[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Thu Jun 01, 2017 5:40 pm

IT'S PAYNE!
Spoiler: "Image is big again"

(Credits to Monolith productions for Caleb's body)
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Thu Jun 01, 2017 8:01 pm

could also be a health stand
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power cell generator, doom 3 resurrection of evil
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Re: [SPRITES] Spriting Carnival!!

Postby Darsycho » Fri Jun 02, 2017 2:10 am

Image

Took a tree from here and did an icy version of it for unholypimpin's void mod.
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Re: [SPRITES] Spriting Carnival!!

Postby DIMOShunter » Fri Jun 02, 2017 6:58 am

BFG cell need some shading
Bfgcell.png
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jun 02, 2017 1:47 pm

It sure is. After shading and such, it would be so beautiful. Anyway i thought it was some kind of monitor when i saw it for the first time!
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Re: [SPRITES] Spriting Carnival!!

Postby JoeyTD » Fri Jun 02, 2017 2:46 pm

I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
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Re: [SPRITES] Spriting Carnival!!

Postby Pandut » Fri Jun 02, 2017 5:49 pm

Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Fri Jun 02, 2017 8:45 pm

So, i just made a edit of the Lab3D/Castle3D/Bunker3D main nazi enemy. I've never played the game, but torridgristle uploaded the resources and i really think this has a great potential, it has many good sprites for hostages, bosses, symetric enemies and the such.

HOWEVER...

Enemies have only two sprites per walking state, and only on 4 of the 8 rotations. They miss all the diagonal viewpoint, i.e. rotations 2, 4, 6 and 8.

So here's my trial at giving them more sprites, taking that shadow out and, i know the sidewalking sprites doesn't match too much. But i hope somebody can do more for them. They can be used as a decoration or a classic wolf3d enemy, if nothing else.
Image
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Fri Jun 02, 2017 9:05 pm

Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jun 02, 2017 10:50 pm

*He wakes up* !
Pandut wrote:Image
Tried my hand at making an angled staff since there's literally zero in existence. Shit is hard, yo.
Mr. Bloax would be proud. Needs a little bit of tweak, then it's good to go.
JoeyTD wrote:I'm just gonna leave this here to hang.

I've always liked the idea of some in game bodies being destroy-able even better with different stages of damage.
How's it hangin'? Heheh. Anyway it's a shame to say, i think brutal doom has that kind of sprite and the concept. And looks like it might a good idea for bodies on a stick!
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Re: [SPRITES] Spriting Carnival!!

Postby edgymemester » Sat Jun 03, 2017 1:26 am

My attempt at making a Wolfendoom-like patrol boat
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Credits:
Laz Rojas
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Re: [SPRITES] Spriting Carnival!!

Postby ZioMcCall » Sat Jun 03, 2017 4:13 am

GAA1992 wrote:Double posting, sorry.

Here's a Sod guard taking a little nap. credz to ID and torridgristle.

Image


DUMMKOPF!YOU LET THE AMERIKANER ESCAPE!
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Re: [SPRITES] Spriting Carnival!!

Postby DIMOShunter » Sat Jun 03, 2017 4:38 am

a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jun 03, 2017 7:48 am

SPASspazer.PNG
Freshly made Centered SPAS shotgun sprite because doom community still needs such sprites!

Original by -_-HeadCrab-PRO-_- At Gamebanana.com.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Sat Jun 03, 2017 7:55 am

DIMOShunter wrote:a complex mixed up betwen Unmaker,reaper,and lost soul.
Unreaper.png


Keep up good work, you deserve to make d4d weapons great again!
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