[SPRITES] Spriting Carnival!!
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Here with a smol update. SMG, shotgun and assault rifle from Alien Swarm are now finished. I'll post a sheet with their firing frames (with and without hands) later.
Next up I suppose is the LMG or the railgun. Or perhaps a surprise bulky weapon, who knows!
Next up I suppose is the LMG or the railgun. Or perhaps a surprise bulky weapon, who knows!
You do not have the required permissions to view the files attached to this post.
-
- Posts: 11
- Joined: Thu Aug 12, 2021 12:22 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Lima, Peru
Re: [SPRITES] Spriting Carnival!!
I have a problem, the sprite picture is too small
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
In Doom Standards, those sprites have legit normal size. 3rd one looks a bit big because of the scope even. If you click on the image, you can see it but with full resolution. Try it!
-
- Posts: 12
- Joined: Sat Oct 10, 2020 2:26 pm
Re: [SPRITES] Spriting Carnival!!
Kind of an odd question, but would it be alright if I used specifically the muzzle flash from these?jdredalert wrote:I've noticed that despite all the odds, i never made a Pulse Rifle sprite sheet for the Carnival. So i made this one, ripping the gun from Colonial Marines via screenshots. I present M41A Pulse Rifle Mk. II:
https://i.imgur.com/o3NVxiq.png
Credits to Gearbox Software
PS: I'm aware of the back of the Rifle on reload frames looking strange, that's where the screen ended. If someone can come up with a fix, i'll gladly update the sheet.
Edit - tried a fix, it's still looking strange, but at least is a little better.
-
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
Re: [SPRITES] Spriting Carnival!!
You can use all the parts of the sprite you want, no problem! Even if it's only the muzzle flash.
Now, what a coincidence... speaking about Colonial Marines weapons, i have just made a third revision to my 1911 from that game. I'll probably revise the HK VP70 as well in the following days.

Now, what a coincidence... speaking about Colonial Marines weapons, i have just made a third revision to my 1911 from that game. I'll probably revise the HK VP70 as well in the following days.

-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Three of those Alien Swarm guns, now with hands and firing frames. SMG has bonus handless frames for dual wielding.
All muzzleflashes taken from the first Crysis, that game has a buttload of great assets.
All muzzleflashes taken from the first Crysis, that game has a buttload of great assets.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 52
- Joined: Mon Mar 02, 2015 11:47 pm
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [SPRITES] Spriting Carnival!!
OH GOD YES! Honestly i wanted to see the replacement weapon sprites of for BoA because you know, some of them still belong to ww_nazis. Walther, Kar98k and Venom Gun are the best.
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
I did a thing, a funky flamethrower. Mostly did this cause I really wanted to try my hand at a flamer, and also to practice my hand drawn shading and lighting.
Comes in gunmetal blue (as is typical from me) and in olive green for those who like that M2 kinda color scheme.
Muzzle flame effect taken from Crysis 1. That game is truly a gold mine of assets.

Comes in gunmetal blue (as is typical from me) and in olive green for those who like that M2 kinda color scheme.
Muzzle flame effect taken from Crysis 1. That game is truly a gold mine of assets.

-
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
Re: [SPRITES] Spriting Carnival!!
I liked that motorcycle style clutch-handle-grip thing in the left. Also, you should make a compilation of these muzzle flashes at some point in the future.
-
- Posts: 436
- Joined: Sun Apr 19, 2015 3:44 pm
- Preferred Pronouns: He/Him
- Location: 6th Layer of the Abyss
Re: [SPRITES] Spriting Carnival!!
Oh yeah, I packed them all into an imgur post. These are all the muzzleflash effects in Crysis 1 that I could find (and convert) in the game's files. There's a whole bunch of them (25 images, some of them having four muzzleflashes in one pic) and they're relatively big for Doom spriting standards of course, so I didn't post them here.jdredalert wrote:I liked that motorcycle style clutch-handle-grip thing in the left. Also, you should make a compilation of these muzzle flashes at some point in the future.
Have fun with 'em
https://imgur.com/a/zP2kMgM
-
- Posts: 160
- Joined: Thu Nov 10, 2016 7:04 am
- Location: MK edenia realm
Re: [SPRITES] Spriting Carnival!!
Improving dr.cosmobyte assault rifle, because why not?.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 132
- Joined: Thu Aug 06, 2020 4:53 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: An Archipelago in Asia
Re: [SPRITES] Spriting Carnival!!
If you've played "Escape from Tarkov" you'll know this guy
You do not have the required permissions to view the files attached to this post.
-
- Posts: 90
- Joined: Fri Apr 19, 2019 11:22 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: Intel (Modern GZDoom)
- Location: Q3DM17, The Longest Yard
-
- Posts: 1668
- Joined: Sat Jul 13, 2013 10:13 pm
Re: [SPRITES] Spriting Carnival!!
Nice rip you got there! The sheer low amount of Halo weapons sprites around is kinda disheartening, good to see that addition!Bjecinst wrote:Halo: Combat Evolved's M6D Magnum
Now, something i started last year and never finished:
Click the image for full size.

Classic Pulse Rifle from Aliens: Colonial Marines. Comes in two flavors, original and Private Hudson's custom. I still find funny that, even though i was involved in some Aliens related projects in the past, i never had this gun ready (i did a rendition of the Pulse Rifle Mk.2 from the same game, back in 2017, but it's not the same thing). And, since that game took the liberty of adding rear sights to the classic design, i wrapped a sightless version as well, to be posted soon.
Last edited by jdredalert on Fri Aug 20, 2021 8:25 pm, edited 1 time in total.