[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [SPRITES] Spriting Carnival!!

Post by Viscra Maelstrom »

what's wrong with Eriance's SSG?
User avatar
YukiHerz
Global Moderator
Posts: 1502
Joined: Mon Dec 02, 2013 6:01 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.
User avatar
Sgt Nate V
Posts: 168
Joined: Sat Mar 04, 2017 4:21 pm
Discord: 9869
Location: somewhere

Re: [SPRITES] Spriting Carnival!!

Post by Sgt Nate V »

Go ahead, use this shit in a SATAM mod.
You do not have the required permissions to view the files attached to this post.
User avatar
DenisBelmondo
Posts: 378
Joined: Fri Jun 06, 2008 6:26 pm
Location: Two-Key Return

Re: [SPRITES] Spriting Carnival!!

Post by DenisBelmondo »

Viscra Maelstrom wrote:what's wrong with Eriance's SSG?
The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons. Anyway, @BadMojo that SSG looks pretty good, I did some minimal work to make it look okay in the Doom palette. Looks a little splotchy and I know it would require a lot of manual touchups but hopefully it's a good translation:

Image
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

EletricPulse wrote:Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.
Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.
User avatar
Captain J
 
 
Posts: 16772
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

YukiHerz wrote:There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
I can't agree more. Even though i'm big fan of his works.
User avatar
BadMojo
Posts: 64
Joined: Fri Mar 18, 2016 2:52 am

Re: [SPRITES] Spriting Carnival!!

Post by BadMojo »

I never thought my db shotgun would gain any attention... Let alone be compared to eriance... Mind you that's the second time this has happened to me in the doom community now, but I'm fine with that :)

In any case though, your all welcome to do as you like with it. If anyone related to the freedom project feels this is worthy enough, then by all means use it.. Just stick my name in the fine print somewhere, and I'm happy :)
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

nakkemake wrote:
EletricPulse wrote:Hello :D

A - poorly edited - Mosin-Nagant that i have been working since today:

Image

Original 3D Model by Skan, found on Sketchfab
Edited by me.
Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.
Thanks for the advice. I'm newbie at sprite editing
User avatar
RockstarRaccoon
Posts: 598
Joined: Sun Jul 31, 2016 2:43 pm

Re: [SPRITES] Spriting Carnival!!

Post by RockstarRaccoon »

I think the gun there is larger than the guns in the game, so you should scale down the gun. Be sure to keep a copy of the original though, because you can make a hires version from that...
User avatar
Clownman
Posts: 872
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

DenisBelmondo wrote:
Viscra Maelstrom wrote:what's wrong with Eriance's SSG?
The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons
This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.
el armadillo2
Posts: 148
Joined: Fri Nov 11, 2016 9:45 am

Re: [SPRITES] Spriting Carnival!!

Post by el armadillo2 »

Clownman wrote:
DenisBelmondo wrote:
Viscra Maelstrom wrote:what's wrong with Eriance's SSG?
The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons
This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.
What old shotgun?
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Mosin re-scaled, removed right hand, changed (a bit) left hand position and added it's fingers on the other side.

Image
User avatar
chronoteeth
Posts: 2653
Joined: Wed Sep 08, 2004 1:29 pm

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

you could do a bit more to make the metal feel more sprite-y, and the white stripe is ill fitting, but thats a great step forward
User avatar
ElectricPulse
Posts: 244
Joined: Tue May 31, 2016 4:58 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Working on it, thanks for the tips. I don't think i need to post the sprite again because i made very small differences, but if you guys want it, i can do it.

Return to “General”