ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom project ideas you have

Postby RockstarRaccoon » Wed Feb 07, 2018 10:29 am

Idea that keeps going through my head.

After the events of Wolfenstein, with the war ending in Japan, the emotionally troubled BJ Blazkowitz is called back up to investigate the disappearance of several thousand prisoners and PoWs: their existence is well documented, but the trail vanishes when they are sent to somewhere in the arctic. After investigation, BJ and his team stumble upon a massive military installation still running a project for the Thule society. With the rest of his team either lost in the mazelike complex or killed, BJ must stop the self-destructing Thule society from unleashing a horde of demons the newly opened portal to hell, while fighting through a complex that is slowly being taken over by hell itself.

The name of this game?
WOLFENDOOM.




This, and an episode of BoA set in Japan.
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Re: ZDoom project ideas you have

Postby LossForWords » Sat Feb 10, 2018 7:25 pm

since that one is being used, may i suggest something like, idk: wolfenstein: beyond doom's gate?
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Re: ZDoom project ideas you have

Postby Naniyue » Thu Feb 15, 2018 3:03 am

Dungeon Master DooM

Add more enemies, make the puzzles as close to actual DM ones as possible, and even implement some spell input via ACS. Actually type "ful bro neta", for example, and receive resistance to fireballs. The enemies would only need front facing frames.
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Re: ZDoom project ideas you have

Postby Matt » Fri Feb 16, 2018 2:54 pm

Hybridizing two mods:

Nun Damage Omen.
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Ani-Toonspiracy DOOM

Postby Masonicon » Sat Feb 17, 2018 10:34 pm

Here's mine: one that's made to spread the word about Ani-Toonspiracy where it's about you play as set of characters(that you can switch individually anywhere on the game as long as they're within set you use) and here's the groups of characters you can use to play this Doom Mod(that you pick during start of game and you can't switch character groups later) where each characters got their unique abilities:

