIMOShunter wrote:i just proud for this
-
- Posts: 615
- Joined: Sat Jun 15, 2013 8:21 pm
Re: [SPRITES] Spriting Carnival!!
New credits/help pages for Plutonia, to help it feel more like a distinct IWAD.




-
- Posts: 1418
- Joined: Sun Aug 03, 2014 2:38 am
- Location: All over the walls and floor of E2M8
Re: [SPRITES] Spriting Carnival!!
Tried making a C96


-
- Posts: 566
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: [SPRITES] Spriting Carnival!!
Tried and it's cool.We need more WW1/WW2 arsenal in Doom style.Skelegant wrote:Tried making a C96
-
- Posts: 574
- Joined: Sun Nov 11, 2007 4:20 am
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Re: [SPRITES] Spriting Carnival!!
Enjay wrote: Has anyone ever done DECORATE to get Mars 3D working in ZDoom? I know that the "MAD" file has been reverse engineered back into the WAD format and there are loads of nice goodies in there (also including a bunch of "borrowed" Doom/Heretic resources or resources based on them). The WAD is loadable into ZDoom but getting it to work fully would need a bunch of DECORATE (or ZScript these days) and perhaps menus and whatever would also need to be looked at.
Somebody did tell me about he did want to make a MARS3D TC for ZDooM(or GZDooM, I forgot) but never heard since then so I don't know if that guy still working on it or not(I hope it still working), and sadly I can't found the original source.
But I won't surprised if no one want to do that...
