Re: ZDoom project ideas you have
Posted: Fri Jan 18, 2019 8:51 pm
There been one mod, or a game, that I've been dreaming of having for decades since about childhood or so.
A game where you get the luck to play as uncomprehensively overpowered God-like Wizard with unimaginable amount of all sort of abilities.
However, you start up as an average human with lack of any supernatural capabilities or power, but start your journey as an appretince in to spiritualism, esoterism, thaumatology and all other sorts of arcane study, end up learning basic stuff like telekinesis, chronokinesis, absolutekinesis electro\pyro\cryo\tele\haemo\etc-kinesis and advance them to a true master level where you can pretty much blow up whole universes or omniverses (whatever) by snaping of finger and absorb the power of your enemies and foes you're faced to fight, basically to give it some RPG element; to a point that eventually reaches absolute Demiurge level of Godhead.
Although, since you took the hard parth of spiritual growth and advancement, in order to progress, you're forced to perform an ascension\austerity from EVERYTHING from off the materialism, thus you're not allowed to use ANY weapons, medkits, items or even physical fists other than your own Will, Mind and Consciousness; all to speed up the process of actual enlightment and spiritual growth. This is also good so you wouldn't need waste time on sprites besides the hands itself nor worry about huge variety of all possible pickup items. On a good side, in beginning you gain the skill to absorb other's enemies' essense\soul and use it as energy to grow more powerful.
And to make it fair, the enemies scale along with your level. But instead of simply making old boring enemies "stronger" by buffing their damage and inscreasing HP, like modern bethesda games tend to do, you increase the chance of spawning more powerful version of said enemy. For example, you start up to fight zombie-imp like enemies in the beginning, since all you could do is create like tiny energy ball of small damage and you could be low on mana with slow regeneration; then soon after you fight normal enemies once you start to learn basics like pyrokinesis, telekinesis, haemokinesis, electrickinesis, etc; then monsters replaced with like Realm667 analogues, where Baron replaced with Brusier, Arch-Vile replaced with Diabloist, shotgunguy replaced by supershotgun guy, and etc;
Then you end up get insane scaling, where lost souls are being replaced with SjasFace\Jitterskull\ZutoChoke and pain elementals being replaced by Overlords; etc etc; to a point you start to fight literal Titans and Demiurges, and go fight against other God-like enemies or literal Gods themselves, like fully reborn and walking Icon of Sin or DeathBringerThanatos NPC from AEOD. For some people it may sound like average rogue-like randomizer with weapons, but with Magic you're pretty much limitless in your imagination and can go up to all sort of non-sense illogical attacks you can ever think of without ever bother about the hud skins, while it would still make sense in this specific world.
Basically, a overkill version of russian overkill + guncaster + wrath of cronos BUT you can't have any weapons besides your own mind and start up as weakling to take a looooooooong path in to become the literal God and achieving "Magnum Opus". But instead of simply blowing everything up from the very start of the game, you slowly gain all sort of abilities ever imaginable to moderate level, like levitate, highjump, blink\teleport, control time, magnet\control\push items\enemies with telekinesis, invisibility, going etheral\ghost, resurrect, heal, create, going in to ghost state\astral project, confuse enemies or turn them to fight on your side, etc; along side with all sort of combat like creating volcano, zap enemies with lightning, burn them alive with flamethrower or set them in stone, etc; that eventually you can upgrade to a supreme overpowered death ray of constant explosing nuclear bomb as you grow and progress. Plus, while being more overkill and overpowered than russian overkill itself, it would be a bit "more balanced", as you'd fight similar God-like enemies such as yourself.
