[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
YukesVonFaust
Posts: 1342
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Sonik.o.fan wrote:
Angled rocket launcher
Credits: Eriance (original spritework; centered version), Me (angled version)
why are you this good, to be honest

I mean the next thing you're gonna do is angled doom weapons (pistol, shotgun, ssg, chaingun, rocket launcher, plasmagun, bfg)
keep it up man you're cool
User avatar
ChopBlock223
Posts: 79
Joined: Tue Apr 02, 2019 3:19 pm
Operating System Version (Optional): Windows 10 with extensive trimming and regedits.
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

HMNuke93 wrote:
quick concept...really want to complete it
I like him. Perhaps beef up his arms very slightly to match his hefty body?
neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.
https://www.mediafire.com/convkey/1a7b/ ... v0h2zg.jpg
Man, those are SUPER cool!

I would just die to see either of these worked on further.
User avatar
TheRailgunner
Posts: 1555
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImage

Updated pickup for the Nishimura Four Heavy Sidearm. Fires magnetically-shaved antimatter slivers off of a small cylindrical block placed above the charging handle and trigger group, similar to the much larger Perseus Proximity Control Rifle.

EDIT: Added a version with a barrel, for some reason.
Last edited by TheRailgunner on Sun Sep 29, 2019 2:35 pm, edited 1 time in total.
User avatar
Stopsignal
Posts: 150
Joined: Tue Apr 21, 2015 11:51 am

Re: [SPRITES] Spriting Carnival!!

Post by Stopsignal »

Image

i watched doom annihilation with some friends and had a ton of fun
terrible movie, yet the references and the UAC logos were so cute in a bad way i loved every minute of it

did this really weird alieny imp from the movie in 15 minutes just to see how it'd look, hehehe
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Woolie Wool »



Spent the past eight hours reworking the Horn Beast into a Wolf3D enemy, the Balor. I had to completely redraw his lava-blood in his death animation, and do a lot of touchups elsewhere.

User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

I can't see the detail of his blue visage because it's way too dark. But other than that, it looks quite suitable for Wolf 3D and stuff!
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

artifact2.png
credits (other than me ;) ):
eriance/amuscara, zirion, uboa
User avatar
YukesVonFaust
Posts: 1342
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

osjclatchford wrote:
artifact2.png
credits (other than me ;) ):
eriance/amuscara, zirion, uboa
Classic Doom artifact, nice
User avatar
TheRailgunner
Posts: 1555
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Finally working on an ADS frame for the DGA-3.
User avatar
Sonik.o.fan
Posts: 338
Joined: Wed Aug 08, 2018 8:39 am

Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »


Angled vanilla shotgun
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Oh darn... At last, some angled vanilla doom sprites! Looks completely new-ish and the perspective isn't bad at all. Good work!
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Woolie Wool »

Does anybody else always see a face in the shotgun's receiver/sights?
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Woolie Wool wrote:Does anybody else always see a face in the shotgun's receiver/sights?
o____o

Haha! Once seen cannot be unseen.
In all seriousness though (sort of) we've all been using that same shotgun for 20 odd years (depending on when you first played). Has anyone named their shotgun? Or worse yet, I'm sure someone has made a "shotgun-chan" waifu by now. (Asking for a friend).
User avatar
Sonik.o.fan
Posts: 338
Joined: Wed Aug 08, 2018 8:39 am

Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »

Have someone tried to make angled Skulltag railgun? (The one that looks like rendered 3d model)
I just want to clarify one thingy, because i’m going to polish it a bit and see how it’ll look like.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Hmm... As far as my doom community history goes, i really don't think people already made such sprites. Maybe the weapon itself is low-poly looking. And Skulltag was rather awkward too.

Also i don't think there's very first and perfect sprite as long as we could keep making it. By all means, go ahead!
Last edited by Captain J on Wed Oct 02, 2019 9:35 pm, edited 1 time in total.
Post Reply

Return to “General”