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Posted: Sun Sep 16, 2007 10:10 am
by dochist
assault on tei tenga was the one that made me go "whoaaaaaaaaaaaaaaa" and so far, no other zdoom level has done that again. maybe its because back then i did not know anything about source ports or things like that. :-)
Vaecrius wrote:I'm tempted to suggest Hatomo Fights the Yomi Demons.
me too :twisted:

Posted: Thu Sep 20, 2007 4:25 pm
by Kappes Buur
Visit Jive's website http://gzdoom.doomwadstation.com/gzd.html
He has compiled a list of some very good pwads

If you are into multiplayer then you will like Mr. Rockets version of Q3's Q3DM17 (use GZDoom)

Posted: Thu Oct 04, 2007 2:42 pm
by Amuscaria
Normal Wads (No decorate related stuff or ACS): Congestion 1024. I seems to be the few that found it really cool seeing how all that detail and stuff was cramped into a tiny space. It was fun enough just looking at the maps. Was a hard ass wad, but good fun, i think.

Customized Wads (Decorate and ACS): Zen Dynamics, hands down. It had a wide range of awesome weapons and cool baddies to kill. Maping style was also pretty unique and fun.

I also found UTNT pretty awesome as well. Played it on my Friends super-computer and it was pretty rad.

TC: Ghost Busters Doom 2. Yeah, it's old as hell, but it's still my favorite. SOMEONE FINISH IT! D:

Most Creative: Ghoul Forest 3. It's the creepiest wad I've ever played and definitely one of the MOST original. I like wads that takes the Doom outta Doom.

Posted: Fri Oct 05, 2007 3:52 am
by Tormentor667
dochist wrote:
Vaecrius wrote:I'm tempted to suggest Hatomo Fights the Yomi Demons.
me too :twisted:
What's so good about it? I got bored rather quickly and stopped playing after two maps...

I really always liked Batman Doom, for me still the best TC ever. Beyond, Phobos Anomaly was also very cool, not to forget Phobia - The Age, awesome creation. Demon Eclipse is awesome as well considering all the new content that keeps you on your toes :)

Posted: Fri Oct 05, 2007 3:56 am
by .+:icytux:+.
Marcus101RR wrote:Best 2007 ZDoom Wad: The Ultimate Torment & Torture
*cough ZDooM?

Posted: Fri Oct 05, 2007 4:24 am
by Cutmanmike
Tormentor667 wrote:What's so good about it? I got bored rather quickly and stopped playing after two maps
I think it's because it's got a very Doom2 map style feel to it. I didn't see that but it wasn't a bad set of maps.

Again, when are the cacowards?!

Posted: Fri Oct 05, 2007 7:48 am
by Tormentor667
Afaik, should be around December... at least I think that's the way it was last year.

Posted: Fri Oct 05, 2007 8:22 am
by Pinky's ass

Posted: Fri Oct 05, 2007 8:39 am
by Kate
Pinky's ass wrote:ACS Arcade
Super Turbo Turkey Puncher! 3!

Posted: Fri Oct 05, 2007 9:23 am
by Cutmanmike
Yeah that's a clever thing but i'd hardly consider it a real wad. The constant music playing pissed me off and doom racer wasn't exactly fantastic.

We want doom kart!

Posted: Fri Oct 05, 2007 9:33 am
by DoomRater
It'd be way more awesome if it had two player ACS games.

Posted: Fri Oct 05, 2007 10:33 am
by skadoomer
doomcards was friggin' awesome, along with cyb's SMB ACS game (the motherfucking killer of all hudmessage uses). I also enjoyed the megaman style doom mod zippy made a while back but never finished.

Posted: Fri Oct 05, 2007 11:47 am
by Zippy
skadoomer wrote:I also enjoyed the megaman style doom mod zippy made a while back but never finished.
Ah, to be young and foolish again.

Actually, I'm just a slow mapper. Laying out all the corridors and rooms takes me too long. What I've thought about doing though is to collect all the boss stuff I did, update with some new ZDoom features, finish the bosses that weren't complete, and release that as a boss fight wad. Skip the part of the wad that I'm not terribly good at.

Posted: Fri Oct 05, 2007 12:06 pm
by .+:icytux:+.
offtopic: ZIPPYYY!!! finish terror cube for zpack!!! 8)

Posted: Fri Oct 05, 2007 12:07 pm
by Zippy
It's being worked on.