[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Tue Oct 23, 2012 2:18 pm

This is neat! It's like the guy who had to control the UAC's captured specimens.

But the body is somehow "muscular", I don't know. o.õ
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue Oct 23, 2012 3:30 pm

He does look a bit muscular but its a cool idea.
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Tue Oct 23, 2012 3:38 pm

Put it down to the bulkiness of the hazmat suit, though I do intend to do something about the torso.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Oct 24, 2012 4:38 am

roasterock.PNG

제목 없음.PNG


1 year before, i made some weird monster sprite.
his name is General Roasterock.
combined sprite of pyro cannon zombie, spear resurrection weapons, wolfenstein 3d hat, and custom helmet.
he can fire all part of launchers.
and i'm really don't want to think about his attack's damage does.
i feel creepy, and yes. i am the maniac.

a korean maniac.
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Re: [SPRITES] Spriting Carnival!!

Postby Virtue » Wed Oct 24, 2012 7:04 am

sweet jesus.... a rocket launcher ON HIS LEG??!!
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Re: [SPRITES] Spriting Carnival!!

Postby insightguy » Wed Oct 24, 2012 8:10 am

Please choose
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Oct 24, 2012 8:46 am

insightguy wrote:Please choose


i choose the second one.
for big and good detail.
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Wed Oct 24, 2012 9:17 am

Captain J wrote:General Roasterock

Very neat idea, it deserves a DECORATE and to be submitted to Realm667.

insightguy wrote:Please choose

2nd one because it has better shading. First one looks unfinished.

The project is a Doom 64 project, right? So if you are using the other 2 shotguns, incorporate this one to where you could switch to all 3 shotguns, and see if it fits with the rest of the weapons that way (sometimes the editor view doesn't work as good).
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Oct 24, 2012 9:29 am

gerolf wrote:Very neat idea, it deserves a DECORATE and to be submitted to Realm667.

nah... it's just massed up with paint.
and i don't know how to make monsters.
unless sound editting and sprite edittings.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Wed Oct 24, 2012 9:36 am

The second shotgun is better because the barrel itself actually looks thicker and more believable due to the interesting perspective of it. (It's a straight line, yet it doesn't look straight. Go on, tell me that isn't interesting!)

But for asdfdsroierarjasoe's sake, get rid of that humongous hand to the left. I've done this way too many times already:
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Wed Oct 24, 2012 1:33 pm

Captain J wrote:General Roasterock.

This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt. :P
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Wed Oct 24, 2012 3:06 pm

Xaser wrote:
Captain J wrote:General Roasterock.

This is completely and totally awesome in a very Borderlands-y sort of way. I can definitely see this guy being a Bandit boss a la Captain Flynt. :P

^ Same !
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Re: [SPRITES] Spriting Carnival!!

Postby SamVision » Wed Oct 24, 2012 3:49 pm

insightguy wrote:Please choose

Both seem incredibly small compared to the size of the hand.
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Wed Oct 24, 2012 4:20 pm

Bit more progress. Not looking forward to doing the helmet for the pain/death frames:
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Re: [SPRITES] Spriting Carnival!!

Postby Zombieguy » Wed Oct 24, 2012 7:14 pm

How come all of the enemy sprites you make, always have white clothes?
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