So, I played a little with
Laser Justice earlier today, and I saw pretty quickly that it did
not suit me at all. But it's got me wondering: Has anyone ever had the idea to try to translate the gameplay of a euroshmup(games like
Tyrian or
Jets'N'Guns or
Raptor: Call of the Shadows) into a
DooM mod?
Honestly, part of me wants to think that
JNG might actually has the best basis here: one of the things you could do is treat armors the way that typical euroshmups treat changing your ship, and with
JNG as a base, you could use that to alter the player's movement speed and number of weapons that can be used at once based on what armor the player has. You could start the player off with a basic "Security Vest" that would only give a minimal damage reduction and only allow the usage of basic weapons(either one two-handed weapon, like a shotgun or basic automatic weapon, maybe some types of two-handed melee weapons; or two one-handed weapons, like basic pistols or light melee weapons). Then, as the player progresses, they would be able to upgrade their armor to allow the usage of greater numbers of more powerful weapons(imagine the highest tier armors enabling you to run about at insane speed while firing off four separate BFG-tier cannons at the same time) while changing the player's movement speed and damage resistance(usually for the player's benefit, though some "joke" armors could exist that weaken the player, if they like).
The biggest issue would be developing a script the intercepts the "level complete" code and sends the player to a shop level that allows the player to buy and upgrade their gear. Then, there would have to be a script that checked what the slot was of the map the player just completed(with separate tables for episode-based mapsets like
DooM 1 vs. continuous sets like
DooM 2) to keep the shop progression so that the difficulty curve remains relatively consistent to vanilla, sort-of.
Anyone think this is even possible?