[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Apr 12, 2013 3:26 am

better pallate, better cleaning can make this more beautiful.
also blox's monster can be awesome ghoul.
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Re: [SPRITES] Spriting Carnival!!

Postby ::Bloodfury:: » Fri Apr 12, 2013 5:43 pm

Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?
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Re: [SPRITES] Spriting Carnival!!

Postby Virtue » Fri Apr 12, 2013 9:20 pm

::Bloodfury:: wrote:Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?

wow! are these from scratch? will they have full rotations? keep up the good work!
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Fri Apr 12, 2013 11:23 pm

::Bloodfury:: wrote:But this .wad is supposed to be played using texture filtering hq2x or more

Ick -- don't shoot for this, I say. Such filters never look good on Doom-scale sprites, and the sprite you posted actually looks pretty good anyway in terms of clarity. No sense in hiding those nice, crisp pixels.
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Fri Apr 12, 2013 11:23 pm

Interesting work, I want to see full set of rotations. Keep it up!
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 13, 2013 12:03 am

oh god, do more. :wub:
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Sat Apr 13, 2013 5:34 am

I decied to change rocketlauncher from Strife:
Image

It's not really finished (I talking about this sprite), but final version would be about the same as shown here
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Sat Apr 13, 2013 5:53 am

Looks kinda like something out of rise of the triad.
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Sat Apr 13, 2013 5:59 am

They have something in common, but they are still different
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Re: [SPRITES] Spriting Carnival!!

Postby ::Bloodfury:: » Sat Apr 13, 2013 8:26 am

wow! are these from scratch? will they have full rotations? keep up the good work!


Yes from scratch, used the doom player sprite just to get the height appropritate.
And to inform all who liked my player sprite. Yes there will be full rotations and full sheet! The current pose is now without weapons so I can easily add him a weapon of choice.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Apr 13, 2013 8:52 am

It does look cool and all but there is one thing that bothers me. The shape and highlighting on the knee pads, crotch protector, boots and maybe the chest makes them look a bit bubble-like. Kind of reminds me of...

Image

Perhaps if the highlighting wasn't quite so bright/contrasted.
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Sat Apr 13, 2013 9:11 am

I think Bloodfury's sprite based on Doom 3 marine:
Spoiler:


UPD: I think I am failed with Rocket Launcher:
Image

Ingame screenshot
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 13, 2013 11:36 am

DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
unless his sholder is really bigger then enclave's armor one.
need to be make his sholder short.
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Sat Apr 13, 2013 11:40 am

Captain J wrote:
DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
unless his sholder is really bigger then enclave's armor one.
need to be make his sholder short.

I think it's fighting pose (well, it's not standart standing pose) and this is the reason that the shoulders supposedly more - in fact, it is the head tilted forward
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 13, 2013 11:48 am

okay, but he should running if he is going to attacking a target rather then standing or fast-walking.
also, this sprite's only one madicine is waiting.
so, i'm going to wait more and see the result.
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