  • Group 1: consists Sora, Riku, Kairi, Donald, and Goofy (Kingdom Hearts, KH2 forms for KH Humans); Ash, Misty, Tracey, and Melody (Pokemon anime, Ash got Aura Powers, Misty got hydrokinesis(minus bloodbending and healing), Tracey got air manipulation and various Precognition, and Melody got Hand of Lugia. and both Ash and Misty wears their AG Clothes while Melody wears her street clothes); Taichi, Yamato, Sora, Mimi, Koshiro, Joe, Takeru, and Hikari (Digimon(all the Digidestined take 02 forms with summer clothes), each digidestined got unique powers(one of them for each digidestined are elemental) that they can accessed in their human forms in addition of summoning their Partner Digimons and fuse with them once their Digimon are digivolves to mega levels); and Robin, Starfire, Beast Boy, and Raven (2000′s Teen Titans cartoon) where here's the movesets of each characters(as well their respective keybindings): KH's Sora got Keyblade physical attacks(left mouse button), Keyblade magic spells(fired with right mouse button, spells selected by mouse wheels), Roll(left shift), deflect(E button, also works on enemy hitscan attacks), and Drive form(Q button). Riku got Keyblade physical attack(left mouse button), Keyblade magic spells(unlike Sora, it specialized in Darkness, fired by right mouse button), evasive jump(left shift button), Deflect(just like Sora's one), and Dark Form(Q button). Kairi's movesets is just like Sora, except she can't use anything she found as weapon. Donald got Magic Spells(chosen by mouse wheels, fired by left mouse button), physical attacks by his staff(done by right mouse button), Teleport(left shift button), turn Intangible(E button, makes you invulnerable and noclips, but you can only use magical attacks). Goofy got Shield physical attack(left mouse button), Shield throw(right mouse button), deflect(E button), rush(left shift button). Ash got variety of aura powers(specific powers chosen by mouse wheels, including Aura blast/sphere, Aura barrier, Mind control, and so on. fired by left mouse button), Physical attack(right mouse button, capable of Martial Arts combo and damage output like Berserk punch), Aura Speed(left shift button), Deflect(work just like one that Keyblade users does, except keyblade replaced by random Aura constructs), Double jump(press space when midair), wall-crawling(jump when touching wall or vertical surface). Misty can shot water from her hand(left mouse button), Martial Arts attacks(right mouse button), summon water elemental(E button), Sprint(Left shift button). Tracey got Airblast(just like TF2's Pyro one), gliding(left shift when midair), deflect(E button), Scribblenaut-like user interface(opened by choosing one of his arsenals), Wall-jumping(jump when you're pushing against vertical surface). Melody got Magical Ocarina(you can choose specific song by mouse wheels, left mouse button to play chosen song(each song has it's unique effects from healing to one that works like Ando's supercharge)), Hand of Lugia(you can fully access to it's full control by meditate anywhere by pressing E, when inactive, it just protects you from enemy fire as passive abilities). Robin got various weapons such as Birdarang, Grappling Hook, and so on(chosen by mouse wheels, used by Left Mouse button), Unarmed attack(fired by right mouse button), Deflect(E Button, can't work on beam attacks), Sprint(left shift). Starfire got Starbolt(fired by left mouse button), unarmed attack(right mouse button, damage output greater than berserk punch), Fly(Spacebar button when she's midair). Raven got dark magic spells(each chosen by mouse wheel, cast by left mouse button), Telekinesis(right mouse button), Levitation(press spacebar when she's midair), Teleport(Left Shift button), Intangible(E button, gains No-clipping and Invulnerability at expense of physical attacks). Beast Boy got animal transformations(specific form chosen by Mouse Wheel, right mouse button to use chosen Animal form), Melee attacks(left mouse button). Taichi got Pyrokinesis(individual forms of Taichi's pyrokinesis are chosen by mouse wheels, fired by left mouse button), Unarmed attack(right mouse button, damage output like Berserk Punch), fiery sprint(left shift button), deflect(E button, uses fire swords), double jump(press space twice), and summon Agumon(Q button, this button also for Digivolving, and if his Digimon reaches mega level have this button pressed, he'll biomerges). Yamato got Cryokinesis(individual forms chosen by mouse wheels fired by left mouse button), Melee attack(right mouse button), deflect(E Button, uses ice constructs), Summon Gabumon(Q button, if this pressed when the Digimon are in Mega form, he'll biomerges). Sora(Digimon) got Aerokinesis(each forms chosen by mouse wheels, fired by Left mouse button), melee attack(right mouse button), fly(spacebar when midair), Sonic Boom(Left Shift when flying), Summon Biyomon(Q button, when pressed when her Digimon is in mega levels, she'll biomerges). Koshiro got Electric attacks(forms chosen by mouse wheels, fired by left mouse button), Hacking(right mouse button when targeting enemies when he's unarmed, effects of hacked enemies