And to make things even more fun, you could collect the souls and "essences" of killed enemies, and all of the weapons\ammo and all other pickups will be replaced with some kind of spiritual knowledge-"essences" that not only will increase your power, but you can use them to craft an hugeass amount of all possible nonsense spells, from creating spiritual Full-Auto FN FALs with infinite ammo flying around you, shooting enemies; to cloud of raining donuts; all that while you as well have something like skill-trees where you can learn and advance basic stuff such as concentration pyrokinesis skill to have flamethrower-like attack, then learn to form fireballs, then fire waves and etc. It would get as insane to have the ability to morph yourself an extra hands AND grew new "chakras" on them, just so you can use them as the bonus weapons for extra input buttons, up to 8 hands (or more, if engine can even handle it) that you can attach any magical attack you please by clicking the binded button and basically be like some kind of overpowered Vishnu.
This mod could use some kind of philosophical sub-context behind it, about a person going to fight the enforced materialism realm\world\"matrix" and it's creator to the achieve the nirvana and\or absolute freedom with a bit of lore to it. Like about some person that got dissapointed in the core of existance of the whole world and feel entirely left over alone, but after none of the official present religious teaching nor doctrines has helped as the whisper of his soul wasn't heard by anyone\anything except himself, he begin his journey in studying the whole univse and what is beyond it to understand it. He begins with basic east cultural meditations and end up with west occult practices and mental exercises, to a point of doing constant esoteric meditations and start to follow his beginningless True-Self, which as a result all of these exercises and practices end up for that person to even further be convinced how this world, in it's current form, is end up to be inherently entirely wrong from the core of it's physics and metaphysics, but that person get to understand it to a better comprehension level and realize that something must have changed as it completely different from his own the inner-world of pure intuition, mind, intellegence\reason and consciousness.
Then begin his journey in discovering the ancient destroyed civilizations to eventually discover that the ancient human civilizations were in a good relationship with Gods, as the Gods bring them the life and knowledge and help them in average life, basically treat them like actual their children as they put part of themselves and their God's spirit in to humans at beginning of creation, with main intent to help humans to spiritually grow and become Gods just like them, capable to build their own perfect universes and expand existance n' stuff; basically everything that would make sense to said person. Then soon later discover that the current realm is controled by some selfish Supreme Ultimate God Demiurge, the master and creator of this realm, possibly of another aeon, who proclaims himself "the one above all" and the LORD of everything after capturing this one aeon and creating his own multiverse or "matrix", if you like, with enforced materialism that forces every conscious soul in to this "matrix" jail for his amusement and some other reasons, pro'bly. Once that God discover that you get to know the "forbidden knowledge" of civilization he hoped to wipe out entirely, he shift the reality to make everyone hate you, go against you and then straight up create enemies and summons other Gods\Titans\Daemons that go as he commands, and as he see you progress he constantly spawns even more enemies.
I know that is sound like average Gnostic blabery, but I tried to not make it sound like one. Although all this "lore" is not really necessary as the whole point of the mod is the constant flow of fun anyway, with further progression + craft system to actually keep the enjoyment and entertainment of players, since to keep the constant interest you'd have to advance and learn new magical skills to find more ways to completely obliterate the enemy. The lore can be used as an excuse as to why everything around you tries to kill you, even though you don't even know what the hell are these creatures. Maybe this "lore" can also be used as excuse to have the good Gods help you along the way too by guide you and providing knowledge with huge ass skill trees to learn and master, since explaining all this to a player would be complicated.
Would be cool to have a final boss battle once you achieve the "Magnum Opus" and become the absolute Demiurge yourself, to have battle similar like with the final boss of "Claustrophobia: The Walls Close In" doom mod, but with even more dicky and spammy boss. Oh and in order to NOT turn this game in to another grind-hungry skinner-box simulator, you should level up rather quick, as the needed exp counter to level up with each level gained will not expanding much; and the bigger the enemy is, the bigger his soul\essence\experience is; and the enemies of all rank could spawn around you all the time so you wouldn't feel like it's walking in the park. I'd imagine that it would be something hard to create, but damn that would actually fun thing to have and would keep people be hooked on playing for long, at least to discover every single possible attack or ability\skill\feature of the mod. After all, there aren't much of pure Wizard\Magic first person shooter games with proper RPG element, if any; let alone doom mods.
