Tohg7. wrote:I've had ideas to Buff the Chainsaw to the level of it's N64 counterpart, but i am unable to code a melee weapon, what am i supposed to do?
Learn how to do so.
I highly recommend checking out the ZDoom wiki, mainly pages for the
Doom's chainsaw and
this tutorial I just found.
It seems to explain things alright, so it might be worth checking out.
And if there are some issues, people at the scripting subforum can always help out, me included.
And now for the idea I had randomly last night:
Basically a hub, where the player is inside their own spaceship. The spaceship has several places of interest like living quarters, where the player can heal up, an armory, where they can purchase ammo/armor, an infirmary, where they can purchase portable healing items and a R&D lab, where they can develop new weapons.
There would also be a command center, where the player can pick a mission to do on various planets / other spaceships.
The player would start with a shotgun and would have to develop new weapons at the R&D lab. (they would pick a project, and then have to complete x number of missions before it's complete)
Every mission would have an objective to do, and completing it would complete the mission successfully, otherwise the player can just abandon the mission if it proves to be too problematic.
Missions would be ranked based on difficulty. (harder missions provide more rewards, at the cost of being, well, harder)
Missions would be split into two kinds: contract-work, where the player gets awarded money for completing it + all loot that was found on the mission, and non-contract-work, where the player only keeps mission loot, like investigating a distress signal for example.
I will probably mess around with this idea a bit, but I don't see myself being able to do anything with it, I'm no mapper.