varies from enemy to enemy), Grav-boots(jump button when he's midair, it let him Fly), Tesla Turrets(left shift button for build them), Electromagnetic gauntlet(E button to equip it, when equipped, left mouse button for punch, right mouse button for shot repulsors, E button for deflecting enemy fire), and summon Tentomon(Q button, if it reaches Mega levels you press Q, he'll biomerges). Joe got Water manipulation(forms chosen by mouse wheels, fired by left mouse button), Heal(right mouse button when targetting teammates), Summon Gomamon(Q button, it you press Q button when it's on Mega levels, he'll biomerges). Mimi got Plant manipulation(specific powers chosen by mouse wheels, left mouse to cast it), Hand to Hand(right mouse button), summon Palmon(Q button, if it's on mega levels she'll biomerges when you hit Q button). Takeru got powers like Time stop(Left mouse button, other powers may chosen by mouse wheels), hand to hand(right mouse button), Blink(left shift), Recall(E button), and Summon Patamon(Q button, if it's on mega levels he'll biomeges). and Hikari got Photokinetic and Psychic powers(specific powers chosen by mouse wheels, fired by mouse button), Telekinesis(right mouse button), levitation(press space when she's midair), Teleport(Left Shift Button), Intangible(E button, become invulnerable with added no-clipping at expense of physical attacks), and Summon Gatomon(Q button, if it's on mega levels She's biomerges).
  • Group 2: consists Gabriel Angelos, Abaddon the Despoiler, Farseer Macha, Ghazkull Thraka, Commander Bitchslap, Commander Shadowsun, Trazyn the Infinite, Asdrubael Vect, Canoness Selena Agna, Belisarius Cawl, Tyranid Hive Tyrant, Flippy, Splendid, Buddhist Monkey, the Mole, Mario, Luigi, Peach, Daisy, Yoshi, Rosalina, Professor E. Gadd, Sonic, Tails, Knuckles, Amy, Cream, Shadow, Rouge, Silver, Blaze, Twilight Sparkle, Spike the Dragon, Rainbow Dash, Rarity, Fluttershy, Applejack, and Pinkie Pie where here's how characters in this set plays: 40k characters can commands their respective armies in addition of fighting for themselves: Gabriel Angelos got his hammer where much of his move are around this, Abaddon the Despoiler plays lot like Doomfist only with magic, Farseer Macha got Eldar psychic powers, Ghazkul Thraka got powerklaw, Commander Bitchslap plays like Doomfist only he can also summon his Leman Russ vanquisher(uses Vanquisher cannon as main gun, hull-mounted plasma cannon(single-shot blast only), and Sponson-mounted assault cannons), Commander Shadowsun got Tau Drones and BFG Akimbo, Trazyn the Infinite got hidden tech as well his scthye, and so on. Flippy uses following weapon: bowie knife, Handgun, Shotgun, Assault Rifle, Rocket Launcher, and Frag grenade as well he can scrounge new guns from battlefield. Splendid plays like Superman(with following powers: Heat vision, Super breath, Super-whatever). Buddhist Monkey movesets are following: pressure points(passive, where whoever he hits have any chance of reduced performance or disable certain abilities), the Force(like One from Star Wars), and Martial Arts that utilized simian physiology. the Mole got Radar sight, silenced pistol, and Cane for melee attack. Mario got fireballs and various powerups he can found. Luigi got lightning and powerups either he can found. Peach got umbrella and assorted elemental spells. Daisy got hammer with elemental attacks. Yoshi plays like Yoshi Island only without anyone that rides it. Rosalina got Starlight Starbright as one of her moves. Professor E Gadd got various gadgets. Sonic got Super Speed and can use Chaos Emeralds he found. Tails can fly and got Arm cannon as well he can hacks computers(inferior to Koshiro's one) and can use chaos emeralds he found. Knuckles got Superstrength and Gliding as well he can use chaos emeralds he found. Amy got Piko-piko hammer and can use chaos emeralds she found. Cream the Rabbit got Cheese the Chao and Chaos emeralds she found. Shadow the Hedgehog got Chaos Control, Chaos Spear, Chaos Shield, can use any guns he found, and can use chaos emeralds he found. Rouge got Charm Ray, Flight, and can use Chaos Emeralds she found. Silver got Psychic powers and can use chaos emeralds he found. Blaze got pyrokinesis and can use chaos emeralds she found. Twilight Sparkle got assorted magic spells and can use element of magic. Spike got fire breath and can turns into Giant Spike. Rainbow Dash got Sonic Rainboom and Element of Loyalty. Rarity got Telekinesis and Element of Generosity. Fluttershy got flight, healing, and Element of Kindness. Applejack got Physical attacks and element of honesty. and Pinkie Pie for Party cannon and element of laughter.
