[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Sun Sep 29, 2019 9:43 am

Sonik.o.fan wrote:
Angled rocket launcher
Credits: Eriance (original spritework; centered version), Me (angled version)

why are you this good, to be honest

I mean the next thing you're gonna do is angled doom weapons (pistol, shotgun, ssg, chaingun, rocket launcher, plasmagun, bfg)
keep it up man you're cool
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7/2008 64-bit

Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Sun Sep 29, 2019 10:22 am

HMNuke93 wrote:
quick concept...really want to complete it

I like him. Perhaps beef up his arms very slightly to match his hefty body?

neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.
https://www.mediafire.com/convkey/1a7b/uziiexglgkkv0h2zg.jpg

Man, those are SUPER cool!

I would just die to see either of these worked on further.
User avatar
ChopBlock223
 
Joined: 02 Apr 2019

Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sun Sep 29, 2019 12:59 pm

ImageImage

Updated pickup for the Nishimura Four Heavy Sidearm. Fires magnetically-shaved antimatter slivers off of a small cylindrical block placed above the charging handle and trigger group, similar to the much larger Perseus Proximity Control Rifle.

EDIT: Added a version with a barrel, for some reason.
Last edited by TheRailgunner on Sun Sep 29, 2019 2:35 pm, edited 1 time in total.
User avatar
TheRailgunner
Sunglasses Security Guy knows when you're necrobumping.
 
Joined: 09 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Sun Sep 29, 2019 1:08 pm

Image

i watched doom annihilation with some friends and had a ton of fun
terrible movie, yet the references and the UAC logos were so cute in a bad way i loved every minute of it

did this really weird alieny imp from the movie in 15 minutes just to see how it'd look, hehehe
User avatar
Stopsignal
Pixel Artist
 
Joined: 21 Apr 2015
Discord: Stopsignal#2168

Re: [SPRITES] Spriting Carnival!!

Postby Woolie Wool » Sun Sep 29, 2019 7:18 pm



Spent the past eight hours reworking the Horn Beast into a Wolf3D enemy, the Balor. I had to completely redraw his lava-blood in his death animation, and do a lot of touchups elsewhere.

User avatar
Woolie Wool
Call Apogee Say "Snappity!"
 
Joined: 15 Dec 2003
Discord: Woolie Wool#9878
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Sep 29, 2019 11:41 pm

I can't see the detail of his blue visage because it's way too dark. But other than that, it looks quite suitable for Wolf 3D and stuff!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 30, 2019 2:23 am

artifact2.png

credits (other than me ;) ):
eriance/amuscara, zirion, uboa
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Mon Sep 30, 2019 6:18 am

osjclatchford wrote:
artifact2.png

credits (other than me ;) ):
eriance/amuscara, zirion, uboa

Classic Doom artifact, nice
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7/2008 64-bit

Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon Sep 30, 2019 5:52 pm

Image

Finally working on an ADS frame for the DGA-3.
User avatar
TheRailgunner
Sunglasses Security Guy knows when you're necrobumping.
 
Joined: 09 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Wed Oct 02, 2019 5:24 am


Angled vanilla shotgun
User avatar
Sonik.o.fan
Potato hater.
 
Joined: 08 Aug 2018
Location: Russian Federation
Discord: TypicalSF#3336

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Oct 02, 2019 6:07 am

Oh darn... At last, some angled vanilla doom sprites! Looks completely new-ish and the perspective isn't bad at all. Good work!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Woolie Wool » Wed Oct 02, 2019 7:29 am

Does anybody else always see a face in the shotgun's receiver/sights?
User avatar
Woolie Wool
Call Apogee Say "Snappity!"
 
Joined: 15 Dec 2003
Discord: Woolie Wool#9878
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Wed Oct 02, 2019 7:41 am

Woolie Wool wrote:Does anybody else always see a face in the shotgun's receiver/sights?


o____o

Haha! Once seen cannot be unseen.
In all seriousness though (sort of) we've all been using that same shotgun for 20 odd years (depending on when you first played). Has anyone named their shotgun? Or worse yet, I'm sure someone has made a "shotgun-chan" waifu by now. (Asking for a friend).
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Wed Oct 02, 2019 9:25 am

Have someone tried to make angled Skulltag railgun? (The one that looks like rendered 3d model)
I just want to clarify one thingy, because i’m going to polish it a bit and see how it’ll look like.
User avatar
Sonik.o.fan
Potato hater.
 
Joined: 08 Aug 2018
Location: Russian Federation
Discord: TypicalSF#3336

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Oct 02, 2019 10:36 am

Hmm... As far as my doom community history goes, i really don't think people already made such sprites. Maybe the weapon itself is low-poly looking. And Skulltag was rather awkward too.

Also i don't think there's very first and perfect sprite as long as we could keep making it. By all means, go ahead!
Last edited by Captain J on Wed Oct 02, 2019 9:35 pm, edited 1 time in total.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

PreviousNext

Return to General

Who is online

Users browsing this forum: Semrush [Bot] and 5 guests