[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Here with a smol update. SMG, shotgun and assault rifle from Alien Swarm are now finished. I'll post a sheet with their firing frames (with and without hands) later.
Next up I suppose is the LMG or the railgun. Or perhaps a surprise bulky weapon, who knows!
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SargentoBarboza
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Re: [SPRITES] Spriting Carnival!!

Post by SargentoBarboza »

I have a problem, the sprite picture is too small
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

In Doom Standards, those sprites have legit normal size. 3rd one looks a bit big because of the scope even. If you click on the image, you can see it but with full resolution. Try it!
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Arcterezion
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Re: [SPRITES] Spriting Carnival!!

Post by Arcterezion »

jdredalert wrote:I've noticed that despite all the odds, i never made a Pulse Rifle sprite sheet for the Carnival. So i made this one, ripping the gun from Colonial Marines via screenshots. I present M41A Pulse Rifle Mk. II:

https://i.imgur.com/o3NVxiq.png
Credits to Gearbox Software

PS: I'm aware of the back of the Rifle on reload frames looking strange, that's where the screen ended. If someone can come up with a fix, i'll gladly update the sheet.

Edit - tried a fix, it's still looking strange, but at least is a little better.
Kind of an odd question, but would it be alright if I used specifically the muzzle flash from these?
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

You can use all the parts of the sprite you want, no problem! Even if it's only the muzzle flash.

Now, what a coincidence... speaking about Colonial Marines weapons, i have just made a third revision to my 1911 from that game. I'll probably revise the HK VP70 as well in the following days.

Image
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Three of those Alien Swarm guns, now with hands and firing frames. SMG has bonus handless frames for dual wielding.
All muzzleflashes taken from the first Crysis, that game has a buttload of great assets.
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Ninlhil
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Re: [SPRITES] Spriting Carnival!!

Post by Ninlhil »

Back at release, started playing Blade of Agony and loved it. Got inspired and started working.

[imgur]https://imgur.com/jCn5kgZ[/imgur]
[imgur]https://imgur.com/GRVoP4q[/imgur]
[imgur]https://imgur.com/XiowwgM[/imgur]
[imgur]https://imgur.com/zH5pQLL[/imgur]
[imgur]https://imgur.com/cJYtET6[/imgur]
[imgur]https://imgur.com/ZYg59id[/imgur]
[imgur]https://imgur.com/HOi8nW8[/imgur]

That's about as far as I got before I ran outta steam and the controversies kinda sapped energy. Pretty much edited from the originals or custom drawn. Figured I'd release them to the wild for people.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

OH GOD YES! Honestly i wanted to see the replacement weapon sprites of for BoA because you know, some of them still belong to ww_nazis. Walther, Kar98k and Venom Gun are the best.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

I did a thing, a funky flamethrower. Mostly did this cause I really wanted to try my hand at a flamer, and also to practice my hand drawn shading and lighting.
Comes in gunmetal blue (as is typical from me) and in olive green for those who like that M2 kinda color scheme.
Muzzle flame effect taken from Crysis 1. That game is truly a gold mine of assets.
[imgur]https://imgur.com/aowKyf2[/imgur]
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

I liked that motorcycle style clutch-handle-grip thing in the left. Also, you should make a compilation of these muzzle flashes at some point in the future.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

jdredalert wrote:I liked that motorcycle style clutch-handle-grip thing in the left. Also, you should make a compilation of these muzzle flashes at some point in the future.
Oh yeah, I packed them all into an imgur post. These are all the muzzleflash effects in Crysis 1 that I could find (and convert) in the game's files. There's a whole bunch of them (25 images, some of them having four muzzleflashes in one pic) and they're relatively big for Doom spriting standards of course, so I didn't post them here.
Have fun with 'em
https://imgur.com/a/zP2kMgM
DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

Improving dr.cosmobyte assault rifle, because why not?.
Dr.c.Assaultrifle.png
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

If you've played "Escape from Tarkov" you'll know this guy
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

guess who's back? (again)

rendered and processed Halo: Combat Evolved's M6D Magnum for a project of mine, credits to bungie for the magnum itself (obviously :P)
click the image to see the non-downscaled one in-case you want the Ultimate Quality™️
Image
animations coming soon? :o
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Bjecinst wrote:Halo: Combat Evolved's M6D Magnum
Nice rip you got there! The sheer low amount of Halo weapons sprites around is kinda disheartening, good to see that addition!

Now, something i started last year and never finished:

Click the image for full size.
Image

Classic Pulse Rifle from Aliens: Colonial Marines. Comes in two flavors, original and Private Hudson's custom. I still find funny that, even though i was involved in some Aliens related projects in the past, i never had this gun ready (i did a rendition of the Pulse Rifle Mk.2 from the same game, back in 2017, but it's not the same thing). And, since that game took the liberty of adding rear sights to the classic design, i wrapped a sightless version as well, to be posted soon.
Last edited by jdredalert on Fri Aug 20, 2021 8:25 pm, edited 1 time in total.

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