[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Ganbare-Lucifer » Mon Jan 17, 2022 7:45 pm

Xaser wrote:pic

...couldn't resist. :P -- Great sprites though, in seriousness.


big lmao

Also Werewolf woof doggie
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Tue Jan 18, 2022 5:50 am

Play me my Iconic Theme
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue Jan 18, 2022 7:26 am

Ganbare-Lucifer wrote:Also Werewolf woof doggie

That looks amazing. Very nice job. Personally, I might have gone for making it more grey in colour to make it more wolfy and to distance it from the satyr enemy looks-wise but it's still a cracking sprite. :thumb:
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Re: [SPRITES] Spriting Carnival!!

Postby Nmn » Tue Jan 18, 2022 7:29 am

TommyGalano5 wrote:Play me my Iconic Theme

:thumb:
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Re: [SPRITES] Spriting Carnival!!

Postby Ganbare-Lucifer » Tue Jan 18, 2022 10:41 am

IT'S ALIVE!!
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue Jan 18, 2022 11:19 am

Now you know what it feels like to be God!


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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Wed Jan 19, 2022 5:09 am

Where's the Magnum?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Jan 19, 2022 7:29 am

Ganbare-Lucifer wrote:IT'S ALIVE!!
You know, this would suit nicely for Zombies Ate my Neighbors! Kind of mod :D
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Re: [SPRITES] Spriting Carnival!!

Postby HydroFS02 » Wed Jan 19, 2022 4:03 pm

TommyGalano5 wrote:Where's the Magnum?

Not bad at all. Was working on my own version of this a few months ago but now I guess i have an excuse not to, heh.

One thing i would suggest is maybe make the visor one more pixel taller on the bottom half, looks a tiny bit squished as is. I'll actually share the helmet i made for my version if you'd like to use it in any capacity.
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Re: [SPRITES] Spriting Carnival!!

Postby AlphaSoraKun » Fri Jan 21, 2022 12:49 pm

Tried my best to recreate the cancelled Doom 4 1.0 build Pistol using the cut pickup sprite.

If anyone feels I could do better, I'll see what I can do in a future build of this. As this was only version 7 of however many it'll take me.

PISTA0 (new v7).png
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Sat Jan 22, 2022 6:07 pm

Some people have done it, so why can't i? Take my very own Custom DOOM64-Style Weapon, based on Brutal Doom's SMG.

doom64smgcompletion1.png


doom64smgcompletion2.png


Credits: Midway, Sgt. Mark IV
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Re: [SPRITES] Spriting Carnival!!

Postby HydroFS02 » Sat Jan 22, 2022 6:39 pm

Never seen anyone attempt a proper Doom-esque Mario sprite before, since most Mario sprite replacements for Doom just rip from the official games.
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Sun Jan 23, 2022 6:29 am

HydroFS02 wrote:Never seen anyone attempt a proper Doom-esque Mario sprite before, since most Mario sprite replacements for Doom just rip from the official games.


yahoo
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Jan 24, 2022 6:03 am

concept for a new enemy I'm considering working on:
Dark_cherub_wip.png

Dark Cherub


yes its a simple reskin/reclour of the heretic gargoyle.
just this one sprite for now but, when finished, I figured it would just use the heretic sounds and code.
So, if I do make a full set of this monstrosity, the simple 'reskin' nature of it would make it a perfect way of putting a heretic imp into doom maps and it look like it belongs there...

worth continuing, you reckon?
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon Jan 24, 2022 6:22 am

osjclatchford wrote:worth continuing, you reckon?

Definitely. It looks good and the concept/reasoning works well.

I know that this is currently a WiP/concept but the head looks quite different in colour and texture to the body. If this can be addressed, it would make the sprite even better.
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