  • Group 3: consists Marco Rossi, Tarma Roving, Eri Kasamoto, Fio Germi, Trevor Spacey, Nadia Cassell, Ralf Jones, Clark Still, Leona Heidern, Doomguy, Master Chief, Gordon Freeman, Nomad and Psycho from Crysis, Michael Becket, Duke Nukem, and Nick Havoc Parker where here's their respective default loadouts/movesets: Marco got Desert Eagle, Heavy Machine Gun, Rocket Launcher, Flame Shot, Shotgun, and Orbital Ion Cannon for his ultimate attack(though he can't use handheld energy weapons). Tarma got Handgun and Assault Rifle as well ability to drive any vehicle he found, with most of his special moves revolving around summoning following slugs: SV-001 Metal Slug, Slug Flyer, Slug Copter, Slugnoid, and Slug Gunner for his ultimate move. Eri got Handgun, Axe, Grenades(thrown using G button), m79 Grenade Launcher, Multi Grenade Launcher, and C4. Fio got Handgun, Dual MP7, and M240 Machine Gun. Trevor got OICW(assault rifle with built-in airburst grenade launcher, latter fires following warheads: High Explosive, Freezing, Incendiary, and EMP), Dual Machine Pistols, taekwondo kicks with bladed heels, Hacking(undeniably inferior to Koshiro's one since it requires physical contact with targets and unlike Koshiro's one, it doesn't work at all on Anunnaki enemies), and RPG Machine Gun(his ultimate move, fires machine gun that shots rocket-propelled grenades). need Help with Nadia's loadout/moveset other than she got bonus when she eats too much. Ralf Jones got Throwing knives(left mouse button for accurate shot, right mouse button for throwing fan range of knives) and Vulcan Punch(berserk punch with machine gun rate of fire). Clark Still can dual wield any guns he found. and Leona got M41a Pulse Rifle and Earring bomb as well zantetsuken and she can turn into demon form when she consumes flesh foods. Doomguy are just like his old self(other than he got permanent access to Berserk Punch). Master Chief got standard range of Halo guns except he got Pile Bunker for melee weapon and he can fly. Gordon Freeman got Gravity Gun, Physics Gun from Garry's mod(this makes him called 'Edward Elric' cuz of certain functions of this weapon), and Dark Matter Gun. Nomad got dual desert eagles, XM8 Rifle, Minigun, Missile Launcher(capable of 2 firing modes: laser-guided or fire-and-forget Heat-seeking), and TAC Cannon(uses Antimatter Warhead) as well his Nanosuit got Armor, Strength, Speed, and Cloaking modes not to mention his visor can either zoom just like binoculars or has Aimbot. Paycho's just like Nomad(due to nanosuits) only with following for his loadout: dual MP7, Xm8 Rifle, Gauss Rifle, C4 and PAX Plasma Accumulator Cannon. Michael Becket got Slo-mo move as well here's his loadouts: p90, XM8, Hammerhead nailgun, and Plasma rifle, he can also ass-pulls random superpowers due to his psychic powers. Duke Nukem plays just like his Duke Nukem 3d incarnation. and Nick Havoc Parker plays just like his C&C renegade self.
  • Group 4: Consists Recca Hanabishi, Domon Ishijama, Fuko Kirisawa, Tokiya Mikagami, Kaoru Koganei, Isami Hanaoka, Soshi Yukimi, and Toshi Tsukikage where here's their respective movesets: Recca got 8 fire dragons: Saiha gave him fire sword, Nadare gave him fireballs, Homura gave him fire whip and enhanced strength, Setsuna gave him ability to burn all the enemy around, Madoka gave him force field, Rui gave him disguise and stealth, Koku gave him lance and Resshin grants him resurrection. Domon got Dosei no Wa(grants him enhanced strength), Kucibashio, and Tetsugan. Fuko got Fuujin and Shintou Shiryou. Mikagami got Ensui where here's some of his moves: Hyomon no Ken and Absolute Zero. Koganei got Kougon Anki(consists following form: polearm, naginata, boomerang, scissor, bow and arrow, and Mu). Isami got dragon sword. Soshi plays like Hanzo. and Toshi plays like soccer player
  • Group 5: consists Mystery Inc from Scooby Doo as well Team Fortress 2 mercenaries where here's their movesets/loadouts/powerloads: Fred can take any vehicle he found. Daphne got Kung-fu moves as well she got Sword, Polearm, and Shuriken. Shaggy got Green Goo(to weaken enemies) and Ass Kicks you melee attacks. Velma got hacking ability. Scooby Doo got canine physiology. Scout got 2-barrell shotgun(plays just like Super Shotgun from Doom 2 and Final Doom), Pistol, and Baseball Bat. Soldier got Rocket Launcher, Automatic Shotgun, and Power Sword from Warhammer 40k. Pyro got Flamethrower(capable of airblast), Flare Gun, and Fire Axe. Demoman got Grenade Launcher, Stickybomb launcher, and Luckstealer sword. Heavy got Minigun, Railgun, and Powerfist. Engineer got tesla coil(part of bionic arm), Rivet Gun, Parabola(for hacking), wrench, and can build following: turrets, dispenser, and teleporters. Medic got pneumatic syringe driver, medgun, and bonesaw. Sniper got Sniper rifle, Bow(can used as melee weapon) and trick arrows, and dual SMGs. and Spy got revolver, sapper, knife, and disguise kits
  • Group 6: consists Jimmy Neutron, Timmy Turner, Danny Phantom, Jaina Prudmoore, Thrall from Warcraft, Tyrande Whisperwind, Malfurion Stormrage, and the whole Overwatch heroes(consists following: Ana, Bastion, D.Va, Doomfist, Genji, Hanzo, Junkrat, McCree, Mei, Mercy, Moira, Orisa, Pharah, Reaper, Reinhardt, Roadhog, Soldier 76, Sombra, Symmetra, Torbjorn, Tracer, Widowmaker, Winston, Zarya, and Zenyatta) where the movesets of Jimmy, Timmy, and Danny are much like their Nicktoon's unite counterparts. Warcraft characters plays lot like Warcraft 3 selves. and Overwarch heroes plays much like their game selves(with some additions: Pharah's missile launcher can also either laser-guided mode or heat seeker mode)

