A fully-open community project with no central premise.
People can modify and add whatever they want as long it does not violate the forum rules and adheres to basic quality standards defined by the host.
I tend to find people need at least a little impetus to do anything, and maybe a little assurance that their contribution won't get trashed the next day or used in a way that's totally antithetical to the aesthetic and narrative of what they had wanted to achieve.Craftsdwarf wrote:A fully-open community project with no central premise.
People can modify and add whatever they want as long it does not violate the forum rules and adheres to basic quality standards defined by the host.
Matt wrote:I tend to find people need at least a little impetus to do anything, and maybe a little assurance that their contribution won't get trashed the next day or used in a way that's totally antithetical to the aesthetic and narrative of what they had wanted to achieve.Craftsdwarf wrote:A fully-open community project with no central premise.
People can modify and add whatever they want as long it does not violate the forum rules and adheres to basic quality standards defined by the host.
The best I can imagine is nothing, because the worst and second most likely I can imagine is a /b/-esque cesspool of lulz and "ironic" badness.
Dr_Cosmobyte wrote:I thought i posted this idea already, but it seems that i didn't.
There was this project i thought that was called "Crew: Expendable". Originally an Aliens project with multiple classes and lots of Xenomorphs for the average player to blast, and blah blah blah.
Matt wrote:The best I can imagine is nothing, because the worst and second most likely I can imagine is a /b/-esque cesspool of lulz and "ironic" badness.
Caligari87 wrote:Dr_Cosmobyte wrote:I thought i posted this idea already, but it seems that i didn't.
There was this project i thought that was called "Crew: Expendable". Originally an Aliens project with multiple classes and lots of Xenomorphs for the average player to blast, and blah blah blah.
Each class only gets to use one weapon. Each time you find a fellow marine, they turn into a "follower", and swapping to that weapon swaps into their body for you to control
So you start off as a pistol marine, then you find your buddy who has a shotgun. Now you have two playable characters, one with a pistol, one with a shotgun. If your pistol marine dies, you can only play the shotgun marine. Proceed until you have an entire squad, each one with a unique weapon to help battle against the xeno horde.
lizardcommando wrote:I've been wanting to make a Rockman Zero weapons mod, but some of the weapons like the Z-Knuckle and Chain Rod and effects like killing an enemy the Z-Saber would make them have an alternate death sequence different to an enemy killed with the Z_Buster would probably be too hard to duplicate with DECORATE. Also, MSPaint graphics won't do for this kind of project.
CopperBoltwire wrote:lizardcommando wrote:I've been wanting to make a Rockman Zero weapons mod, but some of the weapons like the Z-Knuckle and Chain Rod and effects like killing an enemy the Z-Saber would make them have an alternate death sequence different to an enemy killed with the Z_Buster would probably be too hard to duplicate with DECORATE. Also, MSPaint graphics won't do for this kind of project.
Decorate? Your still stuck with that? zscript man, that's where it's at
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