A game where you get the luck to play as uncomprehensively overpowered God-like Wizard with unimaginable amount of all sort of abilities.
However, you start up as an average human with lack of any supernatural capabilities or power, but start your journey as an appretince in to spiritualism, esoterism, thaumatology and all other sorts of arcane study, end up learning basic stuff like telekinesis, chronokinesis, absolutekinesis electro\pyro\cryo\tele\haemo\etc-kinesis and advance them to a true master level where you can pretty much blow up whole universes or omniverses (whatever) by snaping of finger and absorb the power of your enemies and foes you're faced to fight, basically to give it some RPG element; to a point that eventually reaches absolute Demiurge level of Godhead.
Although, since you took the hard parth of spiritual growth and advancement, in order to progress, you're forced to perform an ascension\austerity from EVERYTHING from off the materialism, thus you're not allowed to use ANY weapons, medkits, items or even physical fists other than your own Will, Mind and Consciousness; all to speed up the process of actual enlightment and spiritual growth. This is also good so you wouldn't need waste time on sprites besides the hands itself nor worry about huge variety of all possible pickup items. On a good side, in beginning you gain the skill to absorb other's enemies' essense\soul and use it as energy to grow more powerful.
And to make it fair, the enemies scale along with your level. But instead of simply making old boring enemies "stronger" by buffing their damage and inscreasing HP, like modern bethesda games tend to do, you increase the chance of spawning more powerful version of said enemy. For example, you start up to fight zombie-imp like enemies in the beginning, since all you could do is create like tiny energy ball of small damage and you could be low on mana with slow regeneration; then soon after you fight normal enemies once you start to learn basics like pyrokinesis, telekinesis, haemokinesis, electrickinesis, etc; then monsters replaced with like Realm667 analogues, where Baron replaced with Brusier, Arch-Vile replaced with Diabloist, shotgunguy replaced by supershotgun guy, and etc;
Then you end up get insane scaling, where lost souls are being replaced with SjasFace\Jitterskull\ZutoChoke and pain elementals being replaced by Overlords; etc etc; to a point you start to fight literal Titans and Demiurges, and go fight against other God-like enemies or literal Gods themselves, like fully reborn and walking Icon of Sin or DeathBringerThanatos NPC from AEOD. For some people it may sound like average rogue-like randomizer with weapons, but with Magic you're pretty much limitless in your imagination and can go up to all sort of non-sense illogical attacks you can ever think of without ever bother about the hud skins, while it would still make sense in this specific world.
Basically, a overkill version of russian overkill + guncaster + wrath of cronos BUT you can't have any weapons besides your own mind and start up as weakling to take a looooooooong path in to become the literal God and achieving "Magnum Opus". But instead of simply blowing everything up from the very start of the game, you slowly gain all sort of abilities ever imaginable to moderate level, like levitate, highjump, blink\teleport, control time, magnet\control\push items\enemies with telekinesis, invisibility, going etheral\ghost, resurrect, heal, create, going in to ghost state\astral project, confuse enemies or turn them to fight on your side, etc; along side with all sort of combat like creating volcano, zap enemies with lightning, burn them alive with flamethrower or set them in stone, etc; that eventually you can upgrade to a supreme overpowered death ray of constant explosing nuclear bomb as you grow and progress. Plus, while being more overkill and overpowered than russian overkill itself, it would be a bit "more balanced", as you'd fight similar God-like enemies such as yourself.