here's the game modes:
  1. Single Player campaign: self explanatory(though you can use all the characters in any given group you choose during start of the game)
  2. Co-op campaign: play campaign multiplayer, max players is 9-12 and players can use different characters within single group or command different group
  3. Multiplayer modes: for any multiplayer modes that aren't co-op campaign mode:
    1. attack/defend
    2. capture the flag
    3. King of the Hill
    4. Escort: much like TF2 payload mode or Overwatch Escort mode
    5. Team Deathmatch: deathmatch between playable groups of this Doom Mod
    6. Free-for-all Deathmatch: nuff said
    7. Apocalypse War: plays like Warhammer 40k's apocalypse where characters can use their ultimate moves liberally
    8. Payload/escort racing
    9. Survival mode: survive against endless waves of enemies, the group that survive longest wins
  4. Practice mode

Here's the enemies:
  1. the Illuminati: consists basic infantryman(looks lot like Ghost Recon Advanced Warfighter guys, armed with M81a Pulse Rifle(uses Caseless ammo tech to combines Submachine Gun's Rate of Fire and Magazine Capacity with High Powered Rifle's range and firepower, not to mention can uses either underslung Shotgun(can fire tazer rounds) or underslung!selective-fire Metal Storm Grenade Launcher), M72 Law (can fires either laser guided missile or heat seeking), or Flamethrower plus Sniper rifle where sniper ones uses invisibility cloak), Knight Templars(wears Chobham suits, armed with either M134 Minigun, handheld and magazine-fed variant of Rheinmetall 120mm gun, and Buster Sword as well Shield that uses Electromagnetic reactive armor(later can upgraded to resemble storm shield from 40k) not to mention shoulder mounted Missile pods and anti-personnel smartgun like one that MCU!Ironman uses, some replaces their Miniguns and Cannons with Lasers and Railguns respectively), Shocktroopers, Cultists(comes in 3 forms(denoting their ranks): Black robed got simple magic spells as well handgun and knife, Red Robed got Lovcraftian superpowers, and white robed got full-contact fireball magic, levitation, and barrier spells), Men in Black(basically much like Agents from the Matrix series got recycled in Meatspace and can turn 4-dimensional(can punch solid objects while remain intangible to their opponents) and armed with Desert Eagle 50AE and Briefcase-like Missile launchers), Commando(exoskeleton-clad one-man-army), Scientist(cybernetically-enhanced scientists, armed with pneumatic syringe gun and back-mounted servo-arm, also doubles as engineers which they can place Repulsor-propelled Grenade Machine Guns), and Commander(largely recolor of only with Samurai Sword for melee attacks, leads Illuminati squads). their vehicles and aircraft units(all equipped with Octocamo active camouflage tech) consists Dune Buggy(can uses different guns), Illuminati motorcycle(armed with dual Heavy Machine Guns(later can upgraded to fire gyrojet rounds), starstreak Missiles, and Stinger missiles), some mix between M113 Gavin and M2 Bradley(fills the role of APC(serves as Illuminati infantry spawn points), armed with autocannons, Flamethrowers, NLOS ATGM, and Surface to Air Missiles), M270 MLRS(uses Anti-gravity in place of tracks, also doubles as Anti Air), Humvee(dedicated Anti-personnel vehicle with Remote-controlled dual weapon system: uses either M2 Browning and XM307 Grenade machine gun), M1 Abrams(comes with following variants(by their main guns): standard magazine-fed 120mm gun, Napalm fireball cannon, Pile Bunker, Railgun, Laser Cannon, Plasma Cannon, and Singularity cannon(rarest). all got RWS-mounted M134 Minigun in place of Mounted M240 Machine guns), Literal Mechanized Infantry(uses general-purpose AI in place of human pilots and with addition of flamethrower one), Juggernaut(Naval gun in mechanized walker platform), X-66 Mammoth tanks(usually uses dual 140mm cannons, gatling guns, and Surface to Air missiles), Cultist Tower(basically Mobile telesthetic amplifier) AH-6 Little bird(uses side Metal Storm machine guns in addition of nose-mounted machine guns), RAH-66 Comanche(modular weapon platform gunship with forcefields), F-35B Lightning II, F-22 Raptor (both F-35 and F-22 can also uses Gatling laser cannons in place of Vulcan Cannons), B-2 Spirit(also has defense lasers), Grav-carrier(flying aircraft carrier of the Illuminati), MV-22 Osprey(uses both Repulsors and Scramjets in place of tillrotor engines), UH-75D Shark(fills the role of Blackhawk helicopters for Illuminati, can fly through solid surfaces), and so on
  2. ACME Corporation: consists Contractors(armed with various guns, primarily Elctrostatic automatic airguns that's known as K-volt from Crysis 2 as well Pneumatic Flechette driver that has sniper mode), ACME Army(has flak cannons), ACME Navy(uses missile pods), ACME Air-force(can fly and has stealth), and ACME Marine(has Chainsaws, pile bunkers, and harpoons) where all but contractors(uses assorted guns where their favorite are K-volt from Crysis 2) wear ironman suit variants.
  3. The Anunnaki Empire: consists Anunnaki stormtroopers, Vaporizers(uses quasar cutter beams and can turn intangible), Chupacabra(their jaws uses matter disruptor to bite through indestructibles and they got antimatter-based bomb for suicide attacks), Annihilators(armed with gatling guns that shoots splinters of white dwarf stars, Infinite mass rifles, and Antimatter bazookas, they're too big to enter any small places), Vulturites(basically high-tech gargoyles, armed with gatling Blaster cannons, and photon missiles. can temporarily turn into rock when they're wounded to regenerate), Doom Monsters(all the classic ones except Former Humans, more powerful than their canon selves due to use of Anunnaki nanotechnology), Dronox, Insectrox, Grox Space Marines.
  4. Misc enemies: this covers enemies that aren't affiliated with Illuminati, ACME, and Anunnaki and here they are: Genestealer cults, Brotherhood of Evil Mutants, Ninku Ninjas, Left 4 Dead Zombies, etc.
Enemy Vehicles needs to be hacked in order to be driven by characters with vehicular driving skills and some vehicles above can't piloted by drivers

