ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Rachael
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Re: HP bars and damage log

Post by Rachael »

Hypersonic wrote:Like in WoW it would be nice to see how much HP the monsters have, and how much damage they take each shot on the combat log. At least for the boss monsters like Doom Cyberdemon and Heretic iron liches and maulotaurs.
This can be done, but must be done using an addon.

So that's why I merged it with "project ideas".
Hypersonic
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Re: ZDoom project ideas you have

Post by Hypersonic »

Thanks!
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BFG
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Re: ZDoom project ideas you have

Post by BFG »

I'd like to see an accurate Eidolon from Hexen II be made into a boss for Heretic or Hexen. He is a very underrated boss.

I'd also like to see HYMN: A Heretic Community Project levels remade for Doom. Still the Heretic textures, but doom assets. It would make a good megawad.
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Sgt Nate V
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Re: ZDoom project ideas you have

Post by Sgt Nate V »

HOTEL DOOM.
Spoiler:
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grouchbag
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Re: ZDoom project ideas you have

Post by grouchbag »

@ Sergeant Jack V Hotel Doom would be a cool wad.I know there is some out there already, but both a really ritzy and a cheap motel like in the film Psycho would work.Demons kill Norman Bates?Or YOU are Norman killing demons in return for killing "mother". Too bad I'm not a mapper.
eyesoftheworld94
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Re: ZDoom project ideas you have

Post by eyesoftheworld94 »

A Community Mapping Project based upon the listening of the Bonus Music from Aubrey's soundtracks that weren't in any of the games. Style the map (and name it) after the track itself. (example: "Clawing The Terminal" (Bonus track from D64 20th Anniversary Soundtrack)
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Voltcom9
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Re: ZDoom project ideas you have

Post by Voltcom9 »

A ZDoom revival of Chook Doom with a community map pack! One can dream.
Melodica
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Re: ZDoom project ideas you have

Post by Melodica »

A mod heavily based on Metal Slug, with changes to accomodate for Doom's level design
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

I want to make IDGAF a cheat code.

Not sure what it would do, just want to be able to type it and breeze through a tedious map. :V
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Arctangent
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Re: ZDoom project ideas you have

Post by Arctangent »

Sounds like it'd be the non-console variant of kill monsters.
Gez
 
 
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Re: ZDoom project ideas you have

Post by Gez »

Matt wrote:I want to make IDGAF a cheat code.

Not sure what it would do, just want to be able to type it and breeze through a tedious map. :V
Makes every actor (player and monsters included) invulnerable. Nothing has any consequence.
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Nash
 
 
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Re: ZDoom project ideas you have

Post by Nash »

Gez wrote:
Matt wrote:I want to make IDGAF a cheat code.

Not sure what it would do, just want to be able to type it and breeze through a tedious map. :V
Makes every actor (player and monsters included) invulnerable. Nothing has any consequence.
This, literally:

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Sgt Nate V
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Re: ZDoom project ideas you have

Post by Sgt Nate V »

grouchbag wrote:@ Sergeant Jack V Hotel Doom would be a cool wad.I know there is some out there already, but both a really ritzy and a cheap motel like in the film Psycho would work.Demons kill Norman Bates?Or YOU are Norman killing demons in return for killing "mother". Too bad I'm not a mapper.
Late reply, but it's supposed to be a joke wad based on Hotel Mario.
enderandrew
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Re: ZDoom project ideas you have

Post by enderandrew »

There are a bunch of Doom 4 gameplay mods that add weapons and all kinds of crazy features. I want a gameplay mod that adds in monsters from Doom 3, Doom RPG, Doom 2 RPG, Doom 4, etc. for more variety and replay value of episodes and map packs.
ZippeyKeys12
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Re: ZDoom project ideas you have

Post by ZippeyKeys12 »

Like MetaDoom?
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