[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Aug 06, 2020 4:38 am

Captain J wrote:Is that a Spear of Longinus from freakin' Evangelion? Goddamn, i really wanted to see this-


Image

Gonna be working on the other frames in the mean time, but I think I've settled on a size for the HUD sprites.
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Thu Aug 06, 2020 9:32 pm

does anyone have a link to the crouched zombie men sprites im trying to complete these
(Credits to HorrorMovieGuy for the Goreless sprites :D )
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Re: [SPRITES] Spriting Carnival!!

Postby Gothic » Fri Aug 07, 2020 1:12 pm

Just a hand from Shadow Warrior, edited:
shadowwarriorhand.png
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Re: [SPRITES] Spriting Carnival!!

Postby Wereknight » Fri Aug 07, 2020 2:59 pm

More tPD goodness

Image

Ammo pickups and all the items you can get from the floor.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Aug 08, 2020 12:10 am

Nicely done! Looks original enough and i love that armor item.
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Re: [SPRITES] Spriting Carnival!!

Postby MarlboroMike2100 » Sat Aug 08, 2020 3:23 pm

Been messing around with a few signs, decals and other to liven up the enviornment... figured sense I've been building theme sets(astro burger joint)... why not keep at it. Maybe somebody will find use of some of this stuff I've been hammering out in classic MS paint.
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Sun Aug 09, 2020 10:57 am

Image
Image
Image

It's time.

MISSION
COMPLETE!


creds: SNK, RenaFox, Narasette, Nocvul
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Sun Aug 09, 2020 12:31 pm

MISSION!

ALL!

OVER!
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Re: [SPRITES] Spriting Carnival!!

Postby Rachael » Sun Aug 09, 2020 8:45 pm

YukesVonFaust wrote:
Spoiler:


It's time.

MISSION
COMPLETE!


creds: SNK, RenaFox, Narasette, Nocvul

That is really impressive.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Aug 09, 2020 9:00 pm

Why yes! Metal Slug 3D models are already exist since Metal Slug 3D, but in sprite, they look impressive and has good quality.

But the perspective on them rotations might make them float and whatnot, tho!
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Mon Aug 10, 2020 8:26 am

Testing render it kinda fits already. Few tweaks for texture and a lot of hand animating. Also I need to find the source of the model.
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Mon Aug 10, 2020 8:58 am

MarlboroMike2100 wrote:Been messing around with a few signs, decals and other to liven up the enviornment... figured sense I've been building theme sets(astro burger joint)... why not keep at it. Maybe somebody will find use of some of this stuff I've been hammering out in classic MS paint.


WarMart. For all your ammunition needs.

Looks good!
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon Aug 10, 2020 9:00 am

neoworm wrote:Testing render it kinda fits already. Few tweaks for texture and a lot of hand animating. Also I need to find the source of the model.

Nice. As you say, it looks quite fitting already. It does look quite chunky, but then sprites in the Doom engined games do and I believe that medieval warhorses often were quite stocky.
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Mon Aug 10, 2020 12:05 pm

neoworm wrote:Testing render it kinda fits already. Few tweaks for texture and a lot of hand animating. Also I need to find the source of the model.
*horse*

Looks great! Do you use any special shaders when rendering sprites or is it pretty vanilla? I'm struggling to find a good workflow for rendering sprites, myself.
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Mon Aug 10, 2020 12:22 pm

I just disable antialiasing and than play with light and textures. I tried using fressnel to add some darker borders but it didn't worked that well. Either it was too much or it wasn't visible at all.
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