[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Hearts are kind of cheesy, though...
A green cross works well enough. If you want to keep the red theme, I'd try the caduceus (even if it's a bit hard to portray in low resolution) or a solid red diamond. (A hollow one will not solve anything.)
A green cross works well enough. If you want to keep the red theme, I'd try the caduceus (even if it's a bit hard to portray in low resolution) or a solid red diamond. (A hollow one will not solve anything.)
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Re: [SPRITES] Spriting Carnival!!
I'm just waiting for the mod where medikits open fire on you, since they are now
pillboxes.

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Re: [SPRITES] Spriting Carnival!!
Posted these back when XBLA Doom II was released, but since we're on the subject and I can't find the original post, here are the green health packs. I remember it being pointed out that the green pharmaceutical cross isn't quite as widely recognised as I'd first thought.
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Re: [SPRITES] Spriting Carnival!!
What palette are they in?
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Re: [SPRITES] Spriting Carnival!!
They were a simple hue remap. Nothing fancy, but they're PNGs, so they should show up in software mode OK, I think ...
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Re: [SPRITES] Spriting Carnival!!
It works better on the berserk than on the white packs, where the green doesn't contrast much.
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Re: [SPRITES] Spriting Carnival!!
The problem (?) with using a green cross is that it has come to mean something else in parts of the US...
For example...
http://en.wikipedia.org/wiki/File:Disco ... na_-_2.jpg
For example...
http://en.wikipedia.org/wiki/File:Disco ... na_-_2.jpg
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Re: [SPRITES] Spriting Carnival!!
So Doomguy's not fighting demons, he's just tripping out really bad!AFADoomer wrote:Medical Marijuana

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Re: [SPRITES] Spriting Carnival!!
I still can't get these sprites to where I'm happy with them but I feel better about this than my last two attempts.of the maps It'll be used in. (the problem is essentially that the gun is too good at killing)
The bits I borrowed from Demon Eclipse's railgun still needs rust/scratches and I need to figure out how to prevent the code form breaking one You do not have the required permissions to view the files attached to this post.
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Re: [SPRITES] Spriting Carnival!!
The green cross is there to emphasize it's supposed to be medical. A marijuana symbol would have to have five branches, as an echo of the leaf's shape.
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Re: [SPRITES] Spriting Carnival!!
I dont see anything wrong with the overpoweredness of a weaponzrrion the insect wrote:I still can't get these sprites to where I'm happy with them but I feel better about this than my last two attempts.of the maps It'll be used in. (the problem is essentially that the gun is too good at killing)The bits I borrowed from Demon Eclipse's railgun still needs rust/scratches and I need to figure out how to prevent the code form breaking one
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Re: [SPRITES] Spriting Carnival!!
Limit the weapon's ammo intake severely. If you make the weapon "expensive" enough (whether by cranking up the ammo usage or just making the ammo rarer than gold), players will conserve the weapon instead of overpowering absolutely everything with it.zrrion the insect wrote: (the problem is essentially that the gun is too good at killing)
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Re: [SPRITES] Spriting Carnival!!
What is that gun supposed to be? Right now it looks like a centered dn3d shrink ray.
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Re: [SPRITES] Spriting Carnival!!
The way it kills things is breaking the map.
The gun fires a dummy projectile that calls A_BFGflash, which hits multiple things at the same time.
The gun is for ItDE, and on map04, when waves happen is a decision based on the number of virgins sacrificed. If you kill more than one at a time the game overlaps all 4 waves at once, spawn two of the mini-boss, and won't let the player exit the level even if all foes are vanquished. I realy like the function of the weapon, and don't want to change it, but I also don't want to completely re-work the scripting of that map.
While typing this I realized that the dummy projectile could call A_BFGflash, (with only one flash), several times with a small delay between them, preserving the function of the weapon and preventing the bug. *goes to test idea*
EDIT: That didn't work
On the up-side, IsNaturreToDie helped out with the sprite, and after some tweaking, I think I have one that'll work.
The gun fires a dummy projectile that calls A_BFGflash, which hits multiple things at the same time.
The gun is for ItDE, and on map04, when waves happen is a decision based on the number of virgins sacrificed. If you kill more than one at a time the game overlaps all 4 waves at once, spawn two of the mini-boss, and won't let the player exit the level even if all foes are vanquished. I realy like the function of the weapon, and don't want to change it, but I also don't want to completely re-work the scripting of that map.
EDIT: That didn't work

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Last edited by zrrion the insect on Tue Oct 23, 2012 2:11 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Decided to run with that cattle prod idea from ages ago. Figured it would work well as an equivalent to the lab techs for ToPII's Hell levels:
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