[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Thu Jul 15, 2021 9:28 am

jdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!


ask and you shall recieve :)

Image
User avatar
Bjecinst
 
Joined: 20 Apr 2019
Location: Q3DM17
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby JacenXtreme » Thu Jul 15, 2021 10:09 am

Bjecinst wrote:
jdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!


ask and you shall recieve :)

Image


This is nice! I love it!
JacenXtreme
Some guy on the webz
 
Joined: 10 Feb 2017
Location: USA
Discord: ssbjdlucas#3231
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Thu Jul 15, 2021 10:52 am

Straight to the sprites folder! Thanks Bjecinst, that's beautiful!
User avatar
jdredalert
Doom, until the end.
 
Joined: 13 Jul 2013

Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Thu Jul 15, 2021 6:40 pm

@Bjecinst: That's damn cool! I wanna dual wield a couple o' these now. :P

Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish. I'm no pro sprite artist or anything though so hopefully it's vaguely kosher. :P

Image

1x version for easy usin':
Image
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Thu Jul 15, 2021 6:44 pm

can we get a flashless version of the first recoil frame as well?
User avatar
comet1337
 
Joined: 25 Sep 2015
Location: elsewhere

Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Thu Jul 15, 2021 10:52 pm

Xaser wrote:Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish.

:o woah! wonderful work you've done here!
I really don't mind anyone editing my sprites, infact i encourage it, as long as proper credit is given when shown off or used. :)
User avatar
Bjecinst
 
Joined: 20 Apr 2019
Location: Q3DM17
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Fri Jul 16, 2021 5:44 am

Yeah weird crouched walking huh?
You do not have the required permissions to view the files attached to this post.
User avatar
TommyGalano5
"If you can find me then you're the next Holmes"
 
Joined: 06 Aug 2020
Location: An Archipelago in Asia
Discord: TommyGalano5#8257
Github ID: TommyG5#75706295
Operating System: Windows 10/8.1/8 32-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Fri Jul 16, 2021 10:15 am

that looks pretty damn good...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Fri Jul 16, 2021 11:24 am

Image
:D working on reload sprites
User avatar
Bjecinst
 
Joined: 20 Apr 2019
Location: Q3DM17
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Fri Jul 16, 2021 1:33 pm

ew it is like a bullet meat grinder
User avatar
bimshwel
only as old as I feel, and I feel like dirt
 
Joined: 15 Jul 2003
Location: misplaced
Discord: bimshwel #7516

Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Sun Jul 18, 2021 3:17 am

bimshwel wrote:ew it is like a bullet meat grinder

i thought that's always how revolver cylinders looked?

Image
User avatar
Bjecinst
 
Joined: 20 Apr 2019
Location: Q3DM17
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby CherubCorps » Sun Jul 18, 2021 10:34 am

Gibing animation for the Snowball. Somewhat inspired by the Stalker gibing animation from Hexen.

Snowball-gib-smol.gif


Snowball-death-big.gif
You do not have the required permissions to view the files attached to this post.
User avatar
CherubCorps
 
Joined: 11 Sep 2020
Location: United States
Discord: CherubCorp#1153
Twitch ID: www.twitch.tv/cherubcorp

Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Jul 18, 2021 1:08 pm

the stalker's head always struck me as having a curious relationship to gravity, though this makes me think a bit more of the regular player death from skymaybe. I appreciate the obsessive compulsive retaining of all pixels, rather than casually letting some of them vanish off the sides like a lot of heretic and hexen death animations. The wings, are they blended into transparency or the background color?

i thought that's always how revolver cylinders looked?

maybe it is! I suppose i have never seen the bullet things drop out of one. Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.
User avatar
bimshwel
only as old as I feel, and I feel like dirt
 
Joined: 15 Jul 2003
Location: misplaced
Discord: bimshwel #7516

Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Mon Jul 19, 2021 12:17 am

bimshwel wrote:Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.


i was using the mental image of a .357, or .38 special cartridge when making the sprites (typically long casings, accompanied with a butt-load of powder),
so that would explain the long shape of them :lol:

i should also note, the first ""frame"" on the left isnt actually part of the same animation, it's just the cylinder without any bullets inside of it, sorry for the confusion :(
User avatar
Bjecinst
 
Joined: 20 Apr 2019
Location: Q3DM17
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Jul 19, 2021 12:27 am

the magnum issue is the angle of the drum against the angle of the protuding shells thats creating the playdough/meatgrinder effect.
the drum is remaining stationary but the shells start dropping the second the protrude, which is physically impossible, thus making them look soft or jellified...
the drum should pitch angle up with the shells movement in the animation...

also the middle screw of the drum is moving with the shells too , which it shouldn't, making it all look like a salvador dali painting...
osjclatchford
 
Joined: 07 Feb 2011

PreviousNext

Return to General

Who is online

Users browsing this forum: ClessxAlghazanth, nekostuffing and 2 guests