Looks a lot better than the stuff I've made for KDiZD over 15 years ago, but back then I could't really do anything else but gunsosjclatchford wrote:been playing around with this last night.
Anyway,
Eternally eh? Ok, I took a stab at it.osjclatchford wrote:if anyone can tweak these to look better I'd eternally appreciate it...
I hope it's not too tall right now, hmm 36 pixels maybe a bit too tall.
I changed the pose basically and added the a4a6 rotation frame, so now they can be sitted in armchairs or on beds. Yours is a great effort, only I keep having the feeling that he would just slide over, and the legs in frame a3a7 were a bit too short. Basically painted over here and there, just some quick stuff that I think looks a bit more solid.
Let me explain my idea:
Observing hammered people around town at New Year's we can get the idea of a dead person slumped over. In the first pose - A - once the person is unconsciouss/dead it loses all motor support and just collapses down with gravity. Slumped forward, the person would just slide to the side, or forward, as there's nothing to keep them suspended from gravity except for spinal muscles, meaning they still must be semi-consciouss. In the second pose- B -, the body is rested against a wall and cannot slide down, unless the floor is highly polished (ceramic tiles, ice) and they would just slide to a laying position. Only the head is tilted forwards by the gravity.
So the pain state is actually a better base for this kind of a hunched backwards against a wall type of thing. There are also slumped sprites in the wad Nimrod, done by Unholy Software, a lot of stuff done by ebola/Kristus, whom I deeply respect as an artist.
I purposely edited only the sarge frames since I wanna see you have a try at the other characters I hope you'll have fun with it like I did.
Heeey you're the guy who worked on Wolf3d mods Operation Eisenfaust Origins and Eisenfaust Legacy! I loved those mods and love your work dude! Keep spritin!DoomJedi wrote:I did such work for Project Brutality