Pokemons(that summoned from using Pokeballs and this list isn't exhaustive):
  • Charizard
  • Blastoise
  • Venasaur
  • Bellossom
  • Bonsly
  • Clefairy
  • Celebi
  • Deoxys
  • Gardevoir
  • Weavile
  • Entei
  • Suicune
  • Jirachi
  • Ho-Oh
  • Lugia
  • Groudon
  • Kyogre
  • Latias
  • Latios
  • Manaphy
  • Togepi
  • Munchlax
  • Snorlax
  • Staryu
  • Goldeen
  • Moltres
  • Sawk
  • Throh
  • Arcanine
  • Tauros
  • Terrakion
  • Zapdos
  • Articuno
  • Lapras
  • Arceus

possible maps/levels:
  1. Bikini Bottom
  2. Springfield
  3. Apocalyptic Wasteland
  4. Boneyard
  5. Happy Tree Town
  6. Traverse Town
  7. Mobius
  8. Equestria
  9. Left 4 Dead cities
  10. Mushroom Kingdom
  11. Republic CIty
  12. Area 51
  13. Kane's Tiberium
  14. Twilight Town
  15. Shibuya(TWEWY)
  16. etc.

Hazards:
  • Tibeirum crystals
  • Expolsive boxes(uses following: standard, napalm, freezing, tesla, to even exotic ones like Singularity)
  • Sentry Guns(can be Hacked and has limited line of sight)
  • etc

that's it so far(that isn't quite exhaustive) and what do you think?
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Re: ZDoom project ideas you have

Postby Matt » Sat Feb 24, 2018 3:45 am

I want to replace the barrels with this.
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Re: ZDoom project ideas you have

Postby insightguy » Tue Feb 27, 2018 9:27 am

Has anyone though of making a survival wave map based off SCP-3008 (A Perfectly Normal, Regular Old IKEA)? Just a bunch of malformed humans that bumrush you and occationaly attack with furniture and things while yelling "The store is now closed, please exit the building" or similar lines? All while in a endless IKEA store?
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Re: ZDoom project ideas you have

Postby RockstarRaccoon » Tue Feb 27, 2018 10:24 am

Sam and Max Doom.
Why is that Not a thing?
Image
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Re: ZDoom project ideas you have

Postby NGX » Thu Mar 01, 2018 7:48 am

I want to give Steam game-making a go.