And to make things even more fun, you could collect the souls and "essences" of killed enemies, and all of the weapons\ammo and all other pickups will be replaced with some kind of spiritual knowledge-"essences" that not only will increase your power, but you can use them to craft an hugeass amount of all possible nonsense spells, from creating spiritual Full-Auto FN FALs with infinite ammo flying around you, shooting enemies; to cloud of raining donuts; all that while you as well have something like skill-trees where you can learn and advance basic stuff such as concentration pyrokinesis skill to have flamethrower-like attack, then learn to form fireballs, then fire waves and etc. It would get as insane to have the ability to morph yourself an extra hands AND grew new "chakras" on them, just so you can use them as the bonus weapons for extra input buttons, up to 8 hands (or more, if engine can even handle it) that you can attach any magical attack you please by clicking the binded button and basically be like some kind of overpowered Vishnu.
This mod could use some kind of philosophical sub-context behind it, about a person going to fight the enforced materialism realm\world\"matrix" and it's creator to the achieve the nirvana and\or absolute freedom with a bit of lore to it. Like about some person that got dissapointed in the core of existance of the whole world and feel entirely left over alone, but after none of the official present religious teaching nor doctrines has helped as the whisper of his soul wasn't heard by anyone\anything except himself, he begin his journey in studying the whole univse and what is beyond it to understand it. He begins with basic east cultural meditations and end up with west occult practices and mental exercises, to a point of doing constant esoteric meditations and start to follow his beginningless True-Self, which as a result all of these exercises and practices end up for that person to even further be convinced how this world, in it's current form, is end up to be inherently entirely wrong from the core of it's physics and metaphysics, but that person get to understand it to a better comprehension level and realize that something must have changed as it completely different from his own the inner-world of pure intuition, mind, intellegence\reason and consciousness.
Then begin his journey in discovering the ancient destroyed civilizations to eventually discover that the ancient human civilizations were in a good relationship with Gods, as the Gods bring them the life and knowledge and help them in average life, basically treat them like actual their children as they put part of themselves and their God's spirit in to humans at beginning of creation, with main intent to help humans to spiritually grow and become Gods just like them, capable to build their own perfect universes and expand existance n' stuff; basically everything that would make sense to said person. Then soon later discover that the current realm is controled by some selfish Supreme Ultimate God Demiurge, the master and creator of this realm, possibly of another aeon, who proclaims himself "the one above all" and the LORD of everything after capturing this one aeon and creating his own multiverse or "matrix", if you like, with enforced materialism that forces every conscious soul in to this "matrix" jail for his amusement and some other reasons, pro'bly. Once that God discover that you get to know the "forbidden knowledge" of civilization he hoped to wipe out entirely, he shift the reality to make everyone hate you, go against you and then straight up create enemies and summons other Gods\Titans\Daemons that go as he commands, and as he see you progress he constantly spawns even more enemies.
I know that is sound like average Gnostic blabery, but I tried to not make it sound like one. Although all this "lore" is not really necessary as the whole point of the mod is the constant flow of fun anyway, with further progression + craft system to actually keep the enjoyment and entertainment of players, since to keep the constant interest you'd have to advance and learn new magical skills to find more ways to completely obliterate the enemy. The lore can be used as an excuse as to why everything around you tries to kill you, even though you don't even know what the hell are these creatures. Maybe this "lore" can also be used as excuse to have the good Gods help you along the way too by guide you and providing knowledge with huge ass skill trees to learn and master, since explaining all this to a player would be complicated.
Would be cool to have a final boss battle once you achieve the "Magnum Opus" and become the absolute Demiurge yourself, to have battle similar like with the final boss of "Claustrophobia: The Walls Close In" doom mod, but with even more dicky and spammy boss. Oh and in order to NOT turn this game in to another grind-hungry skinner-box simulator, you should level up rather quick, as the needed exp counter to level up with each level gained will not expanding much; and the bigger the enemy is, the bigger his soul\essence\experience is; and the enemies of all rank could spawn around you all the time so you wouldn't feel like it's walking in the park. I'd imagine that it would be something hard to create, but damn that would actually fun thing to have and would keep people be hooked on playing for long, at least to discover every single possible attack or ability\skill\feature of the mod. After all, there aren't much of pure Wizard\Magic first person shooter games with proper RPG element, if any; let alone doom mods.