[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Ghastly » Sat Oct 20, 2012 9:32 pm

BloodyAcid wrote: Undead Manc + Aracnorb + Demolisher pickup sprites + Custom Chains?

The Mancubus base is the Corpulent; Eriance's DE-Ep2 replacement for the Mancubus.
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Sat Oct 20, 2012 9:56 pm

Image A massive rocket.
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Re: [SPRITES] Spriting Carnival!!

Postby BloodyAcid » Sat Oct 20, 2012 11:18 pm

Woo cake~

Btw, if the middle rocket's that much bigger, shouldn't the booster part (pardon my lack of proper terminology, the "firey part") be bigger?
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Re: [SPRITES] Spriting Carnival!!

Postby Edward-san » Sun Oct 21, 2012 4:01 am

Sgt. Shivers wrote:Image A massive rocket.


"Gimme a Shuttle! I wanna fly up in the space!"
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Oct 21, 2012 7:40 am

flight.png

this is my attempt of a flight artifact for doom.
the idea came from generations arena, a cacodemon spirit trapped in a handy powerup-orb!

however it gets pallet-raped in zdoom... :(
can anyone help with that at all?
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun Oct 21, 2012 7:44 am

osjclatchford wrote:however it gets pallet-raped in zdoom... :(
can anyone help with that at all?

Not if you want to keep it magenta. There are only something like 5 magenta colours in the Doom palette.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Oct 21, 2012 7:48 am

yeah, thought so... that sucks, not sure what colour to make it as green, blue, red and tan are taken...
I tried a greyscale but it looked kinda boring... :(


any ideas on an ideal colour?
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Re: [SPRITES] Spriting Carnival!!

Postby Blue Shadow » Sun Oct 21, 2012 8:26 am

If you must keep it within the Doom palette's limits, then red would be a suitable color, despite it being used a lot. After all, that's the main color scheme of the Cacodemon.
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Re: [SPRITES] Spriting Carnival!!

Postby TheDarkArchon » Sun Oct 21, 2012 10:19 am

osjclatchford wrote:yeah, thought so... that sucks, not sure what colour to make it as green, blue, red and tan are taken...
I tried a greyscale but it looked kinda boring... :(


any ideas on an ideal colour?


You can try yellow, but that also may not be ideal as while there's more yellows than magentas in the Doom palette, the range is very skewed towards the bright end.
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Re: [SPRITES] Spriting Carnival!!

Postby HellCattX » Sun Oct 21, 2012 12:13 pm

um that flight sphere if from Realm 667, item shop : artifacts and powerups, submitted by :
http://realm667.com/index.php?option=co ... Itemid=206

Submitted: scalliano
Decorate: scalliano
GLDefs: Ghastly_dragon
Sounds: None
Sprites: Id Software
Sprite Edit: scalliano
Idea Base: Doom-class Flight powerup from Generations Arena mod for Q3
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Re: [SPRITES] Spriting Carnival!!

Postby BloodyAcid » Sun Oct 21, 2012 12:23 pm

Palette: Other

Not in Doom's colour scheme, if that's what you're trying to say.
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Sun Oct 21, 2012 2:58 pm

I submitted that to R667 over 3 years ago.
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Re: [SPRITES] Spriting Carnival!!

Postby ChronoSeth » Sun Oct 21, 2012 3:01 pm

HellCattX wrote:um that flight sphere if from Realm 667

As far as I can tell, the sprites aren't quite the same (not just in colour). It's not that unlikely for two people to have the same idea...
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Sun Oct 21, 2012 3:08 pm

That said, I like them. The Flight Sphere was one of my first spriting efforts, and these frames seem a bit more refined.
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Re: [SPRITES] Spriting Carnival!!

Postby HellCattX » Sun Oct 21, 2012 4:00 pm

Ok fair enough i didnt look that closely as at a first glance as they looked identical. The only reason i knew about it, as i've used scalliano's flying sphere in a few of mods and credited him accordingly and figured it was the same one. My bad.
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