[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

You could never go wrong with a Red Faction railgun.
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ShadesMaster
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Re: [SPRITES] Spriting Carnival!!

Post by ShadesMaster »

Preview of a little texture pack I'm working on: Shades' HellPack!

Image
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TheMightyHeracross
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Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

That's freaking awesome! Pretty original texture designs you got there, with those pinky faces and that pretty nice marble texture on the right.
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ShadesMaster
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Re: [SPRITES] Spriting Carnival!!

Post by ShadesMaster »

Off the bat, I can tell ya that credit for the stuff I recolored and combinified goes to ID, Ettingrinder, Raven and Rogue! More to come; only when I come up with something 'clever' do I make it.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Spoiler:
Image
It's been a while, eh?
(and yes you can just grab it)
Last edited by Blox on Sun Dec 01, 2013 12:35 am, edited 1 time in total.
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Gothic
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

After 7 minutes frankenspriting on Paint.net

Image
Credits to NMN, Chronos and 3DRealms (and Daniel maybe)
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

While it needs some perspective fixing, it looks quite nice!
Blox wrote: It's been awhile, eh? rocketlauncher.png
You need no cookie, take my money, all of it! Wait, does your country accept Septim?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

sunday is very happy days for this thread, everybody is doing a really great job! :D
Gothic wrote:After 7 minutes frankenspriting on Paint.net
4F8KZRP.png
about that over-used duke rpg grabbin' hand, this hand should be work for reality, also thanks to Uboa's Doom Master hand sheet.
Bitterman wrote:I just strife-handed Captain J's MP5 (It sorta sucks)
that's was never sucked, it's really great looking! also thanks for using my sprite!

...and other then that, i just made my own human's arm gibs for replacing forgotton arm gib sprites from mutiny.pk3. including left and right.
ARMZ.png
ugly, i know.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

Captain J wrote:about that over-used duke rpg grabbin' hand, this hand should be work for reality
No, that hand is both terrible and fucks up the perspective mishmash even further. And do you hold a big cylinder like that with only four fingers - with the thumb pressing the hand away from it?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

4F8KZRP.png
yes, i know it was sure sucked, but least it's got little better now.

EDIT: nyah! see? power of the criticism; nobody can defy if they are serious about improvements and challanges...like me! otherwise, thanks for your critics. and i do either.
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Last edited by Captain J on Sun Dec 01, 2013 12:42 am, edited 2 times in total.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

It's funny how small things can drastically change the entire picture, isn't it? A definite improvement.
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Captain J wrote:EDIT: nyah! see? power of the criticism; nobody can defy if they are serious about improvements and challanges...like me! otherwise, thanks for your critics. and i do either.
I'm fine with criticism as long as it's done with an anger-less tone (chill out, Blox!)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i don't care if some critics are aggrasive or not. i'm just non-seriously and anger-lessly thankful for 'em for picking it out what is wrong and need to be improved. and of course, unless much MUCH more worse.
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justin_see
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Re: [SPRITES] Spriting Carnival!!

Post by justin_see »

A friendly tone makes a friendly place.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Blox wrote:Rocket launcher
That looks excellent!

There is one thing that bugs me about it though. The explosion/muzzle flash is asymmetric and looks quite biassed towards the left (particularly in frame 4 and even more so in frame 5 when counting from the left including the non-firing frame). Whist I know that the flash should not be completely symmetrical and a bit of randomness/chaos in the explosion is good, having exactly the same "slightly pushed over to the left" appearance every time it fires looks odd IMO and, to my mind, limits the usefulness of the weapon.

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