I feel at home with DOOM and I feel confident as a mapper and project coordinator.

Moddb.com/mods/doomdoomii

I planned «Venus Command» for DOOM but think it has potential as a stand-alone game, even though I’ll have to sacrifice the «Icarus: Alien Vanguard» music.

It would follow the «DOOM & DOOM II» setup with episodes and a narrative.

The theme is futuristic laser-orgy with predominantly bright pink colors. I have some concept screenshots back home..

I thought about using freeware graphics but it wouldn’t make a convincing impression, so I’m looking for interested graphics artists for a handful of enemies, some guns, and to a lesser degree; textures.

A strong source of artistic inspiration and vision is the color pallette of ‘80s cartoons and simple graphics.

https://goo.gl/images/VZEGZA
https://goo.gl/images/5TeMjb
https://goo.gl/images/7GtdfR
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Re: ZDoom project ideas you have

Postby tsukiyomaru0 » Fri Mar 02, 2018 1:29 am

One time I considered It'd be a neat idea to make a Nier Automata hacking minigame on ZDoom. And then... Toyed a bit with Magica Voxel. Considering the objects of the minigame are simple shapes, I'm surprised no one made it on ZDoom yet but did on Unity and Flash.
snap2018-03-02-03-01-49.png
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Die hard mod

Postby shadstarn » Sat Mar 03, 2018 10:59 am

I am a spriter i am learning coding as i go along
i am inspired to make a die hard mod with real life weapons
i wonder if you guys can sugest a mod that i can mod the graphics of that would be good as die hard mod

my wish is if someone wants to join me who knows coding and or spriting to make a die hard mod.

i am not going to require human enemies but i want to have teh feeling of real guns

arguably we could call it something else not die hard mod. ... we could call it punisher mod since i love punisher as well.
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Lizard war fan project (lizard misconduct)

Postby Maxed poin » Sun Mar 04, 2018 12:07 am

I am a fan of the mods lizard squad and lizard war, so with nothing better to do am making a fan made
Project about it.
I am planning to make 15 levels with metal slug, contra, and bionic commando music in them.
This project will take a while. (Duh)
The levels.
The first third of the game will be set in the snow. The rest is still unknown.
The weapons.
Of course you have your standards: the pistol and shotgun
(Also lizard commando if you are reading this should I show off
the weapons?)
The plot
Those evil lizards are here. But what do they want?
You are sent in to find out what they are looking for.
Well that is all folks. The pictures and downloads (as well as other stuff) will be typed on this when I am done.
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Re: Lizard war fan project (lizard misconduct)

Postby wildweasel » Sun Mar 04, 2018 12:10 am

Maxed poin wrote:I am a fan of the mods lizard squad and lizard war, so with nothing better to do am making a fan made
Project about it.
I am planning to make 15 levels with metal slug, contra, and bionic commando music in them.
This project will take a while. (Duh)
The levels.
The first third of the game will be set in the snow. The rest is still unknown.
The weapons.
Of course you have your standards: the pistol and shotgun
(Also lizard commando if you are reading this should I show off
the weapons?)
The plot
Those evil lizards are here. But what do they want?
You are sent in to find out what they are looking for.
Well that is all folks. The pictures and downloads (as well as other stuff) will be typed on this when I am done.

You may want to consult the Project Posting Guidelines before starting a thread for your project. This post of yours was a thread originally, but I've merged it into the Project Ideas thread instead, as there is not anything to show yet.
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Re: ZDoom project ideas you have

Postby shadstarn » Sun Mar 04, 2018 5:41 am

someone sugest what weapons should i use for models for die hard?
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Re: ZDoom project ideas you have

Postby GAA1992 » Sun Mar 04, 2018 10:20 am

Suggestion: Download the Die Hard games from PSX (preferably Die Hard Trilogy 2: Viva Las Vegas), analyze the weapons in there and try to find counterparts around.
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