wesome! More plzD3athStalker wrote:Firing animation (barrel rotation is kinda sloppy but it's something)
Reloading animation (this looks much better in-game, the weapon moves according to the magazine getting ejected and inserted.)
None of these animations are this fast, by the way.
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
- Doomguy5th
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Re: [SPRITES] Spriting Carnival!!
Those look really well done holy crap man. Looking forward to see what you plan on doing with them!D3athStalker wrote:Firing animation (barrel rotation is kinda sloppy but it's something)
Reloading animation (this looks much better in-game, the weapon moves according to the magazine getting ejected and inserted.)
None of these animations are this fast, by the way.
Do you happen to have a handless version of those frames by any chance?
- chronoteeth
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Re: [SPRITES] Spriting Carnival!!
the barrels feel oddly elevated from the main body of the gun
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Excellent and way smooth animation! And yeah, reloading animation is looks better already-D3athStalker wrote:Firing animation (barrel rotation is kinda sloppy but it's something)
- Doomedarchviledemon
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Re: [SPRITES] Spriting Carnival!!
Does anyone have any bone sprites that could wrap around Doom's Rocket Launcher? I want to add them to the sides of what I've been making. I've currently used the Doom Rocket Launcher mixed with Eriance's Skull Staff which was the closest thing I could find to a detailed Lost Soul since it's suppose to be a Lost Soul jammed onto the barrel of the launcher... also does this look good so far?
- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
Hows something like this:
- Doomedarchviledemon
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Re: [SPRITES] Spriting Carnival!!
That looks pretty cool, but not really what I had in mind. I wanted to make the skull the end of the barrel where rockets shoot out of its mouth. This is why I made the adjustments to the back of the skull to make it look like it's enveloping the barrel of the launcher instead of being inside the barrel. The edit here looks like the skull is the rocket... which would be kinda cool honestly. Shooting lost souls at the enemies.
- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
Oh, I misunderstood. lol.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Still, looks reasonably cool and would launch lost souls nonetheless! Nice sprites, you two!
- jdredalert
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Re: [SPRITES] Spriting Carnival!!
It's happening...
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Looks very promising, so yes!!
- D3athStalker
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Re: [SPRITES] Spriting Carnival!!
Sure thing man, here ya goDoomguy5th wrote:Do you happen to have a handless version of those frames by any chance?
This rar also contains raise, fire mode switch and faster spinning barrel animations.
- Clay
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Re: [SPRITES] Spriting Carnival!!
Here is Mace I did out of no where. The preview image is missing some frames.
Full frame resource here: https://drive.google.com/open?id=1i7h-0 ... HRIbzIJK2Y
@MrToots This could be of use to you.
Full frame resource here: https://drive.google.com/open?id=1i7h-0 ... HRIbzIJK2Y
@MrToots This could be of use to you.
- Vostyok
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Re: [SPRITES] Spriting Carnival!!
Centered broomhandle c96.
with actual working bolt (okay, it's a little hard to tell)
Credits: ID software (alpha weapon sprites - partial use), Lobotomy Software for Exhumed/Powerslave hands, Vostyok and the makers of Duct Tape for putting it together.
edit:
Tiny Bergmann MP18. Same credits as above.
with actual working bolt (okay, it's a little hard to tell)
Credits: ID software (alpha weapon sprites - partial use), Lobotomy Software for Exhumed/Powerslave hands, Vostyok and the makers of Duct Tape for putting it together.
edit:
Tiny Bergmann MP18. Same credits as above.
- D3athStalker
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Re: [SPRITES] Spriting Carnival!!
Completed the first 2 rotations of Terror-Billy Blazkowicz: