[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Wed Sep 16, 2020 7:15 pm

What if the Spider Mastermind fired plasma balls instead of bullets?

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Sep 16, 2020 9:30 pm

Demolisher Mastermind says hello. :)
ChopBlock223 wrote:The 2048 Super Shotgun, or the "Defender Of The Faith"
Made from the brightened Doom 64 super shotgun with the angled reloading frames, by Batandy, some parts from PerKristian's smooth animations (the heads on the shells, some of the hands in the .wad itself), some parts from a super shotgun by DoomNukem (the grip section and what not), rear sight on frame 2 was by CombineKegan. Muzzleflashes are based on the Doom Alpha ones, they're for firing both barrels at a time, with a 50% chance of alternating. Didn't make any single flashes, but it shouldn't be that hard to do your own.
Pickup sprite is based on DoomNukem's, but I drew a new stock on it.
Now this is how you exorcise them demons. Cool design!
VriskaSerket wrote:As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?
Looks really great! Now i can't stop thinking about Smooth Doom adding another reskin option that mixes both vanilla and d64 design, just like this :D
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Thu Sep 17, 2020 3:21 am

VriskaSerket wrote:As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?

These are outstanding. Any more anim frames for any of these or is this it?
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Re: [SPRITES] Spriting Carnival!!

Postby BigDaveHadSomeToo » Thu Sep 17, 2020 7:21 am

I have found the best solution to the "red cross" problem.

Also a box based on the box that the box for Final DooM was based on. It would be ideal for a BFG replacement that uses iwads as ammunition.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Thu Sep 17, 2020 8:19 am

O wow I love those final doom boxes. That's s thing o beauty for sure...
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Thu Sep 17, 2020 8:19 am

ChopBlock223 wrote:The 2048 Super Shotgun, or the "Defender Of The Faith"
Made from the brightened Doom 64 super shotgun with the angled reloading frames, by Batandy, some parts from PerKristian's smooth animations (the heads on the shells, some of the hands in the .wad itself), some parts from a super shotgun by DoomNukem (the grip section and what not), rear sight on frame 2 was by CombineKegan. Muzzleflashes are based on the Doom Alpha ones, they're for firing both barrels at a time, with a 50% chance of alternating. Didn't make any single flashes, but it shouldn't be that hard to do your own.
Pickup sprite is based on DoomNukem's, but I drew a new stock on it.

heavy duty.png


Front sights by me, rib between the barrels by me, cross and Quake emblem by me (skull is from Quake), extractor/ejector, safety, underlug, crossbolt (and its lug, which tbh is a bit too small) also by me, also repainted the front handguard some. Includes parts for not having any sights, no emblem, or if you want to do your own. Includes frames for shells with dented primers. I didn't end up using any of the frames for extraction, but they're there.

Spoiler:


Wow, and Garsh Darn it you are beyond to compare, these spriteworks are just top notch AAA class
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Re: [SPRITES] Spriting Carnival!!

Postby TaporGaming » Thu Sep 17, 2020 8:49 am

VriskaSerket wrote:
As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?


The Upper BFG one. I don't think resembles from Realm667's BFG2704
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Re: [SPRITES] Spriting Carnival!!

Postby TaporGaming » Thu Sep 17, 2020 8:51 am

ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?

Image


Doom 2016 Mastermind Intensifies
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Thu Sep 17, 2020 2:30 pm

ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?

Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Thu Sep 17, 2020 5:39 pm

gerolf wrote:
ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?

Spoiler:


Oh hell, i was just thinking about the Arachnotron plasma balls! Now that is a real nightmare :shock:
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Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Fri Sep 18, 2020 6:53 pm

Made some ssgs,
Credits:
ID software
Midway
And Cage
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Fri Sep 18, 2020 8:23 pm

Nice SSGs!!!

Here's a content dump of (almost) everything i have regarding Doom 64 edits.

Image

Credits go to: Blood, Strife, Wolfenstein (3DO version), Duke Nukem 3D, Powerslave, Medal of Honor, DoomNukem and an old map called "Doom 3057", which has the "flammable" warning symbol.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Sep 18, 2020 10:47 pm

Super rich collection. If i could talk some feedback, those shotgun shells look unusually bright. Feels like they're certainly from other game!
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Sep 19, 2020 12:28 am

Captain J wrote:Super rich collection. If i could talk some feedback, those shotgun shells look unusually bright. Feels like they're certainly from other game!
those in the top left are the duke3d shells...
https://images.app.goo.gl/ys2dyPK4Afp3ZkU77
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sat Sep 19, 2020 12:33 am

To be fair, shotgun shells come in an assortment of colors other than dark red. I think that all looks great, Dr_Cosmobyte.
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