I guess I might as well poke my head in here and show off some of the supposedly-sprites I've done so far...
The workflow for
my project is one that tries to replicate the look and feel of stop motion animated miniatures, done in blender with physical materials where possible and rendered. Eventually I plan on going through and cleaning everything up by hand where needed (you can easily see a number of the spots, just odd pixel placements etc), but for the most part I've been trying to get things that come out of the render script usable straight away -
They are
quite incompatible with stock doom sprites for two reasons - first they are done at quite a higher pixel density as is done with the rest of my project, secondly and more importantly they do not obey the usual doom 1.2x aspect ratio scale as I have bypassed that where possible because
I hate dealing with it.
And for reference, the actual blender views:
As you can see, you can get away with a lot of terrible modeling practices this way

I suppose to a degree I feel like I'm cheating with this method instead of employing the actual artistry of doing them by hand...
TommyGalano5 wrote:swimming Marine for immersion purposes.
eheheh heheh