[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby MetallicaSepultura » Sat Oct 21, 2017 7:28 am

Tried to recreate the Automag 44AMP in MSPaint style.
Image

it's a bit wonky aniway
Image
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Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Sun Oct 22, 2017 2:18 pm

Dumping my Double Revenant rocket, so that you can make them look appropriate without firing two separate rockets. To complete the look it may be prudent to give it the impact graphics of the player's rocket except without the splash damage (MISLB+ or EXPL for smooth doom, except for smooth doom I suggest omitting frame D). I recommend setting the Scale of the projectile to 0.7 or 0.8 since its technically a bigger graphic now.

> now agitation looks even more menacing
Attachments
RevDouble_HDPalette.png
RevDouble_HDPalette.png (8.81 KiB) Viewed 1738 times
RevDouble_Doom_Palette.png
RevDouble_Doom_Palette.png (9 KiB) Viewed 1738 times
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Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Sun Oct 22, 2017 4:58 pm

RoTT
Revenant of The Triad
a revenant that fires split missiles

do you have a single version of that, with just the recolor?
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Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Sun Oct 22, 2017 5:22 pm

comet1337 wrote:RoTT
Revenant of The Triad
a revenant that fires split missiles
do you have a single version of that, with just the recolor?


Well comet... hell and thunder... just use the vanilla sprites for the individual split off ones then.
Name these FATC instead of FATB
Not like anyone is gonna notice the visual difference when it splits in their face.
(the answer is no I recolored them while making the double version)

you're onto a neat idea though, like the ones that don't trace could instead split at some random point thus creating an unexpected hazard and the player could still end up taking a 5 dice hit, also the tracer ones could split as soon as they get close enough, thus possibly flanking the player on either side (yeah if you stand still it'll miss you, but who does that...)

Edit:
Uggh... lemme see what I can do. I do like the black cannonball appearance, reminiscent of the meteor swarms from firestarter.
Here you go (...a single revenant fireball in the doom palette)
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RevSingle_Doom_Palette.png
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sun Oct 22, 2017 8:15 pm

Something I decided to crap out for no reason:

ImageImage

A second-generation Nishimura Seven Battle Rifle on the left, first-gen on the right for comparison. Generally heavier and sleeker than the first generation design, the Gen 2 N7 was primarily issued to newer varieties of Legionnaires in the late 2430's before eventually being superceded by the AN-08 Assault Rifle and AN-09 Machine Gun. Of note is the Hyperspace magazine, which basically contains a teleportation portal to some huge ass armory in some other universe (or, at least, some other part of this one), effectively removing the need to reload.
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Re: [SPRITES] Spriting Carnival!!

Postby Hexereticdoom » Sun Oct 22, 2017 9:05 pm

Hi everyone! I would like to show you a new enemy character to be included soon in my current Heretic addon...

Image

Cute teeth, don't you think so? :3: :mrgreen:
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Mon Oct 23, 2017 4:27 am

Cleaned up and compiled my last sprites:
willkuer_guns01.gif
willkuer_guns01.gif (90.7 KiB) Viewed 1542 times

willkuer_guns_spritesheet.png


Also squeezed out a basic mod so you can test them ingame - download and archived sprites can be found in this thread:
https://forum.zdoom.org/viewtopic.php?f=37&t=57954&p=1019613#p1019613
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Oct 23, 2017 6:08 am

Awesome muzzle flashes!
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Mon Oct 23, 2017 8:54 am

Man, those look sweet! Is the pistol based off the Romero dump images?
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Mon Oct 23, 2017 12:45 pm

Gifty wrote:Man, those look sweet! Is the pistol based off the Romero dump images?


Thanks! :) No, I think I took one of my Steam-screenshots of a Colt 1911 from CoD Black Ops and drew over it. It's a really old Photoshop file I used as a reference there, can't tell for sure... I can't pixel-art without a reference yet :(
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Mon Oct 23, 2017 3:08 pm

I'm revisiting some of my ancient (and bad looking) sprite rips, so i decided to start with New Vegas 1911. This is the first test frame. How does it looks?

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Mon Oct 23, 2017 3:22 pm

WOW. Exactly what i was looking for.
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Mon Oct 23, 2017 3:33 pm

Feel free to use it when it's done, GAA. I'll probably finish later today, when i'm free.
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Re: [SPRITES] Spriting Carnival!!

Postby Doomguy5th » Mon Oct 23, 2017 3:47 pm

Image
Image

Some kind of weird frankensprite with Final Doomer stuff and a Skorpion EVO Model Rip from Sketchfab. Didn't really like the Dual UZIs so I made this

The rest of the stuff:
Attachments
fullset.zip
Resources for the Chaingun replacement for Final Doomer's TNT Class. Sprites with offsets, an extra COD BO2 Skorpion EVO sound (not loud like before), and a credits and a small note on how to add the sprites in so you can properly replace the dual UZIs.
(48.48 KiB) Downloaded 33 times
Last edited by Doomguy5th on Mon Oct 23, 2017 6:24 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby skyrish10 » Mon Oct 23, 2017 6:14 pm

Doomguy5th wrote:Image
Image

Some kind of weird frankensprite with Final Doomer stuff and a Skorpion EVO Model Rip from Sketchfab. Didn't really like the Dual UZIs so I made this


Was that a alternative replacement for TNT's chaingun?

and oh, thanks for the centered Scorpion EVO III sprite, but can you remove the drum and the TNT logo with Doomguy's hands?
Last edited by skyrish10 on Mon Oct 23, 2017 10:24 pm, edited 1 time in total.
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