ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom project ideas you have

Postby Ursula Grandwater » Sun Feb 14, 2021 5:13 am

Ever thought about Russian Overkill 2? Or DoomRL meets Russian Overkill?

Well there's that, nowadays rather obscure, roquelike Nuclear Throne. Tons of weaponry, from simple but effective sledgehammer or a shovel, through different shotguns or Sluggers which fire a massive short-range bullet bigger than itself, or anything it's shooting at for that matter, to nukes and other fuck-everything weapons. Especially when including Ultra Mod which for this game is basically Russian Overkill, or should I say even more than that because I'm not sure if in RO there are full-auto triple nukes, ION cannons and laser weapons that lag the game even though it's a 2d pixelated roquelike, and that's
just a tip of an iceberg. Yeahh the point is the weaponry is bigger than any DOOM mod I was able to find.

I know many people already think Russian Overkill is too much (because it is) but I just thought it's a fun idea. I struggle to think what could be more "overkill" than this, it truly would be an ultimate overkill.

Also, in a way I find the style of both games kind of similar, the graphics and style of Nuclear Throne is very simple and could be easily recreated in DOOM, and probably even enhanced, there are also a lot of cool, well hidden and rewarding secrets (completely separate areas/levels kind of secrets, like golden room filled with weapons or Ninja Turtle hideout...) bosses, many playable characters etc. Even that without the weaponry I think would be fantastic for DOOM, in my opinion it fits very well. The themes, style and overall dodging bullet hell and "rip and tear" style through hordes of enemies, maybe it would reguire some time to play through Nuclear Throne to get that feeling, but for me, it really seems like it would be a leathal chemical reaction, in all the best ways.

Also I should mention, I've never done any modding of any kind, me play game shoot enemies good boom ohohoh
Ursula Grandwater
 

Re: ZDoom project ideas you have

Postby Valken » Mon Mar 01, 2021 6:06 am

So I was watching some old but way classic horror movies and thought about which ones that do not have games or wish I could play in a survival coop with friends since so many are working from home.

Idea - Slashers Horror Coop.

You and a group of friends must survive a horror movie / game scenario such as killing the boss or escaping the level.

Monsters can be locked to a scenario or an "arrange or mix" mode used to spawn in different monsters:

Phantasm - Tall Man Jebediah Morningside - Freaking tall ~ 7 foot, melee powers, crush you with his bare hands, manhandles to kill, creates army of Dwarves from corpse like Archville. Can change appearance to sneak up on players, such as other players or random civilians.
Dwarves - made from dead corpse by Tall Man. Has yellow blood. Can use sprite from Blood cultists but scaled to ~ 3 foot or 1 meter tall per the movie. Melee attacks, fast runners, strong, can pickup and use any weapon.
Shiny balls of death - flying ball that has blades on front and drills into victims to kill them by draining their blood. Prefers head attachments. Use a lost soul that floats up to your face and drains blood away....

Weapons - any weapons mod really... Go through all 5 movies to see. Need a quad shotgun like what Reggie used.

Friday the 13th - Jason Vorhees from any of his movies... Strong, melee combatant. Dies and come backs.

Texas Chainsaw - the whole damn cannibal family, not just Chainsaw guy.

Nightmare on Elm Street - Freddy Kruger - you know this guy. Can transform into various shapes, pops in out of dreams or distress. Total slasher, sets people on fire.

Sleepaway Camp - Camp Counselor Angela - serial killer. Would be a great companion to Jason Vorhees actually.
Jeepers Creepers - The Gargoyle. Can use modified Imp sprites but need to add wings, a hat and jacket. Melee powers. Kills and eats victims to regrow limbs. Can literally be chopped up but watch out as parts can still be alive.

We can add to it over time as expansions. New slashers and killers.

I think whodunit is kinda similar but not exactly a team survival game with a badass enemy.
Last edited by Valken on Mon Mar 01, 2021 6:10 am, edited 1 time in total.
Valken
 
Joined: 08 Jun 2015

Re: ZDoom project ideas you have

Postby Valken » Mon Mar 01, 2021 6:07 am

Ursula Grandwater wrote:Ever thought about Russian Overkill 2? Or DoomRL meets Russian Overkill?

Well there's that, nowadays rather obscure, roquelike Nuclear Throne. Tons of weaponry, from simple but effective sledgehammer or a shovel, through different shotguns or Sluggers which fire a massive short-range bullet bigger than itself, or anything it's shooting at for that matter, to nukes and other fuck-everything weapons. Especially when including Ultra Mod which for this game is basically Russian Overkill, or should I say even more than that because I'm not sure if in RO there are full-auto triple nukes, ION cannons and laser weapons that lag the game even though it's a 2d pixelated roquelike, and that's
just a tip of an iceberg. Yeahh the point is the weaponry is bigger than any DOOM mod I was able to find.

I know many people already think Russian Overkill is too much (because it is) but I just thought it's a fun idea. I struggle to think what could be more "overkill" than this, it truly would be an ultimate overkill.

Also, in a way I find the style of both games kind of similar, the graphics and style of Nuclear Throne is very simple and could be easily recreated in DOOM, and probably even enhanced, there are also a lot of cool, well hidden and rewarding secrets (completely separate areas/levels kind of secrets, like golden room filled with weapons or Ninja Turtle hideout...) bosses, many playable characters etc. Even that without the weaponry I think would be fantastic for DOOM, in my opinion it fits very well. The themes, style and overall dodging bullet hell and "rip and tear" style through hordes of enemies, maybe it would reguire some time to play through Nuclear Throne to get that feeling, but for me, it really seems like it would be a leathal chemical reaction, in all the best ways.

Also I should mention, I've never done any modding of any kind, me play game shoot enemies good boom ohohoh


Good ideas but you should play ROK with Project Brutality! It is Amazing.
Valken
 
Joined: 08 Jun 2015

Re: ZDoom project ideas you have

Postby Bobby » Mon Mar 01, 2021 12:18 pm

A universal doom mod that gives you the gadgets from batman Arkham Knight. I.e explosive gell that can break map walls similar to the wallbuster in Swwm gz
Bobby
 
Joined: 03 Mar 2019

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