ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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DoomRater
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Re: ZDoom project ideas you have

Post by DoomRater »

I've been playing Fly Anvil games lately and I'd love to see a gameplay mod based around randomized weapons. Debugger really makes me think of trying some sort of "Peach is Pissed" mod and that was only reinforced when I saw Engage (which doesn't randomize your weapons, instead it prioritizes them according to the distance you're engaging things at as well as stuffing reloading times behind another lesser powerful weapon)
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Beetow Brode
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Doom Guy Mows Down Your Lawn

Post by Beetow Brode »

A project I thought of while mowing a lawn
really fucking fast
so I think someone should take this idea or I might make it who knows?

G R A S S :chainsaw:
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Atik
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Re: Doom Guy Mows Down Your Lawn

Post by Atik »

Beetow Brode wrote:A project I thought of while mowing a lawn
really fucking fast
so I think someone should take this idea or I might make it who knows?

G R A S S :chainsaw:
Like... Plants vs. Zombies, but doomguy is the zombie?
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r&r
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Re: ZDoom project ideas you have

Post by r&r »

Heres some other ideas I have

Be interesting for a
Classic Horror theme mod
having castles forest and villages levels
in a Castlevania, Nightmare Creatures, BloodBorne theme like mod for Doom/Hexen

and able to play it like multiplayer rpg
having like 5 different classes

Vampire Slayer
Paladin
Witch hunter
Pirate
and Ninja
who are half monsters themselves like darkstalkers.
----
This other idea I got it from
The Adventures of Super Chicken and Wondeer! mod

Doom Mod Chicken Helper

Chicken Helpers you can get

Original:
Just a Chicken that just attacks enemies by pecking them
HP: 120
Attack: 3

Bronze (Brown) Chicken:
This Chicken moves twice as fast then a normal chicken
and shoots Imp's FireBalls,
and it's 2nd attack shoots 3 Fireball projectiles at once in a 3 rows.
HP: 210
Attack 1: 15
Attack 2: 30

Silver (Grey) Chicken:
This Chicken moves 10 times as fast
and can dash around with that after image effect.
Attacks by pecking and shooting a homing FireBall
HP: 1500
Attack 1: 24
Attack 2: 44

Gold (Yellow) Chicken:
This Checkin moves 5 times as fast
and able to shoot two homing FireBalls and red a Mancubus's fireball.
and able to revive monsters to fight for you.
HP:8000
Attack 1: 40
Attack 2: 80

Diamond (Blue) Chicken:
This Chekin Flys arounds and moves
25 faster then a cocodemon.
It Shoots one huge fireball (a Street Fighter Alpha Hadouken)
and can do a huge area blast that goes 25 feet,
and can Heal the Player when near, by 1 HP ever second.
and can randly lay eggs every minute that van be random chicken types.
HP: 12030
Attack 1: 50
Attack 2: 150
------
Oh and would anyone be interesting doing a X-Men Mod?
Like Weapons/powers and character mod.
Able to play as the 90's comics and Arcade versions
Cyclops,
Colossus,
Wolverine,
Storm,
Gambit,
Nightcrawler,
Rogue,
and
Dazzler.

But maybe to Keep it simple at first
Let it be Wolverine, Cyclops, Gambit, Nightcrawler and Storm first

How the game plays, a mix of the 1992 arcade and the Street Fighter Vs X-men game
or how the powers function, like Gambit's cards sticks onto enemies that stuns them then explodes.

Getting the sounds should be easy
https://www.sounds-resource.com/arcade/xmen/
https://www.sounds-resource.com/hyperscan/xmen/
https://www.sounds-resource.com/arcade/ ... eofheroes/

But editing sprites might be hard but also fun to do.
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SwiftFunk
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Re: ZDoom project ideas you have

Post by SwiftFunk »

I had an idea about a mod where the player's only weapon is a customizable blaster, the blaster being the gun DoomGuy holds on the box art for Doom 1. Also, when I mean customizable, I mean right down to projectiles and such (uses different weapons code wise for each set, dunno how I would go about with actual full customizability like spread and such.) I can't do this cause I don't have the time or anywhere near the amount of skill needed for something like that.
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Re: ZDoom project ideas you have

Post by DoomKrakken »

I'm kinda wondering... when will multiple inheritance be supported in GZDoom? This would make things way easier when replacing monsters and other actors.
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Rachael
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Re: ZDoom project ideas you have

Post by Rachael »

I won't outright say it'll never happen (never know what the future holds...) but at the moment it's definitely not anytime soon. :(
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Graf Zahl
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Re: ZDoom project ideas you have

Post by Graf Zahl »

No. Multiple inheritance is a tricky subject because if you want to inherit from two classes in the same hierarchy all asumptions being made about member variable placement will have to be thrown out of the window. There's a reason why most non-C++ languages restrict this to abstract protocols.
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Ah. Diamond Of Death, correct?
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ScooT9
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Re: ZDoom project ideas you have

Post by ScooT9 »

Pistol Arena: A multiplayer and singleplayer mod where the only weapons are pistol-type weapons and the mod takes place in a large arena filled with pistols, ammo and medkits. The singleplayer mode is just the multiplayer mode but instead of fighting real players you fight bots or demons.
There's a huuge variety of pistols available; shotgun pistols, machinegun pistols, plasma pistols, HMG pistols, grenade pistols, rocket launcher pistols and more.
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

BFP9000

chainpistol

plasma machine pistol

chainsaw pistol [EDIT]

fistol

........basically it's just vanilla with pistol grip hand shopped on to everything
Last edited by Matt on Mon Sep 25, 2017 2:09 pm, edited 1 time in total.
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DoomKrakken
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Your idea reminds me of an idea I had long ago. I imagined a bunch of classes that replaced all the weapons of Doom with one type of weapon from Doom.

So one would have a bunch of pistols, another would have a variety of shotguns, yet another would have various explosive-type weapons to work with, another would have different kinds of plasma rifles, another would use bullet hoses, and another would use some pretty big freakin' guns. Each class has their type of weapon replace the standard weapon spawns. For example, the rocket launcher replacement weapon for the Pistol Guy class would probably be a Grenade Pistol, or maybe something akin to Trailblazer's Hellraiser Magnum. The plasma rifle's replacement for the Shotgun Guy class could fire a shower of electric sparks. The rocket launcher's replacement for the BFG Guy class would probably be like the vanilla BFG (though somewhat weaker), and the BFG replacement for the BFG Guy class could be akin to the BFG from DOOM or something equally or more powerful.
zombie_ryushu
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Re: ZDoom project ideas you have

Post by zombie_ryushu »

A Legend of Zelda NES Implementation in Hexen?
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Re: ZDoom project ideas you have

Post by DoomKrakken »

Image

DO IT.
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

zombie_ryushu wrote:A Legend of Zelda NES Implementation in Hexen?
DoomKrakken wrote:[Wendy's themed Jynx]
So who else immediately read the latter post as a response to the former?
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