hi-resolution sprites

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Hirogen2 » Tue Jul 22, 2003 4:58 am

I wonder why JDoom uses (32-bit RGBA) TGA. It's as bad as BMP... (PNG also is 32-bit if you want ;-))
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Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby randomlag » Tue Jul 22, 2003 10:01 am

Hirogen2 wrote:I wonder why JDoom uses (32-bit RGBA) TGA. It's as bad as BMP... (PNG also is 32-bit if you want ;-))
IIRC, it also uses PNG.
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