[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Mar 30, 2017 3:53 pm

That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Mar 30, 2017 8:00 pm

Carbine Dioxide wrote:That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D


As have I - I'm just glad I've finally started on them.

Image

Minor changes, mostly just for the sake of completeness (larger front sight post, front sight rail fixture, rear sight post, improved scope bracket and shadowing). Don't know if I'm going to include all of its firing modes (semi, three-round-burst, automatic at 600, 900, and 1200 RPM), but I'm at least giving it the high-ROF option. It's too much for the base Trooper mod, so I'm putting it in Extra Weapons. It'll have a magazine of 64 rounds, deal damage between that of the AS-46 (16) and Pulsar-D (36), and be relatively slow to draw (lore-wise, the MARS B is 9.5 pounds, or 4.32 kilograms - equivalent in weight to an M1 Garand).

EDIT: Entirely reshaded the area near the magazine to give a better sense of the weapon's shape.

Image

Just a thought - what color should the scope be? It doesn't really need to be red, I just wanted it to stand out.

EDIT II: Messing around with some sort of brace.

Image

Don't know if I'm going to keep it, to be honest.
Last edited by TheRailgunner on Fri Mar 31, 2017 12:22 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Mar 30, 2017 11:08 pm

Smooth, Sleek and Super! Anyway you don't have to change the scope's color, but i'd recommend to recolor it into blue or green.
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Fri Mar 31, 2017 1:49 am

Here's some sprites from a Wolf 3d beta that some may find useful, and I do not think these have surfaced here. It's not from the shareware beta.
meat.png
Meat hooked to the ceiling. This was cut out for more pots and pans.
meat.png (1.4 KiB) Viewed 799 times

hans.png
This was used as a place holder for Hans's death animation. It just lowered to this position from his standing position.
hans.png (1.25 KiB) Viewed 799 times

mutantdie5.png
This was the Mutant's final death frame. It was later edited to make it look more realistic in the final version, but if you add this to the sequence, it does make for a smoother death animation.
mutantdie5.png (1.15 KiB) Viewed 799 times


There was some other stuff in this beta, but it was mainly early sketches to things found in the final version. These were the only things that really stood out the most. Credit Id or Adrian Carmack. All I did was make the backdrop transparent.

Trivia:

The secret sign that said "Call APOGEE Say AARDWOLF" was "Call APOGEE Say SNAPPITY" in V1.1, and in this beta it says "Call APOGEE Say CABAL".
Last edited by gerolf on Fri Mar 31, 2017 1:59 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Mar 31, 2017 1:56 am

New muzzle flash thing:

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Skelegant » Fri Mar 31, 2017 2:58 am

That Hans skull is just begging to be used
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Mar 31, 2017 3:05 am

Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
MP7 PDW.PNG (32.37 KiB) Viewed 662 times
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.
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Re: [SPRITES] Spriting Carnival!!

Postby nakkemake » Fri Mar 31, 2017 1:32 pm

Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.


Fantastic!

Can you make a silencer version also?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Mar 31, 2017 1:34 pm

If i can get a resource of it, maybe.
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Re: [SPRITES] Spriting Carnival!!

Postby TiberiumSoul » Fri Mar 31, 2017 4:13 pm

i kind of liked it with the brace Railgunner
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Re: [SPRITES] Spriting Carnival!!

Postby DIMOShunter » Fri Mar 31, 2017 6:25 pm

Pickup sprite goes wrong.
PICKup.png
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Mar 31, 2017 7:53 pm

Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.


That's pretty cool - I'd use it if it had angled sprites.

Image

Working on an ADS for the VSK7 Nightshade shotgun.
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Re: [SPRITES] Spriting Carnival!!

Postby meatman12 » Fri Mar 31, 2017 8:47 pm

Started creating a grenade launcher sprite from the FireWall from ROTT. Most of the lighting touchups were done in Paint.NET, Pixel by Pixel
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Mar 31, 2017 10:51 pm

TheRailgunner wrote:That's pretty cool - I'd use it if it had angled sprites.
Thanks! And yeah, it's actually angled but i made it centered for request reason.

I might add more sprites later.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Mar 31, 2017 11:17 pm

Image

I wouldn't feel right updating Extra Weapons without giving the MARS B an ADS frame.
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