[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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nova++
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Re: [SPRITES] Spriting Carnival!!

Post by nova++ »

Working on something a bit different from my main project to satisfy a mapping itch that's gotten out of hand.

Yum! Wow!
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Those condiments may be a bit strong for me

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I can't make very good weapons, so far, but I can definitely over-animate their select and de-select motions. As far as I can determine there is no way to make the game scale down higher resolution player weapon sprites, but feel free to inform me if that is no longer the case!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Oh crap so that bun fella's actually a weapon! Also it's always nice to see your smooth and artistic animation.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Thank you! If I accomplish nothing else i want this disaster to be interesting to look at. Now it is fun to stand around and pointlessly switch between armaments for a moment, which was not the case previously.
Since the purple creatures in the levels exploded anyway it seemed logical that they could be applied more aggressively.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

bimshwel wrote:As far as I can determine there is no way to make the game scale down higher resolution player weapon sprites, but feel free to inform me if that is no longer the case!
That is no longer the case. In fact, it hasn't been for some time.

You can define your sprites in the textures lump and scale them there or put low res versions in as sprites (as normal) and drop the high res ones (using the same name) into a HiRes folder and they will automatically get mapped to the dimensions and offsets of the small one.
I think that there is another method but I don't recall the details.
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Hidden Hands
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Re: [SPRITES] Spriting Carnival!!

Post by Hidden Hands »

nova++ wrote:Working on something a bit different from my main project to satisfy a mapping itch that's gotten out of hand.

Yum! Wow!
I really like this. I don't know why. But I just really do.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Enjay wrote:
bimshwel wrote:As far as I can determine there is no way to make the game scale down higher resolution player weapon sprites, but feel free to inform me if that is no longer the case!
That is no longer the case. In fact, it hasn't been for some time.
thank you for the update! it is often difficult to know what features exist and how to use them without asking, since they can get implemented in an inconsistent manner and I do not have a great amount of time to download and play a lot of video games and add-ons like I once did, so to become conscious of new features and their syntax via seeing them used.
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nova++
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Re: [SPRITES] Spriting Carnival!!

Post by nova++ »

Hidden Hands wrote:
nova++ wrote:Working on something a bit different from my main project to satisfy a mapping itch that's gotten out of hand.

Yum! Wow!
I really like this. I don't know why. But I just really do.
Soon you will be able to eat it yourself
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Craneo
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Re: [SPRITES] Spriting Carnival!!

Post by Craneo »

Image
Image
Some medieval fantasy sprite concepts, a Elf Wizard and a Fairy
Elf Wizard Credits: Raven Software, Dolphman
Fairy Credits: Raven Software, 3D Realms, Captain Toenail
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Craneo wrote:Image
Image
Some medieval fantasy sprite concepts, a Elf Wizard and a Fairy
Elf Wizard Credits: Raven Software, Dolphman
Fairy Credits: Raven Software, 3D Realms, Captain Toenail
you know, I would have said its about time we saw a true classic looking wizard for heretic/hexen but then again, A wizard is never late, nor is he early, he arrives presicely when he means to... ;)
I can just see him now, telling cyberdemons and maulotaurs that they cannot pass...

outstanding work on this...
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

It now occurs to me that I do not think I have ever seen a Merlin-style wizard in a doom-type game setting prior to this point. Although it has been established that I miss a lot! Those two appear to go well together. The heretic gargoyle is still one of my favorite monsters so it makes sense that i would like other monsters based on it.
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Crudux Cruo
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Re: [SPRITES] Spriting Carnival!!

Post by Crudux Cruo »

I sort of made this from a sketchfab staff i found for a project as a free will gesture - not anything exclusive. It's been a hot minute since i did any spritework.
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The Philosopher
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Re: [SPRITES] Spriting Carnival!!

Post by The Philosopher »

An edit of a imp sprite i had, i dont remember the original author
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

I took that one machete that GAA1992 made some time ago and decided to experiment with it for a project I'm working on with a friend.
I liked that one skeleton glove hands someone made, but there weren't enough frames so I made new ones. And since I couldn't find denim sleeves sprites anywhere, I made ones with pics of my own sleeves lmao. Adapt and survive, I guess. Due to proportions this is probably gonna be just a big knife though. Can't be arsed to make new ones right now.
This is an early design test for the most part, but it's coming along nicely.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

it is definitely unorthodox combat attire for space marines so I am not surprised you couldn't find existing sprites but whatever you did seems to be working.
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