[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

keeeewl. Perfect for wolfendoom.
Scuba Steve
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Re: [SPRITES] Spriting Carnival!!

Post by Scuba Steve »

Somebody get their hands on the zapper toy the BFG is based on and use it to scan an actual angled BFG sprite.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

In the meantime, have some nes zapper.
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Re: [SPRITES] Spriting Carnival!!

Post by Scuba Steve »

4/5 no Super Scope 6
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

We actually need Power Glove sprites for doom as soon as possible. It's sooo bad.
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Dr_Cosmobyte wrote:We actually need Power Glove sprites for doom as soon as possible. It's sooo bad.
Do you mean the one used for punching heretics? I was making my own version, and there is also one in Final Doomer, I think.
Or do you mean the Nintendo one? And yes, it was really bad hahahahah
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

The nintendo one. =p

The one which automatically turned you into a rad kid with a leather jacket and sunglasses hahaha
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

You are right. For too long it has been absent.

For too long we have been without the loving, buzzing glow of its protective plastic embrace.

I shall do this. I shall bring back the power glove.

And it shall be... Awful.



okay, yeah, it's awful lol
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Vostyok wrote:You are right. For too long it has been absent.

For too long we have been without the loving, buzzing glow of its protective plastic embrace.

I shall do this. I shall bring back the power glove.

And it shall be... Awful.



okay, yeah, it's awful lol
Taggart loves the Power Glove. It's so Bad Rad.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

H E L L

Y E S

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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

**Very big image bellow**

Just finished the kar98k sheet:
Image

I had to repeat the animation after the bolt is open because now the hammer is cocked again, so it stays back when the bolt is closed.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

ElectricPulse wrote:**Very big image bellow**

Just finished the kar98k sheet:
Image

I had to repeat the animation after the bolt is open because now the hammer is cocked again, so it stays back when the bolt is closed.
Handles version, or bust.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Scuba Steve wrote:4/5 no Super Scope 6
Supra Scope 666.png
By freshly popular demand, i quickly finished making Super Scope 6 weapon sprite for potential TC and stuff. Credit goes to Nintendo, of course. They made both accessory and the model(Smash Bros. Ultimate)

And one more thing, some improvements would be appreciated!
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Working on UAC mechanic skin (based on idea from Metalman).


Walking frames finished, progressing on pain rotations.
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

doomjedi wrote:Working on UAC mechanic skin (based on idea from Metalman).


Walking frames finished, progressing on pain rotations.
Man, you making great and thematic stuff, that fit - like from vanilla game itself. Plus it nicely differentiate gameplay. Moreover he is visually jaw dropping. All those details - wrenches, hard hat, buttons from trousers.
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