[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Skelegant
Posts: 1432
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

Minigun zombieman. Yeah boiiii
Attachments
ZMAN.PNG
ZMAN.PNG (49.88 KiB) Viewed 921 times
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Battery low. Plz charge me, Doomguy.
Image
Image
User avatar
NewGustavo6046
Posts: 111
Joined: Tue Oct 28, 2014 7:26 pm

Re: [SPRITES] Spriting Carnival!!

Post by NewGustavo6046 »

I. Love. Attention!!!!!!
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by edward850 »

Slax wrote:Battery low. Plz charge me, Doomguy.
Image
Image
Has anyone mentioned how incredible these are yet? Because it can't be said enough.

I would love to see center perspectives of these, by the way.
User avatar
NewGustavo6046
Posts: 111
Joined: Tue Oct 28, 2014 7:26 pm

Re: [SPRITES] Spriting Carnival!!

Post by NewGustavo6046 »

edward850 wrote:
Slax wrote:Battery low. Plz charge me, Doomguy.
Image
Image
Has anyone mentioned how incredible these are yet? Because it can't be said enough.

I would love to see center perspectives of these, by the way.
i'm too lazy to make these! I don't want to!
Enough spriting for now.
I made some sprites for bushes and I'm planning in the script:

Code: Select all

actor GimpBush // The name were originally to be "GrassBush", but the simple fact I use now Gimp Portable changed its name. Although now the sprite names weren't changed.
{
 Health 45
 Radius 120
 Height 70
 
 -NOGRAVITY
 +SOLID
 States
 {
    Spawn:
        GBSH A 3
        Loop
    Death.Fire:
        TNT1 A 0 A_SetDamageType(Fire)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH EFD 2 Bright A_Explode(128, 128)
        GBSH X 3 Bright
        DGBH ABABABABABAB 11
        DGBH Z 3
        Stop
    Death:
        GBSH Q 2 Bright
        GBSH R 3
        GBSH S 2
        Stop
 }
}
The sprites for the Grass Bush (includes my assault rifle sprite too, for some reason):
https://mega.co.nz/#!INwxGJAb!2z_Pc71RV ... 5yWfp7FbAs
Last edited by NewGustavo6046 on Fri Dec 19, 2014 9:24 am, edited 1 time in total.
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

NewGustavo6046 wrote:
undead003 wrote:
NewGustavo6046 wrote:But I'm still sad my sprites never get cool!
Then start working to make them cool.
HOW? And what is antialiasing?
I don't know how you should work to make them cool, but common sense dictates that you can do it instead of cluttering this thread with grumpiness.



Antialiasing sounds good, eh? Only in games where texture blur is more primary than pixellation, e.g. what you see when you apply filtering in GZDoom. Otherwise, it should be refrained from. I don't use GIMP so I can't tell you how to avoid it when editing, but the internet will tell you if you ask it.
User avatar
NewGustavo6046
Posts: 111
Joined: Tue Oct 28, 2014 7:26 pm

Re: [SPRITES] Spriting Carnival!!

Post by NewGustavo6046 »

undead003 wrote:
NewGustavo6046 wrote:
undead003 wrote: Then start working to make them cool.
HOW? And what is antialiasing?
I don't know how you should work to make them cool, but common sense dictates that you can do it instead of cluttering this thread with grumpiness.



Antialiasing sounds good, eh? Only in games where texture blur is more primary than pixellation, e.g. what you see when you apply filtering in GZDoom. Otherwise, it should be refrained from. I don't use GIMP so I can't tell you how to avoid it when editing, but the internet will tell you if you ask it.
Gimp is all I have! No age restriction, no SmartScreen...
And I though I would have to do my sprite the smoothiest possible.
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Kostov »

NewGustavo6046 wrote:Gimp is all I have! No age restriction, no SmartScreen...
That's fine, now look up how to disable antialiasing when drawing with GIMP.
User avatar
NewGustavo6046
Posts: 111
Joined: Tue Oct 28, 2014 7:26 pm

Re: [SPRITES] Spriting Carnival!!

Post by NewGustavo6046 »

undead003 wrote:
NewGustavo6046 wrote:Gimp is all I have! No age restriction, no SmartScreen...
That's fine, now look up how to disable antialiasing when drawing with GIMP.
How????? *looks upwards to you*
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Google. Hone your Google-Fu, grow strong.
User avatar
jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Have you ever heard about Google?
User avatar
MarlboroMike2100
Posts: 144
Joined: Sun May 22, 2011 4:55 am
Location: Somewheres in PA.

Re: [SPRITES] Spriting Carnival!!

Post by MarlboroMike2100 »

Duckduckgo.... Better then google... Dose not track what you search.
User avatar
Laggy
Posts: 140
Joined: Thu Nov 06, 2014 4:16 pm
Location: I think so.

Re: [SPRITES] Spriting Carnival!!

Post by Laggy »

Hi, I'm new. Have a dancing food can.
Image
User avatar
Athel
Posts: 777
Joined: Wed Aug 21, 2013 11:31 am
Location: New Jersey

Re: [SPRITES] Spriting Carnival!!

Post by Athel »

simple.exe wrote:
Jimmy wrote:Pro tip: Never release the first thing you do.
But then I wouldn't have released my M4 lego sprite! :D
also, getting back to work on the sprite sheet.
Edit:
I'm done! :D
Image
Would like to see a version where he isn't holding anything. Or with a punching version.
User avatar
simpletonnn
Posts: 313
Joined: Thu Nov 13, 2014 8:20 pm

Re: [SPRITES] Spriting Carnival!!

Post by simpletonnn »

I probrobly will find out how to make a fisting nerdshooter.
Last edited by simpletonnn on Fri Dec 19, 2014 5:22 pm, edited 1 time in total.
Post Reply

Return to “General”