[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

IT'S PAYNE!
Spoiler: Image is big again
(Credits to Monolith productions for Caleb's body)
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

could also be a health stand
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Darsycho
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Re: [SPRITES] Spriting Carnival!!

Post by Darsycho »

Image

Took a tree from here and did an icy version of it for unholypimpin's void mod.
DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

BFG cell need some shading
Bfgcell.png
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

It sure is. After shading and such, it would be so beautiful. Anyway i thought it was some kind of monitor when i saw it for the first time!
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
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Pandut
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Re: [SPRITES] Spriting Carnival!!

Post by Pandut »

Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

So, i just made a edit of the Lab3D/Castle3D/Bunker3D main nazi enemy. I've never played the game, but torridgristle uploaded the resources and i really think this has a great potential, it has many good sprites for hostages, bosses, symetric enemies and the such.

HOWEVER...

Enemies have only two sprites per walking state, and only on 4 of the 8 rotations. They miss all the diagonal viewpoint, i.e. rotations 2, 4, 6 and 8.

So here's my trial at giving them more sprites, taking that shadow out and, i know the sidewalking sprites doesn't match too much. But i hope somebody can do more for them. They can be used as a decoration or a classic wolf3d enemy, if nothing else.
Image
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

*He wakes up* !
Pandut wrote:Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
Mr. Bloax would be proud. Needs a little bit of tweak, then it's good to go.
JoeyTD wrote:I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
How's it hangin'? Heheh. Anyway it's a shame to say, i think brutal doom has that kind of sprite and the concept. And looks like it might a good idea for bodies on a stick!
edgymemester
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Re: [SPRITES] Spriting Carnival!!

Post by edgymemester »

My attempt at making a Wolfendoom-like patrol boat
Image
Credits:
Laz Rojas
3D Realms
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ZioMcCall
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Re: [SPRITES] Spriting Carnival!!

Post by ZioMcCall »

GAA1992 wrote:Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image
DUMMKOPF!YOU LET THE AMERIKANER ESCAPE!
DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

SPASspazer.PNG
Freshly made Centered SPAS shotgun sprite because doom community still needs such sprites!

Original by -_-HeadCrab-PRO-_- At Gamebanana.com.
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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

DIMOShunter wrote:a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png
Keep up good work, you deserve to make d4d weapons great again!

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